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20th level Sorcerer vs the world
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<blockquote data-quote="FireLance" data-source="post: 8175606" data-attributes="member: 3424"><p>At 8th level, I think I would match this with a wood elf Tempest cleric 8. </p><p></p><p>Feats: Resilient (Dexterity), Shield Master</p><p>Stats: Con 14, Dex 16 (13 base, +2 wood elf, +1 Resilient), Wis 16 (15 base, +1 wood elf)</p><p>Hp 74, base 59 (10 + 7 x 7), +15 with <em>aid </em>upcast using a 4th-level slot</p><p>AC 19 (half plate, shield, +2 Dex) </p><p></p><p>Assuming 16 Charisma, the sorcerer's spell save DC is 14 (8 + 3 prof + 3 Cha).</p><p>The cleric's Dex save is +6 (+3 prof +3 Dex), so on a roll of 8 or better (65% chance) the cleric takes no damage from <em>fireball </em>due to Shield Master. </p><p></p><p>To calculate the damage of the Quickened Empowered <em>fireball</em>, I assume that the sorcerer re-rolls any dice that come up 1 to 3. For simplicity, I'll be generous and assume that there is no limit to the number of dice re-rolled. Elemental Adept makes the average damage for a d6 3 2/3. The average damage per die is thus (3 2/3 + 3 2/3 + 3 2/3 + 4 + 5 + 6)/6 = 4 1/3, or 39 damage for a fireball upcast using a 4th-level slot, +3 for Elemental Affinity. That's a 35% chance of 42 fire damage and 8 necrotic damage and a 65% chance of no damage (Necrotic Shroud doesn't come into play if the aasimar doesn't deal damage), or an average of 17.5 damage. </p><p></p><p>In response, the cleric opens with <em>call lightning</em> upcast with a 4th-level slot and uses Channel Divinity: Destructive Wrath to maximize the damage. Assuming the sorcerer has a Dexterity of 12 or 13, his Dex save is +1 vs DC 14. that means a 60% chance of 40 lightning damage and a 40% chance of 20 lightning damage (32 average). </p><p></p><p>The cleric can repeat this next round as he has two uses of Channel Divinity between rests (on average, 64 damage so far). </p><p></p><p>Meanwhile, the sorcerer has cast another Quickened Empowered <em>fireball </em>for an average of 17.5 damage, and an Empowered <em>fire bolt</em>. Elemental Adept increases the average damage for a d10 to 5.6. Assuming the sorcerer re-rolls any result of 1 to 5, the average damage for an Empowered <em>fire bolt</em> is (5.6 x 5 + 6 + 7 + 8 + 9 + 10)/10 x 2 +3 for Elemental Affinity = 16.6 fire damage. The sorcerer should have a spell attack modifier of +6 (+3 prof, +3 Cha). Against an AC of 19, that's a 40% chance to hit. I'll be generous and allow the damage to double on a crit and to potentially count the extra damage from Necrotic Shroud twice. Including doubling the damage from a crit, it deals an average of 24.6 x 0.45 = 11.1 damage. On average, after the sorcerer has expended 7 of his 8 sorcery points and both 4th-level spell slots, the cleric has 27.9 hit points left and can probably weather another round of attacks from the sorcerer, who is now down to 3rd-level spell slots and can Empower only one more spell. </p><p></p><p>In subsequent rounds, the cleric's damage reduces to an average of 17.6 per round (60% chance of 22 damage and 40% chance of 11 damage). Since the sorcerer has an average of 18 hit points by now, if no other measures are taken, the cleric kills him in the third round if he is lucky or in the fourth round otherwise. </p><p></p><p>On balance, it's probably quite close and will boil down to who gets initiative (slight advantage to the cleric since he has the higher Dex).</p></blockquote><p></p>
[QUOTE="FireLance, post: 8175606, member: 3424"] At 8th level, I think I would match this with a wood elf Tempest cleric 8. Feats: Resilient (Dexterity), Shield Master Stats: Con 14, Dex 16 (13 base, +2 wood elf, +1 Resilient), Wis 16 (15 base, +1 wood elf) Hp 74, base 59 (10 + 7 x 7), +15 with [I]aid [/I]upcast using a 4th-level slot AC 19 (half plate, shield, +2 Dex) Assuming 16 Charisma, the sorcerer's spell save DC is 14 (8 + 3 prof + 3 Cha). The cleric's Dex save is +6 (+3 prof +3 Dex), so on a roll of 8 or better (65% chance) the cleric takes no damage from [I]fireball [/I]due to Shield Master. To calculate the damage of the Quickened Empowered [I]fireball[/I], I assume that the sorcerer re-rolls any dice that come up 1 to 3. For simplicity, I'll be generous and assume that there is no limit to the number of dice re-rolled. Elemental Adept makes the average damage for a d6 3 2/3. The average damage per die is thus (3 2/3 + 3 2/3 + 3 2/3 + 4 + 5 + 6)/6 = 4 1/3, or 39 damage for a fireball upcast using a 4th-level slot, +3 for Elemental Affinity. That's a 35% chance of 42 fire damage and 8 necrotic damage and a 65% chance of no damage (Necrotic Shroud doesn't come into play if the aasimar doesn't deal damage), or an average of 17.5 damage. In response, the cleric opens with [I]call lightning[/I] upcast with a 4th-level slot and uses Channel Divinity: Destructive Wrath to maximize the damage. Assuming the sorcerer has a Dexterity of 12 or 13, his Dex save is +1 vs DC 14. that means a 60% chance of 40 lightning damage and a 40% chance of 20 lightning damage (32 average). The cleric can repeat this next round as he has two uses of Channel Divinity between rests (on average, 64 damage so far). Meanwhile, the sorcerer has cast another Quickened Empowered [I]fireball [/I]for an average of 17.5 damage, and an Empowered [I]fire bolt[/I]. Elemental Adept increases the average damage for a d10 to 5.6. Assuming the sorcerer re-rolls any result of 1 to 5, the average damage for an Empowered [I]fire bolt[/I] is (5.6 x 5 + 6 + 7 + 8 + 9 + 10)/10 x 2 +3 for Elemental Affinity = 16.6 fire damage. The sorcerer should have a spell attack modifier of +6 (+3 prof, +3 Cha). Against an AC of 19, that's a 40% chance to hit. I'll be generous and allow the damage to double on a crit and to potentially count the extra damage from Necrotic Shroud twice. Including doubling the damage from a crit, it deals an average of 24.6 x 0.45 = 11.1 damage. On average, after the sorcerer has expended 7 of his 8 sorcery points and both 4th-level spell slots, the cleric has 27.9 hit points left and can probably weather another round of attacks from the sorcerer, who is now down to 3rd-level spell slots and can Empower only one more spell. In subsequent rounds, the cleric's damage reduces to an average of 17.6 per round (60% chance of 22 damage and 40% chance of 11 damage). Since the sorcerer has an average of 18 hit points by now, if no other measures are taken, the cleric kills him in the third round if he is lucky or in the fourth round otherwise. On balance, it's probably quite close and will boil down to who gets initiative (slight advantage to the cleric since he has the higher Dex). [/QUOTE]
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