Balance is a crock of sewage. Balance is STAGNATION. Imbalance is dynamic.After the wisdom from all of the editions thru the years…. What changes should have been made for better race and class balance in the PHB?
After the wisdom from all of the editions thru the years…. What changes should have been made for better race and class balance in the PHB?
Remove dual classing from the game? Let humans multiclass?
Remove level limits but give humans something else (+1 to 3 different stats???)?
Give paladins and rangers weapon spec?
Give thieves sneak attack with melee weapons instead of backstab?
Give non warriors a chance to hit at high level?
More spells for low level casters?
This is a BX/BECMI solution, so some modifications may need to be done to account for things like specialization and non-weapon proficiencies. However, we have never had trouble with an alternate thief who is merely a fighter in every way except limited to AC 7 armor (leather in BX/BECMI, studded I guess in AD&D 2e) and then granted the thief skills.I view the “don’t play a single classed thief” as a class balance problem. Fighter thac0 and sneak attack helps fix that. For sneak attack I’d do 1d6 at 1, 2d6 at 5, 3d6 at 9, 4d6 at 13, plus 1d6 per 2 levels after 13. That way when multiclass thieves start falling behind because xp to level no longer doubles the single class thief starts getting a deadlier sneak attack.
While dual-classing is mechanically OK it just doesn't make much sense from an in-setting perspective and therefore holds no appeal. 3e-5e multiclassing, ditto only even more so.Back near the end of playing 2E we allowed humans to multi-class and non-humans to dual class. Personally, I love dual-classing and like 3E/5E style multiclassing the best (which is similar to dual classing).
Curious due to comments upthread: did Paladins get their combat matrix slowed down in 2e? In 1e it's the same as the Fighter, if memory serves; and post-UA Paladins had weapons of choice a la Cavaliers, which was an OK substitute for spec. What made them so inferior to Fighters in combat?No, keep it special for fighters.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.