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20th level Sorcerer vs the world
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<blockquote data-quote="prabe" data-source="post: 8180489" data-attributes="member: 7016699"><p>The relevant bits:</p><p>Variant Human Wiz 20 (diviner) Int 20 Dex 14 Con 14</p><p>Three ASIs to get those stats there from standard starting array leaves 2 Feats for levels and one for being Variant Human: Alert, Magic Initiate (Cleric, one of the cantrips is Spare the Dying), and Metamagic Initiate (2 sorcery points, Subtle Spell and any other metamagic).</p><p>The portent dice are 16, 11, and 2.</p><p>Spells prepared include:</p><p>Foresight</p><p>Feeblemind</p><p>Teleport</p><p>Dimension Door</p><p>Feather Fall</p><p>Mage Armor</p><p>Shield</p><p></p><p>He's walking from his sanctum to the nearby village, deciding to pop in and visit friends himself--leaving his simulacrum (who was created some days ago, and whose spells include wish and dispel magic) and his simulacrum's simulacrum behind to see to things around the sanctum.</p><p></p><p>Describe where your sorcerer is and where whatever simulacra he has placed on the road to ambush a randomly-approaching wizard are. Ir's not particularly hard to notice the mage armor active, but anything else you'll have to take appropriate steps to know.</p></blockquote><p></p>
[QUOTE="prabe, post: 8180489, member: 7016699"] The relevant bits: Variant Human Wiz 20 (diviner) Int 20 Dex 14 Con 14 Three ASIs to get those stats there from standard starting array leaves 2 Feats for levels and one for being Variant Human: Alert, Magic Initiate (Cleric, one of the cantrips is Spare the Dying), and Metamagic Initiate (2 sorcery points, Subtle Spell and any other metamagic). The portent dice are 16, 11, and 2. Spells prepared include: Foresight Feeblemind Teleport Dimension Door Feather Fall Mage Armor Shield He's walking from his sanctum to the nearby village, deciding to pop in and visit friends himself--leaving his simulacrum (who was created some days ago, and whose spells include wish and dispel magic) and his simulacrum's simulacrum behind to see to things around the sanctum. Describe where your sorcerer is and where whatever simulacra he has placed on the road to ambush a randomly-approaching wizard are. Ir's not particularly hard to notice the mage armor active, but anything else you'll have to take appropriate steps to know. [/QUOTE]
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