25th Anniversary modules??

mmadsen said:

Right, but there's so little work involved! I also think they should put out all their historical supplements in third-edition versions.

No cynicism intended, but there is even less work, and thus more profit, in simply selling scans of the 1e or 2e version and letting fans do their own conversions. Hence the ESD conversion guidelines (to make sure that fan conversions require the ESD i.e. scanned original) and selling pretty much everything they ever did for (O/A/1e/2e)D&D in pdf.

Doing the conversion to 3e would require some work (so costs more) and just because older gamers have nostalgia for a module won't garauntee sales. Especially in the current climate, I can't see it happening, although the trick I think they missed was converting the Temple of Elemental Evil, as a companion volume to RttToEM...
 
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Crothian said:


It is a dungeon crawl just like the original. I think it did a good job of keeping things interesting and I only had a few problems (like the giant invisible undead crab :( ). It does have some very interesting ideas and concepts in it so that if a DM wants to take a little extra time one can really make this more interesting then your average dungeon crawl.

the Dungeon magazine version was better then the Return to.

however, the original still kicks both their butts with a DM with half a brain.
 


diaglo said:


the Dungeon magazine version was better then the Return to.

however, the original still kicks both their butts with a DM with half a brain.

THe orginal is still great and I hope to someday run it again for the new group. What was the Dungeon Version like? It seems a little larger then the average dungeon adventure.
 


I6 Reprint

My understanding was that the 25th anniversary reprint didn't include the tarot cards and had misprinted some location keys on the maps.

Someone please correct me if I'm wrong.
 

My understanding was that the 25th anniversary reprint didn't include the tarot cards and had misprinted some location keys on the maps.

Someone please correct me if I'm wrong.
In the Ravenloft reprint, they didn't have the pictures of the tarot cards on the border of the page like they did in the orginal, but all of the rules for the tarot cards were there--there is even a half a page or so of MORE rules so that you can use an entire deck of cards and really throw off the adventures.

As for misprinting location keys on the maps...no...and yes. You see, they kept the maps exactly the same as they had been in the original (which is a good thing, because they're fantastic maps) but inside the adventure, the labeling of the encounters and locations didn't match up with the old map numbers in some locations.

They're minor details though... still a kickass adventure... :D

If my calculus homework wasn't beckoning me at the moment, I'd go look for the modules (the old and new) and tell you exactly what was different... as far as I remember, it's mainly the outdoor encounters (The village, the gates to Barovia, the river, etc.)

Edit--Me fail English? Thats unpossible!
 
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I was just thinking of buying the Return to White Plume Mountain ESD. I loved the original dungeon crawl, and was going to convert RtWPM for some friends. I've seen very little written about it. For those who did/didn't like it, what specifically was good/bad? I like dungeon crawls, they fill a particular niche, and since my homebrew stuff is mostly city-based and rp heavy, I tend to like to read things that are a change of pace. The original with Erol Otus art and all the wacky goodness of an S series module has a special place in my heart (and was the first AD&D module I played).
 

spunky_mutters said:
I was just thinking of buying the Return to White Plume Mountain ESD. I loved the original dungeon crawl, and was going to convert RtWPM for some friends. I've seen very little written about it. For those who did/didn't like it, what specifically was good/bad? I like dungeon crawls, they fill a particular niche, and since my homebrew stuff is mostly city-based and rp heavy, I tend to like to read things that are a change of pace. The original with Erol Otus art and all the wacky goodness of an S series module has a special place in my heart (and was the first AD&D module I played).

I really liked most of it. The worst part was the giant crab in the first one, has become a giant invisible undead crab. It just didn't make much sense to me. In the original it hints that there is a second layer and the sequal they have it filled out greatly. THere are some really odd things down there. Do you want spoilers? I don't want to give anything away.
 

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