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20th level Sorcerer vs the world
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<blockquote data-quote="Hohige" data-source="post: 8188976" data-attributes="member: 7019463"><p><strong>The Hunt:</strong></p><p><strong></strong></p><p><strong>[ATTACH=full]132171[/ATTACH]</strong></p><p></p><p></p><p>Planar Binding:</p><p></p><p>Remembering here, these creatures are not necessarily mentioned, but The Bastion will dominate any powerful creature, we will dominate everything in his path.</p><p></p><p>All them have low charisma saving through and easily binded.</p><p></p><p>Orcus command:</p><p>"Wizards challenge you, defeat them all, turn them into your undead slaves."</p><p></p><p>Yeenoghu:</p><p>"Wizards challenge you, defeat them all eat your meat as a reward."</p><p></p><p>Zuggtmoy:</p><p>"Wizards challenge you, defeat them all"</p><p></p><p>Juiblex:</p><p>"Wizards challenge you, defeat them all"</p><p></p><p>Baphomet:</p><p>"Wizards challenge you, defeat them all, turn him into dust"</p><p></p><p></p><p>Pit fiends, Rakshasas, Arcanaloths, Planetars, Deva, Genies, Ki-rin</p><p></p><p>Arcanaloth: "Dispel every wizard's magic"</p><p></p><p>Genies with Wish and True Polymorph can be devasting:</p><p></p><p>Elder Tempest for Sweet:</p><p></p><p>Screaming Gale (Costs 3 Actions). The tempest releases a blast of thunder and wind in a line that is <strong>1 mile long</strong> and 20 feet wide. Objects in that area take 22 (4d10) thunder damage. Each creature there must succeed on a DC 21 Dexterity saving throw or take 22 (4d10) thunder damage and be flung up to 60 feet in a direction away from the line. If a thrown target collides with an immovable object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown before impact. If the target would collide with another creature instead, that other creature must succeed on a DC 19 Dexterity saving throw or take the same damage and be knocked <a href="https://5e.tools/conditionsdiseases.html#prone_phb" target="_blank">prone</a>.</p><p></p><p></p><p></p><p>In addition to The Bastion Hunting, that is unbeatiable.</p></blockquote><p></p>
[QUOTE="Hohige, post: 8188976, member: 7019463"] [B]The Hunt: [ATTACH type="full" alt="1612456957088.png"]132171[/ATTACH][/B] Planar Binding: Remembering here, these creatures are not necessarily mentioned, but The Bastion will dominate any powerful creature, we will dominate everything in his path. All them have low charisma saving through and easily binded. Orcus command: "Wizards challenge you, defeat them all, turn them into your undead slaves." Yeenoghu: "Wizards challenge you, defeat them all eat your meat as a reward." Zuggtmoy: "Wizards challenge you, defeat them all" Juiblex: "Wizards challenge you, defeat them all" Baphomet: "Wizards challenge you, defeat them all, turn him into dust" Pit fiends, Rakshasas, Arcanaloths, Planetars, Deva, Genies, Ki-rin Arcanaloth: "Dispel every wizard's magic" Genies with Wish and True Polymorph can be devasting: Elder Tempest for Sweet: Screaming Gale (Costs 3 Actions). The tempest releases a blast of thunder and wind in a line that is [B]1 mile long[/B] and 20 feet wide. Objects in that area take 22 (4d10) thunder damage. Each creature there must succeed on a DC 21 Dexterity saving throw or take 22 (4d10) thunder damage and be flung up to 60 feet in a direction away from the line. If a thrown target collides with an immovable object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown before impact. If the target would collide with another creature instead, that other creature must succeed on a DC 19 Dexterity saving throw or take the same damage and be knocked [URL='https://5e.tools/conditionsdiseases.html#prone_phb']prone[/URL]. In addition to The Bastion Hunting, that is unbeatiable. [/QUOTE]
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