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General Tabletop Discussion
*TTRPGs General
212 Odd, Useless, Interesting, and other wise non-sensical magic items
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<blockquote data-quote="TDRandall" data-source="post: 1960136" data-attributes="member: 4808"><p>'Doh! "partner" above should be "party". Meanwhile.....</p><p></p><p>(I don't think I "borrowed" this from elsewhere, but apologies to any offended if I inadvertantly picked up your idea.)</p><p></p><p>Wheels of inverse mobility: These wheels come in sets of two or four, and are suitable to be mounted on many sorts of carriages, carts, and wagons. Each is irregularly and differently shaped, and will decrease comfort and speed over normally ideal situations (road or plains) while surprisingly increasing comfort and speed over poor or even impassible but not physically impossible terrain (e.g. steep mountains and desert are ok, but thousand foot tall vertical cliff walls and deep mile-wide rivers without a bridge are still out). (For specific effects, alter the modifiers in the "Terrain and Overland Movement" table by subtracting the value from 1 1/2. Change the impassable modifier in the "Hampered Movement" table from a line to x1 and consider otherwise clear terrain to have a x3 modifier on that table.)</p></blockquote><p></p>
[QUOTE="TDRandall, post: 1960136, member: 4808"] 'Doh! "partner" above should be "party". Meanwhile..... (I don't think I "borrowed" this from elsewhere, but apologies to any offended if I inadvertantly picked up your idea.) Wheels of inverse mobility: These wheels come in sets of two or four, and are suitable to be mounted on many sorts of carriages, carts, and wagons. Each is irregularly and differently shaped, and will decrease comfort and speed over normally ideal situations (road or plains) while surprisingly increasing comfort and speed over poor or even impassible but not physically impossible terrain (e.g. steep mountains and desert are ok, but thousand foot tall vertical cliff walls and deep mile-wide rivers without a bridge are still out). (For specific effects, alter the modifiers in the "Terrain and Overland Movement" table by subtracting the value from 1 1/2. Change the impassable modifier in the "Hampered Movement" table from a line to x1 and consider otherwise clear terrain to have a x3 modifier on that table.) [/QUOTE]
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Community
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212 Odd, Useless, Interesting, and other wise non-sensical magic items
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