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20th level Sorcerer vs the world
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<blockquote data-quote="Hohige" data-source="post: 8179816" data-attributes="member: 7019463"><p>So, come on. </p><p>Since you don’t want to send a list of prepared spells, you don’t have any spells you didn’t mention (It’s easy to have more than Theorical 600 spells available, right ?, but you can only prepare 22).</p><p></p><p>What I find funny is this Cha based Wizard with 80 HP and ridiculous 14 from Int.</p><p></p><p><em>"Among its trait, she gets the Ever Hospitable, giving her +1d4 to Persuasion checks. She's of course racially Lucky.</em></p><p><em>As a Wizard, She took as a signature spell Enhance Ability, casting Eagle's Splendor on herself every hour on the clock."</em></p><p></p><p>Here is your biggest mistake and the cause of your death. You visibly cast spells to manipulate creatures. Easily identifiable and this will lead to hostility. No matter what you say, if a creature is constantly casting spells to manipulate the creatures, it will generate <strong>clear hostility and likely death.</strong></p><p></p><p></p><p><em>"With a Persuasion check done with advantage (thanks through constant Enhance Ability), adding 1d4+12 (expertise) +5 (CHA) to the roll. That's an average of 34. When she really needed to calm things down, she Wishes for Glibness to ensure rolls between 33-37. It only took a very brief interview for the Council to appoint her..."</em></p><p></p><p>All spells you cast are visible, declaring obvious magical manipulation. Shanta is dead.</p><p>Without<strong> visible casting</strong> glibness spell, you have 1d4 +12 +5. It's 18~38+1d4.</p><p>The Sorcerer has 12+3, Trance of Order, Magical Guidance and Advantage. It's 25~35 with Magical Guidance and Advantage for 4d20.</p><p>The Sorcerer is clear better.</p><p>It's for Persuation, Intimidation and Deception.</p><p>Also, can manipulate creatures with Subtle Mass Suggestion, Subtle Dominate Person, Subtle Detect Through.</p><p></p><p>The winner here is easy right?</p><p></p><p></p><p><em>"She's allowed to be followed by a Simulacrum of a Bard 20 (College of Lore) who plays music and stands ready to grant Bardic Inspiration (d12) and cast Guidance (+1d4) on her if she witnesses a difficult situation, like a new person entering the town despite the wall of fog. Consistently reaching 40+ and with a maximum of<strong> 57,</strong> she is known to invite newcomers for a polite interview in the underground of the House of Liches, the Foggy Bottom's town hall (formerly known as the House of Elders because there was a time, thankfully past, when wizards actually died of old age)."</em></p><p></p><p>Oh gosh, you have a PC simulacrum.</p><p>So, Now the Sorcerer can use Twin Simulacrum to have a Simulacrum of Himself and a Assassin level 20.</p><p></p><p>I think things now start to get even more difficult.</p><p></p><p></p><p><strong>The Death:</strong></p><p></p><p>With the Enchanter's 80 HP. He's an easy victim.</p><p></p><p>1) Upcast Subtle Sleep</p><p></p><p>2) The Bastion's Subtle Empowered Meteor Swarm that is instant kill + Simulacrum empowered subtle Horrid Wilting for instant death easily.</p><p></p><p>3) The Assassin Simulacrum that Instant Death on you.</p><p></p><p>When your HP is zero, you will be stabilized to not die and become a statue forever.</p></blockquote><p></p>
[QUOTE="Hohige, post: 8179816, member: 7019463"] So, come on. Since you don’t want to send a list of prepared spells, you don’t have any spells you didn’t mention (It’s easy to have more than Theorical 600 spells available, right ?, but you can only prepare 22). What I find funny is this Cha based Wizard with 80 HP and ridiculous 14 from Int. [I]"Among its trait, she gets the Ever Hospitable, giving her +1d4 to Persuasion checks. She's of course racially Lucky. As a Wizard, She took as a signature spell Enhance Ability, casting Eagle's Splendor on herself every hour on the clock."[/I] Here is your biggest mistake and the cause of your death. You visibly cast spells to manipulate creatures. Easily identifiable and this will lead to hostility. No matter what you say, if a creature is constantly casting spells to manipulate the creatures, it will generate [B]clear hostility and likely death.[/B] [I]"With a Persuasion check done with advantage (thanks through constant Enhance Ability), adding 1d4+12 (expertise) +5 (CHA) to the roll. That's an average of 34. When she really needed to calm things down, she Wishes for Glibness to ensure rolls between 33-37. It only took a very brief interview for the Council to appoint her..."[/I] All spells you cast are visible, declaring obvious magical manipulation. Shanta is dead. Without[B] visible casting[/B] glibness spell, you have 1d4 +12 +5. It's 18~38+1d4. The Sorcerer has 12+3, Trance of Order, Magical Guidance and Advantage. It's 25~35 with Magical Guidance and Advantage for 4d20. The Sorcerer is clear better. It's for Persuation, Intimidation and Deception. Also, can manipulate creatures with Subtle Mass Suggestion, Subtle Dominate Person, Subtle Detect Through. The winner here is easy right? [I]"She's allowed to be followed by a Simulacrum of a Bard 20 (College of Lore) who plays music and stands ready to grant Bardic Inspiration (d12) and cast Guidance (+1d4) on her if she witnesses a difficult situation, like a new person entering the town despite the wall of fog. Consistently reaching 40+ and with a maximum of[B] 57,[/B] she is known to invite newcomers for a polite interview in the underground of the House of Liches, the Foggy Bottom's town hall (formerly known as the House of Elders because there was a time, thankfully past, when wizards actually died of old age)."[/I] Oh gosh, you have a PC simulacrum. So, Now the Sorcerer can use Twin Simulacrum to have a Simulacrum of Himself and a Assassin level 20. I think things now start to get even more difficult. [B]The Death:[/B] With the Enchanter's 80 HP. He's an easy victim. 1) Upcast Subtle Sleep 2) The Bastion's Subtle Empowered Meteor Swarm that is instant kill + Simulacrum empowered subtle Horrid Wilting for instant death easily. 3) The Assassin Simulacrum that Instant Death on you. When your HP is zero, you will be stabilized to not die and become a statue forever. [/QUOTE]
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