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212 Odd, Useless, Interesting, and other wise non-sensical magic items
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<blockquote data-quote="Jeff Wilder" data-source="post: 1774624" data-attributes="member: 5122"><p><em>Animated broom</em> -- For up to one hour a day, or through six contiguous rooms, this mundane-appearing broom will efficiently sweep a floor, gathering the detritus in a neat pile in one corner.</p><p></p><p><em>Luxurious tub</em> -- Usually built into a room, crafted of marble, this large tub will hold up to two Medium creatures, assuming they're willing to be cozy. Upon command, twice per day, it will fill with any temperature of water desired, provided the temperature is safe for a normal person. (I.e., no boiling water.) If any water is removed from the tub, it disappears. (Note that the latter is quite handy. Among other things, it obviates the need for towels.)</p><p></p><p><em>Clockwork kitten</em> -- If wound once per day, this amazing magichanical toy -- usually formed of precious metals, cunningly articulated -- behaves in most respects like a normal cat of a few months age, including rambunctious play and "sleeping." If ever wound more than once per day, the <em>clockwork kitten</em> will, if possible, desert its owner (definied as the individual who wound it). (It doesn't resort to violence. It simply attempts to "run away.") If it's unable to leave its owner on the day it is overwound, its behavior reverts to normal. These creations are sometimes formed as other small animals, includes puppies and -- in one famous incident -- a nightingale. Rumors persist that some arcanists know the secret to bestowing sentience on these items and transforming them into familiars.</p><p></p><p><em>Headband of intellectual curiosity</em> -- This item usually appears as a normal <em>headband of intellect</em>. When worn, however, it renders the area of the skull above the circlet transparent, such that the brain and blood vessels of the crown are easily visible in their workings. The headband is not cursed in any fashion, and can easily be removed.</p><p></p><p><em>Ring of ill-warning</em> -- These rings are attuned to a specific type of creature -- e.g., aberrations, giants, monstrous humanoids, and so on. To grant the wearer its benefit, this ring must have been worn for at least 24 hours. The ring grants a competence bonus of +10 on Knowledge checks of the sort appropriate to the creature type to which the ring is attuned. It also permits such Knowledge checks to be made normally by the wearer, even if untrained. However, while worn (even within the 24 hour period) the ring, if within 20 feet of the appropriate creature type, rings loudly and continuously, like a struck chime.</p><p></p><p><em>Feather bedroll</em> -- Appearing as a normal bedroll, this item permits the user to sleep in Light or Medium armor, similar to the Endurance feat. However, waking the user requires that another character use a full-round action, or, in the event of noise, that the user make a DC 25 Listen check.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 1774624, member: 5122"] [i]Animated broom[/i] -- For up to one hour a day, or through six contiguous rooms, this mundane-appearing broom will efficiently sweep a floor, gathering the detritus in a neat pile in one corner. [i]Luxurious tub[/i] -- Usually built into a room, crafted of marble, this large tub will hold up to two Medium creatures, assuming they're willing to be cozy. Upon command, twice per day, it will fill with any temperature of water desired, provided the temperature is safe for a normal person. (I.e., no boiling water.) If any water is removed from the tub, it disappears. (Note that the latter is quite handy. Among other things, it obviates the need for towels.) [i]Clockwork kitten[/i] -- If wound once per day, this amazing magichanical toy -- usually formed of precious metals, cunningly articulated -- behaves in most respects like a normal cat of a few months age, including rambunctious play and "sleeping." If ever wound more than once per day, the [i]clockwork kitten[/i] will, if possible, desert its owner (definied as the individual who wound it). (It doesn't resort to violence. It simply attempts to "run away.") If it's unable to leave its owner on the day it is overwound, its behavior reverts to normal. These creations are sometimes formed as other small animals, includes puppies and -- in one famous incident -- a nightingale. Rumors persist that some arcanists know the secret to bestowing sentience on these items and transforming them into familiars. [i]Headband of intellectual curiosity[/i] -- This item usually appears as a normal [i]headband of intellect[/i]. When worn, however, it renders the area of the skull above the circlet transparent, such that the brain and blood vessels of the crown are easily visible in their workings. The headband is not cursed in any fashion, and can easily be removed. [i]Ring of ill-warning[/i] -- These rings are attuned to a specific type of creature -- e.g., aberrations, giants, monstrous humanoids, and so on. To grant the wearer its benefit, this ring must have been worn for at least 24 hours. The ring grants a competence bonus of +10 on Knowledge checks of the sort appropriate to the creature type to which the ring is attuned. It also permits such Knowledge checks to be made normally by the wearer, even if untrained. However, while worn (even within the 24 hour period) the ring, if within 20 feet of the appropriate creature type, rings loudly and continuously, like a struck chime. [i]Feather bedroll[/i] -- Appearing as a normal bedroll, this item permits the user to sleep in Light or Medium armor, similar to the Endurance feat. However, waking the user requires that another character use a full-round action, or, in the event of noise, that the user make a DC 25 Listen check. [/QUOTE]
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