Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
27 Continuous Years - First Character Death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silver Moon" data-source="post: 5011963" data-attributes="member: 8530"><p>Thanks Diaglo, that's high praise coming from you.</p><p></p><p></p><p>For those who are unfamiliar with it, Timemaster was a RPG created and published in the early 1980's by a company named Pacesetter and later sold to a company named 20-40-Orphite. The basis for the game was Poul Anderson's Time Patrol books (which the Timecop movies and televsion series were also based upon). Essentially, there is a 72nd century 'Time Police Force' who monitor history and send teams of agents to fix history when aliens or other rogue time travellers seek to change it. The Playing Character team would typically be extraordinary people plucked from history at the time of their deaths to live on as time police. </p><p></p><p>This particular module is titled "Clash of Kings" and involves the alien Demorian shapeshifters attempting to prevent the basis of the Arthurian legends by changing time at first his conception, then when he pulls the sword from the stone, then lastly at Camelot during the trail-by-combat to prove Lancelot and Guinevere's innocence. The module's twist is that Merlin is also a rogue time traveller, but from 50 years before the time police were founded, thus the 'original history' in the Time Police computers is actually an already altered one. </p><p></p><p>I first ran one of the Timemaster modules with this group two years ago, originally meant as just a short silly filler module, and was surprised how well it worked with my group's playing characters and AD&D rules. The players want to continue to get to play 'Time Cop' every year or two, which is fine, as I own a dozen Timemaster modules. What I won't allow them to do is keep the Time Police Time Scooters between these missions, as a continual 'do-over' would change the whole nature of traditional AD&D.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 5011963, member: 8530"] Thanks Diaglo, that's high praise coming from you. For those who are unfamiliar with it, Timemaster was a RPG created and published in the early 1980's by a company named Pacesetter and later sold to a company named 20-40-Orphite. The basis for the game was Poul Anderson's Time Patrol books (which the Timecop movies and televsion series were also based upon). Essentially, there is a 72nd century 'Time Police Force' who monitor history and send teams of agents to fix history when aliens or other rogue time travellers seek to change it. The Playing Character team would typically be extraordinary people plucked from history at the time of their deaths to live on as time police. This particular module is titled "Clash of Kings" and involves the alien Demorian shapeshifters attempting to prevent the basis of the Arthurian legends by changing time at first his conception, then when he pulls the sword from the stone, then lastly at Camelot during the trail-by-combat to prove Lancelot and Guinevere's innocence. The module's twist is that Merlin is also a rogue time traveller, but from 50 years before the time police were founded, thus the 'original history' in the Time Police computers is actually an already altered one. I first ran one of the Timemaster modules with this group two years ago, originally meant as just a short silly filler module, and was surprised how well it worked with my group's playing characters and AD&D rules. The players want to continue to get to play 'Time Cop' every year or two, which is fine, as I own a dozen Timemaster modules. What I won't allow them to do is keep the Time Police Time Scooters between these missions, as a continual 'do-over' would change the whole nature of traditional AD&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
27 Continuous Years - First Character Death
Top