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20th level Sorcerer vs the world
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<blockquote data-quote="prabe" data-source="post: 8193372" data-attributes="member: 7016699"><p>Then, the Bastion was brought to where the wizard and his Sims were, and the Bastion ended up drooling in a puddle of his own excrement. Teleportation as a tactic, not as an escape. Probably beyond you, of course; certainly beyond an INT 10 sorcerer. And perfectly within the rules of D&D 5E, as they are written and intended and--this is the part I'm sure blows your sweet little mind--played.</p><p></p><p>Your solution to the fact that wizards are better at prep (at least more efficient at it) is to give your sorcerer all the time he needs to prep whatever you want him to have, while insisting that every other character must fight him completely without prep. NEWS FLASH: Your prep is not your build; your minions are not your build. I'm pretty sure you've been told that you're trying to play to the wizard's strengths as a class, and away from the sorcerers, and you've proven impervious to that information. In the situation [USER=6803337]@Eltab[/USER] or [USER=7021420]@fearsomepirate[/USER] suggested for gladiator-style actual duels, the sorcerer would have a real edge--though I think the outcome would still be in doubt, especially given your ... idiosyncratic approach to game rules.</p><p></p><p>(Also, [USER=7021420]@fearsomepirate[/USER] , AL fixed Sim that way? My own fix is to disallow them to have spell slots above 6th level, which plausibly also nukes a broader range of shenanigans.)</p><p></p><p>(I've also fixed Wish to encourage more creativity, not less, the way the sorcerer-poster would seem to prefer it: It is always debilitating, even if you use it to replicate a lower-level spell, but the only way you can lose it is to use it for something off-label, as it were--and anything that says it requires a wish to accomplish, such as restoring a physical body after disintegration, is explicitly on-label.)</p><p></p><p>(Of course, as I've said, the players I DM for don't really go hard for the cheese, so I haven't had to work hard to fix the game in that dimension--just in others, but no game is perfect.)</p></blockquote><p></p>
[QUOTE="prabe, post: 8193372, member: 7016699"] Then, the Bastion was brought to where the wizard and his Sims were, and the Bastion ended up drooling in a puddle of his own excrement. Teleportation as a tactic, not as an escape. Probably beyond you, of course; certainly beyond an INT 10 sorcerer. And perfectly within the rules of D&D 5E, as they are written and intended and--this is the part I'm sure blows your sweet little mind--played. Your solution to the fact that wizards are better at prep (at least more efficient at it) is to give your sorcerer all the time he needs to prep whatever you want him to have, while insisting that every other character must fight him completely without prep. NEWS FLASH: Your prep is not your build; your minions are not your build. I'm pretty sure you've been told that you're trying to play to the wizard's strengths as a class, and away from the sorcerers, and you've proven impervious to that information. In the situation [USER=6803337]@Eltab[/USER] or [USER=7021420]@fearsomepirate[/USER] suggested for gladiator-style actual duels, the sorcerer would have a real edge--though I think the outcome would still be in doubt, especially given your ... idiosyncratic approach to game rules. (Also, [USER=7021420]@fearsomepirate[/USER] , AL fixed Sim that way? My own fix is to disallow them to have spell slots above 6th level, which plausibly also nukes a broader range of shenanigans.) (I've also fixed Wish to encourage more creativity, not less, the way the sorcerer-poster would seem to prefer it: It is always debilitating, even if you use it to replicate a lower-level spell, but the only way you can lose it is to use it for something off-label, as it were--and anything that says it requires a wish to accomplish, such as restoring a physical body after disintegration, is explicitly on-label.) (Of course, as I've said, the players I DM for don't really go hard for the cheese, so I haven't had to work hard to fix the game in that dimension--just in others, but no game is perfect.) [/QUOTE]
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