Vaalingrade
Legend
Same.And now you know why I don't want to roll my stats when I create a character.
Same.And now you know why I don't want to roll my stats when I create a character.
Agreed; though in my game any item is subject to destruction on a failed save if its bearer fails a save vs AoE damage, meaning nothing* is guaranteed to last forever.That's unfortunate. I find such tools (not strictly this specific weapon, but similar "powerful signature item" things) an excellent method for shaping both long-run story and short-run challenges.
Agreed.A PC having a holy avenger or the like, and becoming used to its presence, means something as simple as being disarmed, even if only briefly, suddenly becomes much more tension-raising, even stress-inducing. Especially for those fancy things that aren't nearly so picky about who can use them! And then, at the long-run level, rebuilding or empowering an incomplete, weakened, or damaged artifact is a great motivator for all sorts of behavior, without needing to commit to any specific "plot" or sequence of events. The player knows they want an even shinier shiny, and that becomes a natural bonus element stacked atop whatever story the party collectively pursues. Further, even if they complete it, its mere existence then implies all sorts of other things: others who want it, forces that had disassembled or damaged the original, foes who might want to destroy such a powerful tool to deprive their enemies of such things, etc.
This is false.Often enough. Or any other powerful item. Really this is the Big plus for Pure True Randomness.
In the balanced game the PCs will only ever find an amount of treasure set by the rules.
And yet here we have a multi-decade vet who has never had one in any game.In the Random game, PC might find anything anytime. Sure more powerful stuff will be rare...but not impossible to roll.
Except this effectively never happens.So the second level PCs kill some goblins...and a couple rolls later...find a Sword of Sky Cleaving.
Here's the funny thing: I've rolled Holy Avengers twice during all my years DMing AD&D. Once, we didn't have a Paladin in the party... so, it was just a +2 long sword. They never knew it was a Holy Avenger until months later.For really powerful items, like a Holy Avenger, I prefer the quest method rather than the wait for random chance to deliver one to you. If you're a paladin and want to use a holy avenger, speak to your temple leaders, do some research, and find out where one is located and then take out the dragon or powerful undead that is keeping it locked away.
This is one of those contentious stands I will regularly argue against.I like randomness to a degree, but not if it's going to screw over players. For example, random encounter tables should be chosen or adjusted for the party's abilities.
I'm a little confused as what your saying?This is false.
And yet here we have a multi-decade vet who has never had one in any game.
Except this effectively never happens.