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20th level Sorcerer vs the world
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<blockquote data-quote="Hohige" data-source="post: 8191320" data-attributes="member: 7019463"><p><em>2. You cast Trance of Order... which doesn't influence your bonus to hit, it prevents you from rolling low. This isn't the same thing, even if in this case it doesn't change a lot of things compared to a Wizard's typical AC).</em></p><p></p><p>+19. Its bigger than Wizard's AC until presented here.</p><p></p><p><em>3. Your intent is to cast AMF and approach into melee range. Initiative is rolled. On your action count, you Wish for an AMF. You're no longer benefitting from Greater Invisibility and Nondetection, and Trance of Order. If you're forgetful with positionning, your various Simulacra might be suppressed as well so be careful. Franckly, at this point, you'd better off sending an NPC Assassin with the Sentinel feat alone as you won't contribute anything meaningful to the fight.</em></p><p></p><p>Wrong, approach intot melee range(Invisible) and cast an<em> INVISIBLE Antimagic Field.</em></p><p>Yes It isn't no longer invisible, nice. I will be the last think that a Wizard will do.</p><p></p><p>Wrong. Trance of Order isn't a magical effect. It remains in Antimagic Field.</p><p></p><p></p><p><em>4. Provided he's still within range of your Sentinel feat at his turn, the target can't move away if you succeed on an AoO using your reaction (which would get a reasonable chance to succeed depending on the Wizard's AC but not be guaranteed either), you can reduce his speed to 0 for this turn, which would prevent a use of a Dash action (since it gives another move but the move speed would still be 0 ft.)</em></p><p></p><p>The Simulacrum is out range of Antimagic Field Sorry.</p><p></p><p><em><strong>+19 to</strong></em><strong> hit will kill the Wizard, easily.</strong></p><p></p><p><em>"You cast Antimagic field. Summoned spirits of orders by clockwork cavalcade can't manifest or heal anything. Have you forgotten the beginning of your sentence?"</em></p><p></p><p>Clockwork Cavalcade isn't a magical effect. I works inside an antimagic field.</p><p></p><p><em>"Unless someone cast Antimagic Field at the beginning of the fight, of course"</em></p><p></p><p>Clockwork cavalcade works on antimagic field. It's a class feature as rage is.</p></blockquote><p></p>
[QUOTE="Hohige, post: 8191320, member: 7019463"] [I]2. You cast Trance of Order... which doesn't influence your bonus to hit, it prevents you from rolling low. This isn't the same thing, even if in this case it doesn't change a lot of things compared to a Wizard's typical AC).[/I] +19. Its bigger than Wizard's AC until presented here. [I]3. Your intent is to cast AMF and approach into melee range. Initiative is rolled. On your action count, you Wish for an AMF. You're no longer benefitting from Greater Invisibility and Nondetection, and Trance of Order. If you're forgetful with positionning, your various Simulacra might be suppressed as well so be careful. Franckly, at this point, you'd better off sending an NPC Assassin with the Sentinel feat alone as you won't contribute anything meaningful to the fight.[/I] Wrong, approach intot melee range(Invisible) and cast an[I] INVISIBLE Antimagic Field.[/I] Yes It isn't no longer invisible, nice. I will be the last think that a Wizard will do. Wrong. Trance of Order isn't a magical effect. It remains in Antimagic Field. [I]4. Provided he's still within range of your Sentinel feat at his turn, the target can't move away if you succeed on an AoO using your reaction (which would get a reasonable chance to succeed depending on the Wizard's AC but not be guaranteed either), you can reduce his speed to 0 for this turn, which would prevent a use of a Dash action (since it gives another move but the move speed would still be 0 ft.)[/I] The Simulacrum is out range of Antimagic Field Sorry. [I][B]+19 to[/B][/I][B] hit will kill the Wizard, easily.[/B] [I]"You cast Antimagic field. Summoned spirits of orders by clockwork cavalcade can't manifest or heal anything. Have you forgotten the beginning of your sentence?"[/I] Clockwork Cavalcade isn't a magical effect. I works inside an antimagic field. [I]"Unless someone cast Antimagic Field at the beginning of the fight, of course"[/I] Clockwork cavalcade works on antimagic field. It's a class feature as rage is. [/QUOTE]
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