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2d10 as Replacement for d20?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7433906" data-attributes="member: 82106"><p>Well, your % chance of an occurrence of success increases more, but the absolute chance of success is increased the most in the center of the distribution, 10% vs 3%, so a +1 when you need a 12 is more than 3x better. Given that it is the total RATE of successes which actually matters in play (IE how often you hit, not how often you would have hit in some other circumstance) 10% more hits is worth a lot more than 3% more hits. </p><p></p><p>Now, admittedly, if the situation is some sort of 'hail mary' last ditch attempt to make a check or die trying, then clearly doubling your rate of success is going to seem more significant, but in the long run its not as good.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7433906, member: 82106"] Well, your % chance of an occurrence of success increases more, but the absolute chance of success is increased the most in the center of the distribution, 10% vs 3%, so a +1 when you need a 12 is more than 3x better. Given that it is the total RATE of successes which actually matters in play (IE how often you hit, not how often you would have hit in some other circumstance) 10% more hits is worth a lot more than 3% more hits. Now, admittedly, if the situation is some sort of 'hail mary' last ditch attempt to make a check or die trying, then clearly doubling your rate of success is going to seem more significant, but in the long run its not as good. [/QUOTE]
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2d10 as Replacement for d20?
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