Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
215 D&D 5E Character Sheets!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 7689706" data-attributes="member: 6677017"><p>The thing that I really want that I often don't see is plenty of space to write out class/race features. For example, I like the current official sheet the best because of that features and traits space in the bottom right.</p><p></p><p>For instance, here is an actual example of a 20th level tiefling eldritch knight played by one of my characters for a one-shot:</p><p></p><p>-----</p><p>*Action*</p><p>-Cast Spell (War Magic): Cast spell then make weapon attack</p><p></p><p>*Bonus Action*</p><p>-Off-hand Attack</p><p>-Second Wind: Regain 1d10+20 hp 1/rest </p><p>-Summon Weapon: +2 staff or ___ summoned to your grip if on same plane</p><p></p><p>*Reaction*</p><p>-Cast *Hellish Rebuke* (when damaged): 3d10 fire, DC 16 Dex half, 60', 1/long rest</p><p>-Cast Spell (as opportunity attack): 1 target</p><p>-Opportunity Attack (when creature enters reach)</p><p>-Cast *Shield* (when hit by attack or magic missile): +5 AC and immune to magic missile until next turn</p><p>-Resist Push (*Dwarven Plate*): Forced movement on ground reduced 10'</p><p>-*Counterspell*: Int vs. DC 10+spell level; automatic if 3rd or less</p><p></p><p>*Free*</p><p>-Action Surge (Arcane Charge): Take additional action and teleport 30' 2/rest</p><p>-Indomitable: Reroll failed save 3/long rest</p><p></p><p>*Passive Offense*</p><p>-Extra Attack: Make 4 attacks with Attack action</p><p>-Eldritch Strike: Creature hit with your weapon has disadv on save vs next spell you cast on it before end of your next turn</p><p></p><p>*Passive Defenses*</p><p>-Damage Reduction: -3 damage from S, P, B from non-magical weapons</p><p>-Hellish Resistance: Resistance to fire damage</p><p>-Maintain Concentration: Adv on Con save to maintain concentration when damaged</p><p>-Disarm Resistance: Can't be disarmed of *Staff +2* or ________ if not incapacitated</p><p>-Save Bonus (*Cloak of Protection*): +1 to all saves</p><p>----</p><p></p><p>Right there it gives that player everything they need to know about special features this particular character has that everyone doesn't. But it takes up a lot of room and ends up in pretty small print.</p><p></p><p>Just writing down</p><p></p><p>-Arcane Charge</p><p></p><p>is crap. That doesn't give you what you need right there. It requires you to either have it memorized or look it up. Now sure, if you are playing from level 1 you're likely to start memorizing things. But then having it on your sheet at all is still there to remind of you something. Might as well just go all the way and give you exactly what you need all the time.</p><p></p><p>And I need it on the front page, because that's where I also want all the standard play information: AC, <em>max</em> hp (Keeping track of <em>current</em> hit points on a character sheet is a pet peeve of mine. If its a printed sheet you'll wear a hole in it. If not, it's still easier just to scribble it on paper, though I let my players choose for themselves), initiative, ability scores and mods, skills, HD, and attacks.</p><p></p><p>On the second page I want equipment, and in an ideal world there would be a way to squeeze spellcasting on the same page without condensing it to uselessness. With spells, I don't need the entire spell functionally described here. What I would like is enough room to write them up like this:</p><p></p><p>-Stoneskin (C, V,S,M($,c)) p278</p><p></p><p>That way I know ittakes Concentration (the C), as well as knowing that it takes all three casting components and one of them is expensive and consumed (hopefully I still have one left on me). If it could be cast as a bonus action, reaction, or ritual, that should also be noted. That's all the information one needs at a glance to know if they might want to cast that spell during combat. (Since my spellcasting players for my next campaign aren't prepared casters, I'm planning on sending them a doc with PHB style (and visual format) spell descriptions for their known spells, so they can just print it off and never have to look up spells in the PHB during play.)</p><p></p><p>I think the real division I would make it something along the lines of:</p><p></p><p>1st Page: Stuff I want to see during combat; and stuff I want always visible during basic exploration/interaction. This also includes the personality traits, ideals, bonds, flaws, and background trait if possible. You might also have some equipment with immediate combat relevance here.</p><p>2nd Page: Stuff that mostly comes up when you need to stop to think of your next direction. So when you run across a 30 foot pit blocking the hall (too far to jump with Strength (Athletics)), it's okay to turn the page and see if you have any equipment to help you deal with it. Spells should go here, simply because there isn't room for them on the first page (other than listing certain common spells like <em>shield</em> or <em>feather fall</em> right in the special features under the Reaction category).</p><p></p><p>There should also be physical description, alignment, all that standard sort of thing, but it doesn't matter so much whether it's on page 1 or two. I'd prefer it on page 1 just because that's where I'm accustomed to seeing it.</p><p></p><p>What I don't need on the character sheet at all is backstory information that has no mechanical relevance. Not because that stuff isn't important in my games, but because it is <em>too</em> important to try to squeeze into a character sheet. I don't need to see the name of your village or mentor next to the gp you have on you, and I certainly don't need to know your little sister's hair color next to the description of how Arcane Charge works. What my players sometimes do is to simply write up all that wonderful background and world-connection role-playing in a separate document. Don't waste space on my character sheet with it.</p><p></p><p>I also don't need references to standard rules that aren't relevant to the character themselves. For example, conditions. I give my players a reference sheet that has conditions on one side, and a variety of other things they might want (such as a chart describing exploration tasks while moving at different speeds and ranks, lifestyle expenses and container capacities) on the other side. I don't want that sort of thing wasting precious character sheet space.</p><p></p><p>Then finally, I also want it to be visually appealing. I'd like it to be evocative; to feel D&D-themed but not be cluttered. My eyes need to be able to find exactly what they want without that slight delay that comes from too much art, but without that immersion breaking and soul-draining feeling that comes from looking at bland spreadsheet.</p><p></p><p>Yep, my tastes are pretty demanding. But everything I've listed is doable and compatible in a single 2-paged sheet. I can probably even plan out where the different information would be best fit and how much space it would take. The aesthetics is a lot harder for me, not being a visual artist but being someone who appreciates it. I described the two extremes I don't want, but I'd have to see what I <em>do</em> want in that area to know it.</p><p></p><p></p><p></p><p>Great idea. What might be an issue for some, though, is that once it's printed to another pdf it isn't going to be form fillable.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7689706, member: 6677017"] The thing that I really want that I often don't see is plenty of space to write out class/race features. For example, I like the current official sheet the best because of that features and traits space in the bottom right. For instance, here is an actual example of a 20th level tiefling eldritch knight played by one of my characters for a one-shot: ----- *Action* -Cast Spell (War Magic): Cast spell then make weapon attack *Bonus Action* -Off-hand Attack -Second Wind: Regain 1d10+20 hp 1/rest -Summon Weapon: +2 staff or ___ summoned to your grip if on same plane *Reaction* -Cast *Hellish Rebuke* (when damaged): 3d10 fire, DC 16 Dex half, 60', 1/long rest -Cast Spell (as opportunity attack): 1 target -Opportunity Attack (when creature enters reach) -Cast *Shield* (when hit by attack or magic missile): +5 AC and immune to magic missile until next turn -Resist Push (*Dwarven Plate*): Forced movement on ground reduced 10' -*Counterspell*: Int vs. DC 10+spell level; automatic if 3rd or less *Free* -Action Surge (Arcane Charge): Take additional action and teleport 30' 2/rest -Indomitable: Reroll failed save 3/long rest *Passive Offense* -Extra Attack: Make 4 attacks with Attack action -Eldritch Strike: Creature hit with your weapon has disadv on save vs next spell you cast on it before end of your next turn *Passive Defenses* -Damage Reduction: -3 damage from S, P, B from non-magical weapons -Hellish Resistance: Resistance to fire damage -Maintain Concentration: Adv on Con save to maintain concentration when damaged -Disarm Resistance: Can't be disarmed of *Staff +2* or ________ if not incapacitated -Save Bonus (*Cloak of Protection*): +1 to all saves ---- Right there it gives that player everything they need to know about special features this particular character has that everyone doesn't. But it takes up a lot of room and ends up in pretty small print. Just writing down -Arcane Charge is crap. That doesn't give you what you need right there. It requires you to either have it memorized or look it up. Now sure, if you are playing from level 1 you're likely to start memorizing things. But then having it on your sheet at all is still there to remind of you something. Might as well just go all the way and give you exactly what you need all the time. And I need it on the front page, because that's where I also want all the standard play information: AC, [I]max[/I] hp (Keeping track of [I]current[/I] hit points on a character sheet is a pet peeve of mine. If its a printed sheet you'll wear a hole in it. If not, it's still easier just to scribble it on paper, though I let my players choose for themselves), initiative, ability scores and mods, skills, HD, and attacks. On the second page I want equipment, and in an ideal world there would be a way to squeeze spellcasting on the same page without condensing it to uselessness. With spells, I don't need the entire spell functionally described here. What I would like is enough room to write them up like this: -Stoneskin (C, V,S,M($,c)) p278 That way I know ittakes Concentration (the C), as well as knowing that it takes all three casting components and one of them is expensive and consumed (hopefully I still have one left on me). If it could be cast as a bonus action, reaction, or ritual, that should also be noted. That's all the information one needs at a glance to know if they might want to cast that spell during combat. (Since my spellcasting players for my next campaign aren't prepared casters, I'm planning on sending them a doc with PHB style (and visual format) spell descriptions for their known spells, so they can just print it off and never have to look up spells in the PHB during play.) I think the real division I would make it something along the lines of: 1st Page: Stuff I want to see during combat; and stuff I want always visible during basic exploration/interaction. This also includes the personality traits, ideals, bonds, flaws, and background trait if possible. You might also have some equipment with immediate combat relevance here. 2nd Page: Stuff that mostly comes up when you need to stop to think of your next direction. So when you run across a 30 foot pit blocking the hall (too far to jump with Strength (Athletics)), it's okay to turn the page and see if you have any equipment to help you deal with it. Spells should go here, simply because there isn't room for them on the first page (other than listing certain common spells like [I]shield[/I] or [I]feather fall[/I] right in the special features under the Reaction category). There should also be physical description, alignment, all that standard sort of thing, but it doesn't matter so much whether it's on page 1 or two. I'd prefer it on page 1 just because that's where I'm accustomed to seeing it. What I don't need on the character sheet at all is backstory information that has no mechanical relevance. Not because that stuff isn't important in my games, but because it is [I]too[/I] important to try to squeeze into a character sheet. I don't need to see the name of your village or mentor next to the gp you have on you, and I certainly don't need to know your little sister's hair color next to the description of how Arcane Charge works. What my players sometimes do is to simply write up all that wonderful background and world-connection role-playing in a separate document. Don't waste space on my character sheet with it. I also don't need references to standard rules that aren't relevant to the character themselves. For example, conditions. I give my players a reference sheet that has conditions on one side, and a variety of other things they might want (such as a chart describing exploration tasks while moving at different speeds and ranks, lifestyle expenses and container capacities) on the other side. I don't want that sort of thing wasting precious character sheet space. Then finally, I also want it to be visually appealing. I'd like it to be evocative; to feel D&D-themed but not be cluttered. My eyes need to be able to find exactly what they want without that slight delay that comes from too much art, but without that immersion breaking and soul-draining feeling that comes from looking at bland spreadsheet. Yep, my tastes are pretty demanding. But everything I've listed is doable and compatible in a single 2-paged sheet. I can probably even plan out where the different information would be best fit and how much space it would take. The aesthetics is a lot harder for me, not being a visual artist but being someone who appreciates it. I described the two extremes I don't want, but I'd have to see what I [I]do[/I] want in that area to know it. Great idea. What might be an issue for some, though, is that once it's printed to another pdf it isn't going to be form fillable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
215 D&D 5E Character Sheets!
Top