darkbard
Legend
An inquiry for those with better recall of statistics than I:
Inspired by the PbtA mechanics resolution (roll 2d6, 6 or lower = failure; 7 - 9 = success with cost or complication; 10+ = success), which relies of a bell curve distribution of outcomes rather than sheer randomness, is it possible to implement a variant system in 4E without making any other changes? Rather than the three outcomes, this would still be a success or failure (fail forward, in some cases) on the roll against the set DC or defense score: roll 2d10 + modifiers against the DC/defense instead of d20 + modifiers.
Obviously, this decreases the random component of such rolls; consequently, perhaps, it may disincentivize or reduce optimization (or, at least, math fix optimization, like expertise and improved defense feats).
Anyone have a good enough understanding of how this would affect the basic math of the game? Anyone actually try something like this?
Inspired by the PbtA mechanics resolution (roll 2d6, 6 or lower = failure; 7 - 9 = success with cost or complication; 10+ = success), which relies of a bell curve distribution of outcomes rather than sheer randomness, is it possible to implement a variant system in 4E without making any other changes? Rather than the three outcomes, this would still be a success or failure (fail forward, in some cases) on the roll against the set DC or defense score: roll 2d10 + modifiers against the DC/defense instead of d20 + modifiers.
Obviously, this decreases the random component of such rolls; consequently, perhaps, it may disincentivize or reduce optimization (or, at least, math fix optimization, like expertise and improved defense feats).
Anyone have a good enough understanding of how this would affect the basic math of the game? Anyone actually try something like this?