kronovan
Adventurer
The grade the 2d20 thread got me cracking open my STA CRB again. After I built a crew member in a VTT and got the virtual dice rolling, I've decided I'm going to commit to running an adventure around an IRL table and an adventure via VTT.
So...I'm wondering what the STA Player's Guide adds to the mix for players? Viewing the drivethrurpg preview, it's hard to guage how essential or useful the content is. I'm aware that unlike player's guides for other TTRPGs, the STA one doesn't contain rules. For IRL table play I like to have at least 1 print copy of the CRB and any essential player handbooks at the table, but I don't want to spend $ on something that's more optional than essential.
If anyone who own's this publication cold comment on it, it'd be much appreciated.
So...I'm wondering what the STA Player's Guide adds to the mix for players? Viewing the drivethrurpg preview, it's hard to guage how essential or useful the content is. I'm aware that unlike player's guides for other TTRPGs, the STA one doesn't contain rules. For IRL table play I like to have at least 1 print copy of the CRB and any essential player handbooks at the table, but I don't want to spend $ on something that's more optional than essential.
If anyone who own's this publication cold comment on it, it'd be much appreciated.