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General Tabletop Discussion
*TTRPGs General
212 Odd, Useless, Interesting, and other wise non-sensical magic items
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<blockquote data-quote="TDRandall" data-source="post: 1961641" data-attributes="member: 4808"><p>Stilt-skin Rumpel: a spinning wheel of legend. Unfortunately, the story has become completely reversed, including the name of the fey that created it, since the wheel actually spins gold into straw. Up to 100GP worth of gold can be converted into 50GP worth of straw each day.</p><p></p><p>Granny's Keen Needle: Often found with the forementioned granny's vorpal sheers, this 3 inch needle is able to punch through anything, including steel, mithril, admantium, even force walls (as long as the width of material is less than 3 inches). Used as a weapon, it always causes 1hp of damage (ignore all DR, strength penalties or bonuses are ignored) and is often coated with poison to deliver extra punch to otherwise impenetrable tanks.</p><p></p><p>The "Flying Window" Tapestry: first created by a wizard specializing in force and lightning named Gill Bates, this tapestry reveals an actual, real, remote scene from somewhere on the same plane/planet as the tapestry itself, as if the viewer was looking through a window from the corresponding point. The view, however, continually moves at a rate of 60 feet per round. Left unattended, this movement will always be directly "forward" to the scene (even through walls or doors), but a viewer can use up to 30 ft of that movement for simultaneous lateral motion (sideways, up or down). Furthermore, it can be turned by the viewer at a very slow rate (45 degrees at a time, with a minimum move of 15 feet between each turn). The "window" does create an actual scrying point that can be detected and possibly responded to as normal with the following alterations. If dampened (by an antimagic zone, for instance), the effective scry point will move directly "forward" while showing black until out of the range of the dampening effect. If 'dispelled', the scene resets to a random point on the plane/planet at a height 5 feet above the ground, and begins to move foreward again.</p></blockquote><p></p>
[QUOTE="TDRandall, post: 1961641, member: 4808"] Stilt-skin Rumpel: a spinning wheel of legend. Unfortunately, the story has become completely reversed, including the name of the fey that created it, since the wheel actually spins gold into straw. Up to 100GP worth of gold can be converted into 50GP worth of straw each day. Granny's Keen Needle: Often found with the forementioned granny's vorpal sheers, this 3 inch needle is able to punch through anything, including steel, mithril, admantium, even force walls (as long as the width of material is less than 3 inches). Used as a weapon, it always causes 1hp of damage (ignore all DR, strength penalties or bonuses are ignored) and is often coated with poison to deliver extra punch to otherwise impenetrable tanks. The "Flying Window" Tapestry: first created by a wizard specializing in force and lightning named Gill Bates, this tapestry reveals an actual, real, remote scene from somewhere on the same plane/planet as the tapestry itself, as if the viewer was looking through a window from the corresponding point. The view, however, continually moves at a rate of 60 feet per round. Left unattended, this movement will always be directly "forward" to the scene (even through walls or doors), but a viewer can use up to 30 ft of that movement for simultaneous lateral motion (sideways, up or down). Furthermore, it can be turned by the viewer at a very slow rate (45 degrees at a time, with a minimum move of 15 feet between each turn). The "window" does create an actual scrying point that can be detected and possibly responded to as normal with the following alterations. If dampened (by an antimagic zone, for instance), the effective scry point will move directly "forward" while showing black until out of the range of the dampening effect. If 'dispelled', the scene resets to a random point on the plane/planet at a height 5 feet above the ground, and begins to move foreward again. [/QUOTE]
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212 Odd, Useless, Interesting, and other wise non-sensical magic items
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