Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JiffyPopTart" data-source="post: 8194057" data-attributes="member: 4881"><p>Sounds like [USER=7019463]@Hohige[/USER] agreed to a battle with [USER=42856]@Galandris[/USER]. I'm willing to GM this battle. The first step is for each player to lay out their PC including the following information and using the following limitations.</p><p>1. All race, class, background features must be listed including spells known. Once the game starts this will be UNALTERABLE. Do not include in your stats any active spells besides those lasting longer than 1 day. Those will be cast when the game starts.</p><p>2. All NPCs that will be accompanying you must be stated out and included similar to 1. Similarly any ability they have not listed will be UNAVAILABLE.</p><p>3. All spell components with a cost that are pre-used as part of your write-up must be calculated and reported. Your opponent will get to spend the difference in cost purchasing magic items.</p><p>4. Once both characters are OKed by the community we will begin the game.</p><p></p><p>The setup of the battle includes the following rules...</p><p>1. Sorcerer and Wizard both finish a long rest at 6am and wake.</p><p>2. Each can spend as many or as little spell slots/points or delay as they want before they leave camp (which can be any time after 6am).</p><p>3. The Sorcerer is going to be headed North along a road knowing that at some point that day they will encounter the wizard.</p><p>4. The Wizard, similarly, will be breaking camp and heading South along the same road knowing they will at some point encounter the Sorcerer.</p><p>5. If you do not encounter and battle the enemy by Midnight that day, then the battle is a DRAW.</p><p>6. The distance between the two will be determined secretly by myself, which will determine when the two parties encounter each other.</p><p>7. Any rules interpretations "up to the GM" will be decided by myself.</p><p></p><p>I can already tell you that these interpretations are going to be important.</p><p>1. [House Rule] You may only short rest two times in between each long rest.</p><p>2. [GM Interpretation] If a target succeeds or fails their save versus a harmful effect, they will know something tried to affect them. They may or may not know the origin, or the actual spell cast depending on the circumstances.</p><p>3. [GM Interpretation] Hostile actions trigger initiative. If you are determined to be "surprised" the rules from the PHB/DMG are in effect.</p><p>4. [GM Style] I am not using Sage Advice. I am GMing from the books only.</p><p>5. [GM Style] I reserve the right to append extra requirements for posting your character, extra set-up conditions, and extra rulings as things develop. If you are going to do something that involves "creative" use of the rules then it would be wise to ask how I would rule before assuming it will work the way you think it should before you try it. If you try to do something that obviously wouldn't work because of my interpretation I will tell you that your character would know that it wouldn't work and let you change your action.</p><p>6. Parts of the game will be double blind (up until we roll initiative) but from that point we can play out on the forums in public.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8194057, member: 4881"] Sounds like [USER=7019463]@Hohige[/USER] agreed to a battle with [USER=42856]@Galandris[/USER]. I'm willing to GM this battle. The first step is for each player to lay out their PC including the following information and using the following limitations. 1. All race, class, background features must be listed including spells known. Once the game starts this will be UNALTERABLE. Do not include in your stats any active spells besides those lasting longer than 1 day. Those will be cast when the game starts. 2. All NPCs that will be accompanying you must be stated out and included similar to 1. Similarly any ability they have not listed will be UNAVAILABLE. 3. All spell components with a cost that are pre-used as part of your write-up must be calculated and reported. Your opponent will get to spend the difference in cost purchasing magic items. 4. Once both characters are OKed by the community we will begin the game. The setup of the battle includes the following rules... 1. Sorcerer and Wizard both finish a long rest at 6am and wake. 2. Each can spend as many or as little spell slots/points or delay as they want before they leave camp (which can be any time after 6am). 3. The Sorcerer is going to be headed North along a road knowing that at some point that day they will encounter the wizard. 4. The Wizard, similarly, will be breaking camp and heading South along the same road knowing they will at some point encounter the Sorcerer. 5. If you do not encounter and battle the enemy by Midnight that day, then the battle is a DRAW. 6. The distance between the two will be determined secretly by myself, which will determine when the two parties encounter each other. 7. Any rules interpretations "up to the GM" will be decided by myself. I can already tell you that these interpretations are going to be important. 1. [House Rule] You may only short rest two times in between each long rest. 2. [GM Interpretation] If a target succeeds or fails their save versus a harmful effect, they will know something tried to affect them. They may or may not know the origin, or the actual spell cast depending on the circumstances. 3. [GM Interpretation] Hostile actions trigger initiative. If you are determined to be "surprised" the rules from the PHB/DMG are in effect. 4. [GM Style] I am not using Sage Advice. I am GMing from the books only. 5. [GM Style] I reserve the right to append extra requirements for posting your character, extra set-up conditions, and extra rulings as things develop. If you are going to do something that involves "creative" use of the rules then it would be wise to ask how I would rule before assuming it will work the way you think it should before you try it. If you try to do something that obviously wouldn't work because of my interpretation I will tell you that your character would know that it wouldn't work and let you change your action. 6. Parts of the game will be double blind (up until we roll initiative) but from that point we can play out on the forums in public. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
Top