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212 Odd, Useless, Interesting, and other wise non-sensical magic items
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<blockquote data-quote="dreaded_beast" data-source="post: 1775291" data-attributes="member: 11185"><p>Wings of Walking: If the bearer grabs oppositte ends of this magical cloak and flaps their arms in birdlike motion, they will be able to move up to their full movement rate while walking, assuming their is nothing to impede them.</p><p></p><p>(This was in the DND Cyclopedia, I believe, or something similar)</p><p></p><p>Belt of Holding: If the wearer of this magical belt wears it in conjuction with pants or leggings and affixes the silver buckle, the wearer will have no fear of said pants or leggings from falling down their waist. This magical belt can be removed by unaffixing the silver buckle. A Strength check of DC 15 is required to remove pants or leggings from someone wearing a Belt of Holding.</p><p></p><p>Gloves of Touching: These magical gloves cover the hands of the wearer, keeping them free from grime, dirt, and filth. However, these gloves have been magically enchanted, allowing the wearer to experience full tactile sensations as if the gloves were not being worn. For example, lava will feel hot, a sword point will feel sharp, slime will feel slimey, etc.</p><p></p><p>Eyes of Peril Sensitivity: The magical lenses enable the wearer to determine the presence of danger around them. If the wearer spends one round concentrating, they can detect danger within a 5' radius. A second round of concentration determines the strength of the danger, shown by the opacity of the lens. Clear meaning no danger, semi meaning danger, and opaque meaning great danger. Clear lenses allow the wearer to act normally. Semi-opaque lenses offers partial-concealment to anything viewed by the wearer. Opaque lenses render the wearer effectively blind. The wearer can concentrate up to 3 rounds. The third round of concentration determines the type of danger: approaching, present, impending</p><p></p><p>(We all know where that came from)</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1775291, member: 11185"] Wings of Walking: If the bearer grabs oppositte ends of this magical cloak and flaps their arms in birdlike motion, they will be able to move up to their full movement rate while walking, assuming their is nothing to impede them. (This was in the DND Cyclopedia, I believe, or something similar) Belt of Holding: If the wearer of this magical belt wears it in conjuction with pants or leggings and affixes the silver buckle, the wearer will have no fear of said pants or leggings from falling down their waist. This magical belt can be removed by unaffixing the silver buckle. A Strength check of DC 15 is required to remove pants or leggings from someone wearing a Belt of Holding. Gloves of Touching: These magical gloves cover the hands of the wearer, keeping them free from grime, dirt, and filth. However, these gloves have been magically enchanted, allowing the wearer to experience full tactile sensations as if the gloves were not being worn. For example, lava will feel hot, a sword point will feel sharp, slime will feel slimey, etc. Eyes of Peril Sensitivity: The magical lenses enable the wearer to determine the presence of danger around them. If the wearer spends one round concentrating, they can detect danger within a 5' radius. A second round of concentration determines the strength of the danger, shown by the opacity of the lens. Clear meaning no danger, semi meaning danger, and opaque meaning great danger. Clear lenses allow the wearer to act normally. Semi-opaque lenses offers partial-concealment to anything viewed by the wearer. Opaque lenses render the wearer effectively blind. The wearer can concentrate up to 3 rounds. The third round of concentration determines the type of danger: approaching, present, impending (We all know where that came from) [/QUOTE]
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