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20th level Sorcerer vs the world
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<blockquote data-quote="Gammadoodler" data-source="post: 8175881" data-attributes="member: 6914290"><p>So is your DMM/simulacrum in the sky doing active perception checks, or close to you with Pw/oAT. BC it's hard to hide in the sky on a flying horse, and if they (pegasus and/or rider) get within range, they will get picked off (and I don't really see how you get to make perception checks from beyond max weapon range or how they'd communicate what they found to your sorcerer).</p><p></p><p>Also, the rogues can search for you with their action and hide with their bonus action, every turn, and they should be since you're a known murderer. So there's no 'I beat your passive, lol' stuff to pull here.</p><p></p><p>And Trance (again) only lasts one minute, so you'd have to know when you should use it. which is the conundrum, right.. None of your creatures has the passive perception to find any vanilla rogue with their lowest roll to hide (27 without guidance). So you'd never know to be looking to start burning those trance minutes, spell slots, and sorcery points.</p><p></p><p>And, even if you did, the rogue could just take 20 on their hide check (for a total of 37 without guidance). Sure, under exactly the right circumstances, that is a beatable check, but it's for sure not an easy one.</p><p></p><p>And all this is still without subclasses, races, or feats. Could be a deep gnome with the deep gnome feat for at will Nondetection for no spell slot. Could be an arcane trickster for spell thief, where you have to make a save or lose your alpha strike.</p><p></p><p>And..all this is assuming you're getting to fight a single target. There are 6 of these rogues out there, and you're burning through spell slots and sorcery points like crazy, while they're spending...nothing.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8175881, member: 6914290"] So is your DMM/simulacrum in the sky doing active perception checks, or close to you with Pw/oAT. BC it's hard to hide in the sky on a flying horse, and if they (pegasus and/or rider) get within range, they will get picked off (and I don't really see how you get to make perception checks from beyond max weapon range or how they'd communicate what they found to your sorcerer). Also, the rogues can search for you with their action and hide with their bonus action, every turn, and they should be since you're a known murderer. So there's no 'I beat your passive, lol' stuff to pull here. And Trance (again) only lasts one minute, so you'd have to know when you should use it. which is the conundrum, right.. None of your creatures has the passive perception to find any vanilla rogue with their lowest roll to hide (27 without guidance). So you'd never know to be looking to start burning those trance minutes, spell slots, and sorcery points. And, even if you did, the rogue could just take 20 on their hide check (for a total of 37 without guidance). Sure, under exactly the right circumstances, that is a beatable check, but it's for sure not an easy one. And all this is still without subclasses, races, or feats. Could be a deep gnome with the deep gnome feat for at will Nondetection for no spell slot. Could be an arcane trickster for spell thief, where you have to make a save or lose your alpha strike. And..all this is assuming you're getting to fight a single target. There are 6 of these rogues out there, and you're burning through spell slots and sorcery points like crazy, while they're spending...nothing. [/QUOTE]
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