Homebrew 2d10 vs 1d20


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Bell curves are more for gritty style play IMO. That's also why I suggested open-ended on doubles (you get an additional d10) and you add Degrees of Success.
nah, landing more on averages is not gritty, its everday. Its boring. Its good for an office simulation, not for any TTRPG. My opinion of course, nothing factual about that, although it feels very factual to me.

Gritty is in most cases just more difficult and more resource focuses (from a mechanics perspective, there is of course a lot happen on the narrative side in gritty games), no need for boring bell curves and normalized statistics to bring down the excitement.
 

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