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20th level Sorcerer vs the world
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<blockquote data-quote="Hohige" data-source="post: 8175499" data-attributes="member: 7019463"><p><em>"This thread is pretty much an attempt to convert the sorcerer's advantages into "I win" buttons."</em></p><p>I couldn't agree more.</p><p></p><p><em>"First, through the use of metamagic such as Twin, Subtle and Extend. Twin and Extend are generally balanced by a wizard's access to more spells, so a wizard is able to cast spells more efficiently and can pretty much do anything the sorcerer can. For example, a wizard doesn't need to use wish to cast mind blank or simulacrum. Subtle is less useful in a straight-out fight if the opponent doesn't try to counterspell (more on this below)."</em></p><p></p><p>Can Wizards Twin Simulacrum, Twin Finger of Death, Twin Mind Blank?</p><p>Extended Aid, Extended Seeming, Extended Ethrealness is too good. The Sorcerer regains sp to convert into spellls slots, the sorcerer casts more spells than Wizards</p><p>Subtle is for stealth casting, avoid detection and social god tricks. It's how wizards are now Chicken statues.</p><p>Distant spell is obvious good to attack on safe range. Empower to increase his damage.</p><p></p><p></p><p><em>"Second, through the use of sorcerer subclass abilities such as the Divine Soul's access to clerical spells and wings, and the Clockwork Soul's Trance of Order to ensure a minimum roll of 10 for attack rolls, ability checks, and saving throws."</em></p><p></p><p>It turns the sorcerer into a monster that automatic wins saving throws and turn him into the best skill monkey of the game. With, Trance of Order Subtle/Extended Skill Empowerment, Magical Guidance, Minions's help action and Guidance cantrip. He can do everything better than all others.</p><p></p><p><em>'The initial idea of a flying sorcerer with flying minions can't match a straight-out fight against a 20th-level wizard with a pre-cast wish to obtain a pegasus from find greater steed. If the wizard casts invulnerability and relies on the pegasus to keep out of range of the minions, the wizard can unload attack spells with impunity."</em></p><p><em></em></p><p><em><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></em></p><p>It's a suicidal tatic, I will fail and another Wizard that is dead now.</p><p>Show me your Wizard's build with prepared spells. I will explain how to counter it easily.</p><p></p><p><em>"This is why the Clockwork Soul version focuses on stealth and ability checks instead."</em></p><p></p><p>Focused on Stealth chek to sneaky casting and turns Wizard into chickens forever.</p><p>The Bastion is the best skill monkey and manipulative character of the game and can create a army against all school of magic with his deception tricks.</p></blockquote><p></p>
[QUOTE="Hohige, post: 8175499, member: 7019463"] [I]"This thread is pretty much an attempt to convert the sorcerer's advantages into "I win" buttons."[/I] I couldn't agree more. [I]"First, through the use of metamagic such as Twin, Subtle and Extend. Twin and Extend are generally balanced by a wizard's access to more spells, so a wizard is able to cast spells more efficiently and can pretty much do anything the sorcerer can. For example, a wizard doesn't need to use wish to cast mind blank or simulacrum. Subtle is less useful in a straight-out fight if the opponent doesn't try to counterspell (more on this below)."[/I] Can Wizards Twin Simulacrum, Twin Finger of Death, Twin Mind Blank? Extended Aid, Extended Seeming, Extended Ethrealness is too good. The Sorcerer regains sp to convert into spellls slots, the sorcerer casts more spells than Wizards Subtle is for stealth casting, avoid detection and social god tricks. It's how wizards are now Chicken statues. Distant spell is obvious good to attack on safe range. Empower to increase his damage. [I]"Second, through the use of sorcerer subclass abilities such as the Divine Soul's access to clerical spells and wings, and the Clockwork Soul's Trance of Order to ensure a minimum roll of 10 for attack rolls, ability checks, and saving throws."[/I] It turns the sorcerer into a monster that automatic wins saving throws and turn him into the best skill monkey of the game. With, Trance of Order Subtle/Extended Skill Empowerment, Magical Guidance, Minions's help action and Guidance cantrip. He can do everything better than all others. [I]'The initial idea of a flying sorcerer with flying minions can't match a straight-out fight against a 20th-level wizard with a pre-cast wish to obtain a pegasus from find greater steed. If the wizard casts invulnerability and relies on the pegasus to keep out of range of the minions, the wizard can unload attack spells with impunity." :ROFLMAO: :ROFLMAO: :ROFLMAO:[/I] It's a suicidal tatic, I will fail and another Wizard that is dead now. Show me your Wizard's build with prepared spells. I will explain how to counter it easily. [I]"This is why the Clockwork Soul version focuses on stealth and ability checks instead."[/I] Focused on Stealth chek to sneaky casting and turns Wizard into chickens forever. The Bastion is the best skill monkey and manipulative character of the game and can create a army against all school of magic with his deception tricks. [/QUOTE]
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