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20th level Sorcerer vs the world
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8176338" data-attributes="member: 42856"><p>OK. You're down to 7 sorcerery points.</p><p></p><p></p><p></p><p>Using your action to regain Bastion of Law, the 23 old buffer from the former bastion disappear as specified in the Bastion of Law ability that it lasts until you use the ability again, so you get down to 72 HP, 18 buffer and 20 from Aid. Your Empowered Distant Earth Eruption does 32 damage average on a failed save, half as much on successful save, for an average of 24. You're down to 1 SP.</p><p></p><p>On his turn, Alfred moves toward you (120 ft) and casts a first Vitriolic Sphere for 28 damage. Sorc down to 72+10 vs 74+19.</p><p></p><p></p><p></p><p>On your turn, you cast a regular Empowered Eldritch Blast (no need for distant, Alfred is within range and besides, you only have one SP. But as you didn't have a level of Warlock or a Magic Initiate (Warlock) feat, you can't cast the Warlock-specific iconic cantrip, which fizzles. </p><p>Alfred moves at 120 ft and cast his second vitriolic sphere. Sorc down to 54 vs 74+19. Alfred starts thinking its a suicide, not a duel.</p><p></p><p></p><p></p><p>You don't have any SP left to empower anything. You're just casting regular scorching rays at level 3. A good spell, which Alfred will counter with Shield to improve his effective AC to 21. An attack at +6 vs AC 21 succeeds 30% of the time, you're doing 4 rays three rounds long that's 4 rays hitting for a grand total of 28 damage, during which the repeated Shield warded Alfred for 6 points. On his three turns, having cast a spell he can only move and casts cantrip, electing to do three Chill Touch for 2d8 (average 9) damage in case of a hit. Hitting 55% of the time against AC 16, Alfred reduced the Sorc to 40 HP vs 71. The Sorc would be reduced to casting 2nd and 1st level spells, while Alfred had expanded 3 1st level slots and his 4th level slots. Moving closer to the Sorcerer on the 3 round, if necesssary Dashing instead of casting one of his cantrip, Alfred finished him over the course of two rounds with lighning bolts on average (for a total of 42 damage), while the remaining Sorc Scorching rays, enventually empowered if he converted as a bonus action 1st level spell slots to get a SP, couldn't take him down (2 scorching rays would be 6 attacks, of which 55% would succeed without a Shield, for a (4,66*6+3.5*6)*.55 = 27 damage. I didn't run the number but I guess casting Protection from Energy early in the fight would have resulted in another sound thrashing.</p><p> </p><p>Hint: doing nothing for two rounds doesn't help your strategy. </p><p></p><p>Second detention for Young Alfred in a row. As Foggy Bottom Junior High as a policy of three strikes and you're out, Young Alfred would be careful not to pick any more fight until the end of the year. Being expelled would ruin his chances to be admitted to Candlekeep so he took care of always spend recess within eyesight of a teacher (who carried AMF wands, because in those time you actually could find magic items in Foggy Bottom if you were a grownup).</p><p></p><p></p><p></p><p></p><p>Which does'nt really matter since these fights are usually decided over a few rounds, allowing few casting opportunity. What's useful for the Wizard is their ability to adapt specific spells to the challenge they expect to encounter on the day. You had to change Young Sorcerer build radically while I didn't change Young Alfred at all. The point is not to demonstrate that a Wiz build can beat anything, it's to demonstrate that a Sorc build can beat anything. With a resounding success so far of repeatedly killing a 3rd level noncombattant at level 20.</p><p></p><p></p><p></p><p>Yes, Armor of Agathys, that other warlock staple. Are you suddenly abandonning Sorcerers?</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8176338, member: 42856"] OK. You're down to 7 sorcerery points. Using your action to regain Bastion of Law, the 23 old buffer from the former bastion disappear as specified in the Bastion of Law ability that it lasts until you use the ability again, so you get down to 72 HP, 18 buffer and 20 from Aid. Your Empowered Distant Earth Eruption does 32 damage average on a failed save, half as much on successful save, for an average of 24. You're down to 1 SP. On his turn, Alfred moves toward you (120 ft) and casts a first Vitriolic Sphere for 28 damage. Sorc down to 72+10 vs 74+19. On your turn, you cast a regular Empowered Eldritch Blast (no need for distant, Alfred is within range and besides, you only have one SP. But as you didn't have a level of Warlock or a Magic Initiate (Warlock) feat, you can't cast the Warlock-specific iconic cantrip, which fizzles. Alfred moves at 120 ft and cast his second vitriolic sphere. Sorc down to 54 vs 74+19. Alfred starts thinking its a suicide, not a duel. You don't have any SP left to empower anything. You're just casting regular scorching rays at level 3. A good spell, which Alfred will counter with Shield to improve his effective AC to 21. An attack at +6 vs AC 21 succeeds 30% of the time, you're doing 4 rays three rounds long that's 4 rays hitting for a grand total of 28 damage, during which the repeated Shield warded Alfred for 6 points. On his three turns, having cast a spell he can only move and casts cantrip, electing to do three Chill Touch for 2d8 (average 9) damage in case of a hit. Hitting 55% of the time against AC 16, Alfred reduced the Sorc to 40 HP vs 71. The Sorc would be reduced to casting 2nd and 1st level spells, while Alfred had expanded 3 1st level slots and his 4th level slots. Moving closer to the Sorcerer on the 3 round, if necesssary Dashing instead of casting one of his cantrip, Alfred finished him over the course of two rounds with lighning bolts on average (for a total of 42 damage), while the remaining Sorc Scorching rays, enventually empowered if he converted as a bonus action 1st level spell slots to get a SP, couldn't take him down (2 scorching rays would be 6 attacks, of which 55% would succeed without a Shield, for a (4,66*6+3.5*6)*.55 = 27 damage. I didn't run the number but I guess casting Protection from Energy early in the fight would have resulted in another sound thrashing. Hint: doing nothing for two rounds doesn't help your strategy. Second detention for Young Alfred in a row. As Foggy Bottom Junior High as a policy of three strikes and you're out, Young Alfred would be careful not to pick any more fight until the end of the year. Being expelled would ruin his chances to be admitted to Candlekeep so he took care of always spend recess within eyesight of a teacher (who carried AMF wands, because in those time you actually could find magic items in Foggy Bottom if you were a grownup). Which does'nt really matter since these fights are usually decided over a few rounds, allowing few casting opportunity. What's useful for the Wizard is their ability to adapt specific spells to the challenge they expect to encounter on the day. You had to change Young Sorcerer build radically while I didn't change Young Alfred at all. The point is not to demonstrate that a Wiz build can beat anything, it's to demonstrate that a Sorc build can beat anything. With a resounding success so far of repeatedly killing a 3rd level noncombattant at level 20. Yes, Armor of Agathys, that other warlock staple. Are you suddenly abandonning Sorcerers? [/QUOTE]
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