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2d10 as Replacement for d20?
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<blockquote data-quote="Wulffolk" data-source="post: 7433096" data-attributes="member: 6871450"><p>I would think that the math shows exactly the opposite, depending on your point of view. When rolling a dice pool every +1 is even more valuable because it exponentially increases your odds of hitting higher numbers. The less deviation in results the more valuable each bonus point becomes.</p><p></p><p>With no bonus to the roll of 2d10 there is a 1 in 100 chance of getting a total of 20. With a +1 that increases to 3 in 100. A +2 makes that 6 in 100. +3 gives you a 10 in 100 chance. As you can see, each bonus point becomes more valuable, not less.</p><p></p><p>With an 19 difficulty a +1 increases your chances from 3 in 100 to 6 in 100. That is a 50% increase in your chance to succeed. However, when the target is 12 a +1 will take you from 45 in 100 to 55 in 100. That is only a 22% increase. A 50% increase is more valuable than a 22% increase, depending on the circumstances.</p><p></p><p>I would think that using a dice pool makes players more likely to maximise bonuses, but I am fine with that because I prefer more predictable outcomes over the randomness of a d20.</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7433096, member: 6871450"] I would think that the math shows exactly the opposite, depending on your point of view. When rolling a dice pool every +1 is even more valuable because it exponentially increases your odds of hitting higher numbers. The less deviation in results the more valuable each bonus point becomes. With no bonus to the roll of 2d10 there is a 1 in 100 chance of getting a total of 20. With a +1 that increases to 3 in 100. A +2 makes that 6 in 100. +3 gives you a 10 in 100 chance. As you can see, each bonus point becomes more valuable, not less. With an 19 difficulty a +1 increases your chances from 3 in 100 to 6 in 100. That is a 50% increase in your chance to succeed. However, when the target is 12 a +1 will take you from 45 in 100 to 55 in 100. That is only a 22% increase. A 50% increase is more valuable than a 22% increase, depending on the circumstances. I would think that using a dice pool makes players more likely to maximise bonuses, but I am fine with that because I prefer more predictable outcomes over the randomness of a d20. [/QUOTE]
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2d10 as Replacement for d20?
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