RPGs 2e: TUW: The Ansylin Campaign: Character Records

MacConnell

Creator of The Untamed Wilds
Sheldon Nathaniel: Primary NPC

Sheldon.jpg

Sheldon was born in Boga City, the trade hub of the continent, to parents who joined the Ansylin Silk Caravan as collectors when he was a small child. Being outgoing and easy to get along with, he quickly made friends with other children of his age group. A friendship that knitted into a tight bond as the children grew to adults. As an adult, he too worked as a collector like his parents but showed a real talent for cooking and spent more time cleaning and preparing game than gathering spiderwebs. Noticing, even at an early age, that he could sense things that others could not, energies in the weather, the land, the plant and animals, and other people almost like strings tying everything together, led him to test his ability to tug those strings when no one else was around.

Having been away from the caravan with the rest of The Southroad Seekers for almost 3 weeks, Sheldon has learned the value of armor and developed more of a propensity for manipulating way, particularly in causing harm by electromagnetic interference. He or Sannit tend to do most of the talking for the rest of the group.
Gender: Male (Strength +1, Confluence +1, Will +1, Commercial +1)
Height: Average (6'1") (Motility +1)
Build: Average (Athletic) (Health +1)
Race: Aedaman
Skin: Light (Pale Tan, Freckled) (Adhesion +1)
Complexion: Oily (Adhesion +1)
Tribe: Centrin
Eyes: Oval (Will +1)
Iris: Light (Green) (Knowledge +1)
Vision: Normal
Hair: Wavy
Color: Light (Ginger)
Style: Loose, Unkempt
Ears: Oval
Nose: Hawkish
Birthplace: Urban (Boga City) (Collegiate +1)
Essence10Adhesion10Cohesion7/10Confluence9/12
Invocation4/7
Collegiate10Theologic10Divination10
Ideology3
Philosophy3
Collegiate Tasks:
Empathy57Bolster62Tranquility60
Mind10Knowledge10Persona10Will10
Wisdom6Psyche5/8Discipline5/8
Commercial10Athletic5Mercantile8Obscurative6
Commercial Tasks:
Athletic41Balance53Locomotion61
Mercantile44Bending62Negotiate62
Obscurative42Skepticism60
Body10Health7/10Motility9/12Strength5/8
Combat10Weaponless3
Combat Tasks:
Aggression31Conditioning33Readiness35Whirl35
Ansylin (spoken)FluentAnsylin (written)51%
Centrin (spoken)FluentCentrin (written)21.1%
Rheini (spoken)39.1%Spiofthest (spoken)19.1%
Maldrog (spoken)10.01%Equine (listen)3.01%
Language# of Words
Centrin38
Equipment:
TypeCoverDeflectSoakHinder
Croccodilian Bracers201688
Lizard Skin Tunic6010512
Ansylin Silk Tunic60206
Acrylon Kilt30726
Black Lacquered Laminar Pigskin Greaves2014126
Pigskin Boots10422
40
NameDGWHAH
empty hand2n/a75
Item#LocationEffect / Use
Clams23Zephyr
Gut String27 pacesZephyr
Copper Necklace w/ Stones1neckPersona +3
Will +3
BloodstoneHealth +3
WaterstoneMotility +3
LivestoneStrength +3
NightstoneAdhesion +3
EmberstoneCohesion +3
HeartstoneConfluence +3
Zinc Ingots5pounchMend x2
1/14/19: Awarded 10 points. Used 10 points to raise Psyche from 1 to 5.
2/13/19: Awarded 10 points. Spent 3 to raise Discipline to 4. Spent 3 to Raise Obscurative to 4. Spent 4 to raise Discipline to 5.
4/3/19: Awarded 10. Spent 9 to raise Ideology, Philosophy, and Invocation. Saved 1.
4/17/19: Awarded 10. Spent 5 to raise Divination to 6. Spent 4 to raise Mercantile to 3. Spent 2 to raise Weaponless to 3.
5/2/19: Awarded 10. Spent 10 to raise Divination to 6 and Obscurative to 5.
5/16/19: Awarded 10. Spent 7 to raise Divination to 8. Saved 3.
6/8/19: Awarded 10. Spent 8 to raise Divination to 9. Saved 5.
7/19/19: Awarded 10. Spent 9 to raise Divination to 10. Saved 6.
8/1/19: Awarded 5. Spent 7 to raise Mercantile to 5. Saved 4.
9/2/19: Awarded 5. Spent 5 to raise Mercantile to 6. Saved 4.
#171: Awarded 5. Spent 6 to raise Mercantile to 7. Saved 3.
#175: Awarded 5. Spent 7 to raise Mercantile to 8. Saved 1.
#178: Awarded 5. Spent 5 to raise Obscurative to 6. Saved 1.
#184: Awarded 5. Spent 4 to raise Athletic to 5. Saved 2.
 
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MacConnell

Creator of The Untamed Wilds
Indigo: Secondary NPC

Indigo2.jpg

Indigo was born to the caravan because her mother was its herbalist. Her father, one of the caravan's hunters, was killed by a wild boar during a routine hunt when Indigo was still a child. She is diminutive and agile like her parents, being Faethrins, but showed more a talent for swordplay and less of an interest in herbs as she grew. Shortly after the loss of her father a new family of Centrins joined the caravan from Boga City. Though as opposite in appearance and personality as night and day, she took an instant liking to the pale Centrin child, Sheldon. A liking which grew into a inseparable bond. As an adult, her mother still being the caravan's herbalist, Indigo became a guard that traveled out with the collectors, though maturity also showed her the importance of learning what she could of the herbs, since some were vital in healing wounds, not just flavoring meat.

Gender: Female (Health +1, Cohesion +1, Personality +1, Collegiate +1)
Height: Short (5'4") (Health +1)
Build: Average (Athletic) (Health +1)
Race: Faethrin
Skin: Average (Mahogany) (Cohesion +1)
Complexion: Oily (Adhesion +1)
Tribe: Rhein
Eyes: Round (Persona +1)
Iris: Light (Amber) (Knowledge +1)
Vision: Normal
Hair: Wavy
Color: Dark (Shiny Black)
Style: Long, Loose, Unkempt
Ears: Lobeless
Nose: Button
Birthplace: Nomadic (Combat +1)
Mind10Knowledge10Persona10Will10
Wisdom6Psyche5/7Discipline5/7
Commercial10Athletic10Mercantile5Obscurative9
Prowess1
Commercial Tasks:
Prowess47Coordination59Locomotion72
Mercantile41Bending58Negotiate58
Obscure45Skepticism62
Abilities:
Body10Health10Motility10Strength10
Vitality1/3Flexibility3Might1/3
Combat10Melee7
Combat Tasks:
Aggression40Conditioning40Readiness40
Essence10Adhesion5/7Cohesion8/10Confluence9/11
Collegiate10Divination2Aberrative5
Collegiate Tasks:
Analysis29Clarity35Fury36
Ansylin (spoken)FluentAnsylin (written)35%
Centrin76.2%Rheini55.2%
Maldrog9.2%Spiofthest3.2%
Equine10.02%
Language# of Words
Rheini28
Equipment:
NameCoverDeflectSoakHindrance
Knobbed Lizard Bracers201688
Knobbed Lizard Vest3016812
Ansylin Silk Shirt30203
Knobbed Lizard Cuisses201688
Acrylon Culottes30726
Snakeskin Greaves20842
Pigskin Boots20424
43
NameDGWHAH
Shimrin Saber2210084
Item#LocationEffect / Use
Clams29Savannacurrency
Turkey Feathers3HairHealth +2
Robin Feathers5HairStrength +2
Vulture Feather1HairAdhesion +2
Teal Feathers3HairConfluence +2
Jay Feathers5HairPersona +2
Songbird Feathers5HairWill +2
Bark of Coagulation1SavannaCoagulation x3
Bark of Restoration1SavannaRestore x3
Leaves of Clarity1SavannaClarity x2
Leaves of Mending1SavannaMend x2
1/14/19: Awarded 10 points. Used 10 points to raise Discipline from 1 to 5.
2/13/19. Awarded 10 points. Used 10 points to raise Psyche from 1 to 5.
4/3/19: Awarded 10. Spent all to raise Athletic, Obscurative, and Mercantile.
5/2/19: Awarded 10. Spent 10 to raise Athletic to 9, Mercantile to 2, and Divination to 2.
5/16/19: Awarded 10. Spent 9 to raise Athletic to 10 which conveyed 1 point to Prowess. Saved 1.
6/8/19: Awarded 10. Spent 7 to raise Obscurative to 5. Saved 4.
7/19/19: Awarded 10. Spent 11 to raise Obscurative to 7. Saved 3.
8/1/19: Awarded 5. Spent 7 to raise Obscurative to 8. Save 1.
9/2/19: Awarded 5. Saved 6.
#171: Awarded 5. Spent 8 to raise Obscurative to 9. Saved 2.
#175: Awarded 5. Spent 6 to raise Melee to 7. Saved 1.
#178: Awarded 5. Spent 5 to raise Mercantile to 4. Saved 1.
#184: Awarded 5. Spent 4 to raise Mercantile to 5. Saved 2.
 
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Kwargrow

Explorer
Del Sannit: Primary Character


Del Sannit (called Sannit by everyone) was born to the Ansylin Silk Caravan on the night of a vicious sandstorm that killed three other people. The 'Del' in front of his name means 'trade' or 'switch' since he was coming into life as others nearby were leaving. He is average height and muscled from disciplined training. Sannit was taught combat by his parents as a guard for the caravan. He first killed a man at fifteen, a thief running away from the caravan with a bag of loot. When Sannit looked into the bag expecting money or other valuables and instead found food it shook him to his core and he swore to only kill when necessary from then on. His favored weapon is the spear but he carries a pair of matching battleaxes for backup and a crossbow for range. He is quick to smile and laugh and has a sense of humor about almost everything except Bolo, his mate, who he is fiercely protective of. Sannit and Bolo are constantly together, so much that the rest of the caravan called them San-Bolo for short.

Away from the sheltered caravan Sannit is finding life different and even more dangerous than he thought. He cannot help but see new people as either potential threats or allies where before he would see a possible friend. Adapting to this realization has caused him to try and outthink his opponents even when not on the battlefield. As Southroad Fair develops he ponders the possibility of raising a family there with Bolo, but there is a lot of work to do first.

Sannit has noticed the change in Bolo since she bonded with the bear. For most of his life she has been his constant companion but now she leaves him for short intervals to walk her own path. He is proud of his mate for this development. She is an exceptional woman and deserves better than to merely follow in his footsteps.
Character Data: Gender: male (Strength +1, Confluence +1, Will +1, Commercial +1)
Height: Average (5'10") (Motility +1)
Build: Average (Athletic) (Health +1)
Race: Aedaman
Skin: Medium (Light Tan) (Cohesion +1)
Complexion: Normal (Cohesion +1)
Tribe: Ansylin
Eyes: Round (Personality +1)
Iris: Dark (Brown) (Persona +1)
Vision: Normal
Hair: Wavy (thick)
Color: Dark (Brown)
Style: Short, Bearded
Ears: Oval
Nose: Straight
Birthplace: Nomadic (Silk Caravan Ansylin Desert) (Combat +1)

Bodily Stats
Abilities:
Body10Health10Motility10Strength10
Fortitude6/8Flexibility4/6Might10
Power7/9
Combat10Melee10Heavy8
Combat Tasks:
Aggression: Body + Combat + Strength + Melee
Conditioning: Body + Combat + Health + novice combat
Readiness: Body + Combat + Motility + novice combat
Launch: Body + Combat + Motility + Projectile
Conditioning55Readiness52Aggression66

Mental Stats
Mind10Knowledge10Persona9/11Will8/10
Wisdom4
Commercial10Mercantile5Athletic7
Commercial Tasks:
All: Mind + Commercial + Knowledge + post commercial
Coordination: Athletic + Motility
Locomotion: Coordination + Strength
Bending: Mercantile + Will
Negotiate: Mercantile + Persona
Skeptisim: Obscurative + Will
Athletic44Balance59Locomotion88
Mercantile44Bending54Negotiate55
Obscure44Skepticism54

Mystical Stats
Essence10Adhesion10Cohesion6/7Confluence6/8
Invocation1/3
Collegiate10Theologic5Divination3
Collegiate Tasks:
Empathy: Essence + Collegiate + Adhesion + Divination + Cohesion
Bolster: Essence + Collegiate + Confluence + post-Collegiate + Adhesion
Tranquility: Essence + Collegiate + Cohesion + post-Collegiate + Adhesion
Empathy43Tranquility45Bolster46

Languages
Ansylin (spoken)FluentAnsylin (written)31%
Centrin53.1%Rheini30.1%
Maldrog9.1%Spiofthest2.1%

Erudite's Understanding
Language# of Words
Ansylin28

Equipment:
Armor
NameCoverDeflectSoakHindrance
Crocodilian Bracers201688
Knobbed Lizard Spaulders201688
Harnin Plated, Deerskin Tunic60302084
Acrylon Hauberk607212
Black Snakeskin Boots20842
124

Weapons

NameDGWH
Halarin Lanzita20180
Harnin Carving Axes1050
Single-Hand Crossbow200
Stone Bolts7

Collections
Item#LocationEffect
Clams83Donkeycurrency
Bloodstone1BeltHealth +2
Aluminum Ingot1BeltMotility +2
Chromium Ingot1BeltMight +2
Emberstone1BeltCohesion +1
Iron Ingot1BeltConfluence +2
Copper Ingot1BeltPersona + Will +2
Silver Ingot1BeltAdhesion +2
Lead Ingot1?Dissemble x2


Development Points 10/07/19, 0 saved
 
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Kwargrow

Explorer
Bolo: Secondary Character


Adopted by the silk caravan as a child, and bonded to Sannit almost immediately, Bolo has never spoken of her life before the caravan to anyone but Sannit. Her tribe was wiped out in a mysterious event that left her with a jagged scar on her left cheek running from the corner of her mouth to her ear. Bolo is quiet and guarded, letting Sannit do the talking, and follows him faithfully so much that the pair were deemed San-Bolo by their friends. She trained as a caravan guard alongside Sannit, focusing on archery. She is a deadly shot with a bow, but keeps a pair of matching long knives ready in case an enemy gets too close like the time a giant spider jumped on her back. She has an undeveloped talent for supernatural abilities (or way) that she is not as shy about using as others with the same gift. She described it to Sannit as "Invisible strings tied to everything in the world. If you know how to tug the strings, you can do anything." Something about her demeanor gives others the impression that she has already seen the worst in people, and not much can shock her now, except giant spiders.

After another altercation with giant spiders in which her mate, Sannit, was wounded, Bolo has developed a mild phobia to spiders. She has begun researching for a way ability that will protect her from arachnids.

Bolo's bond with Turtle has brought unexpected changes within the woman. Where before she was content to follow Sannit around and supplement his life, and in secret truth rely on his protection from the hostile world, with the bear at her side she has begun to feel the confidence to leave the side of her mate for short periods to make more efficient use of her time.


Gender: Female (Health +1, Cohesion +1, Personality +1, Collegiate +1)
Height: Short (5'2") (Health +1)
Build: Average (Athletic, Curvy) (Motility +1)
Race: Faethrin
Skin: Dark (Bronze) (Confluence +1)
Hue: Melaninic (Confluence +1)
Tribe: Da'Roneh
Eyes: Oval (Will +1)
Iris: Dark (Brown) (Persona +1)
Vision: Normal
Hair: Curly
Color: Dark (Black)
Style: Loose, Unkempt
Ears: Lobeless
Nose: Straight
Birthplace: Nomadic (Comabt +1)

Turtle.jpg

While out in the Wilds hunting, San-Bolo came across a young sun-bear poking at a turtle with his paw. Attempting to reach out to the bear with Way to let him know they meant no harm, Bolo could feel the lonliness and noble heart within the creature. She formed a tenuous bond with the animal and over the next few days the woman and the bear came to love each other and decided to make the bond permanent. Bolo named him Turtle in honor of the moment that she first saw him. Sannit likes the bear, but is not attached as Bolo is. He wonders if one day the bear will tire of following humans around and wander back into the Wilds to live as animal once more.

Name: Turtle
Age: 2 years
Gender: Male (Strength +1, Confluence +1, Will +1, Commercial +1)
Height: 6'
Build: Stocky (Strength +1)
Race: Bear (Mind -6, Health +4, Motility +2, Strength +4)
Tribe: Sun (Motility +2, Commercial +2)
Eyes: Round (Persona +1)
Iris: Dark (Persona +1)
Vision: Enhanced Night
Smell: x4
Birthplace: Nomadic (Combat +1)
Essence Stats
Essence10Adhesion10Cohesion10Confluence10
Invocation5/7Evocation8/10Hemostasis5/7
Collegiate10Divination6Academic10
O'ology7
Collegiate Tasks:
Empathy: Essence + Collegiate + Adhesion + Divination + Cohesion
Bolster: Essence + Collegiate + Confluence + post-Collegiate + Adhesion
Tranquility: Essence + Collegiate + Cohesion + post-Collegiate + Adhesion
Empathy62Tranquility72Bolster69
Mental Stats
Mind10Knowledge10Persona9/11Will10
Wisdom6Discipline4/6
Commercial10Athletic2
Mercantile
2
Obscurative6
Commercial Tasks:
All: Mind + Commercial + Knowledge + post commercial
Coordination: Athletic + Motility
Locomotion: Coordination + Strength
Bending: Mercantile + Will
Negotiate: Mercantile + Persona
Skeptisim: Obscurative + Will
Athletic46Balance62Locomotion69
Mercantile46Bending61Negotiate57
Obscure46Skepticism61

Bodily Stats
Body10Health8/10Motility10Strength5/7
Flexibility4/6
Combat10Projectile8
Combat Tasks:
Aggression: Body + Combat + Strength + Melee
Conditioning: Body + Combat + Health + novice combat
Readiness: Body + Combat + Motility + novice combat
Launch: Body + Combat + Motility + Projectile
Conditioning38Readiness44Aggression27

Turtle's Stats
Body10Health10Motility9Strength10Combat10
Fortitude6Might10Weaponless8
Power4
Mind10Knowledge7Persona8Will8Commercial10

Languages

Ansylin (spoken)FluentAnsylin (written)42%
BearFluentCentrin53.2%
Rheini32.2%Maldrog9.2%
Equine1%
Ansylin15%
Intrinsic's Understanding
Language# of Words
Ansylin37
Equipment:
NameCoverDeflectSoakHinder
Hooded Lizard Tunic6010512
Pigskin Shirt30426
Hooded Lizard Skirt301056
Acrylon Skirt30723
Black Snakeskin Boots20842

29

NameCoverDeflectSoakHindrance
Sun bear Hide100168n/a
OOC:
Range Statistics: in paces
OOC:
Modifier+100+500-50-100-200
BowPBShortMediumLongGreatExtreme
Strength (5)0-22-1111-2727-4343-5959-75

Weapons
NameDGWHAH
Recurve Oak Bow20075
45 Bone-Headed Arrows5
51 Flint-Headed Arrows7
20 Harnin Arrows10
20 Shimrin Arrows11
Shimrin Kukri115075
Item#LocationEffect
Clams185horsenone
Raven Feathers3TunicInvocation +2
Songbird Feathers5TunicDiscipline +2
Robin Feathers5TunicMight +2
Flycatcher Feathers5TunicMotility +2
Heron Feathers3TunicEvocation +2
Blue Jay Feathers5TunicPsyche +2
Turkey Feathers3TunicFortitude +2
Teal Feathers3TunicHemostasis +2
Vulture Feathers2TunicAdhesion +2
Mend Leaf2horseMend x2
Soothe Leaf2horseSoothe x2
Mend Flower1horseMend x3
Soothe Bark1horseSoothe x3
0xp saved(bolo), 0xp(turtle) 10/07/19
 
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redraider629

Explorer
Vadin Grav (Primary Character)

D&D Vadin-1a.jpg

Vadin Grav

Vadin was born to the tin caravan out of Boga City. His mother died shortly after giving birth to him, which left an emotional void in the young boy. The young boy took after his father Adud, who was a caravan guard. Growing up, Vadin wanted to be part of the guard, so he trained for much of his childhood to accomplish this, leaving the carefree world of his peers behind.

Vadin is a somewhat tall man at 6’7” and athletically muscular. He has shoulder length dirty blond hair, and sports a red beard. His appearance is much like his father's though slightly lighter in all respects, except for his eyes. He has his mother’s blue eyes, as many who knew her have pointed out. His preferred weapon would be a greatsword if he could find a smith able to make one.

GM: The following data is translated from your 3.0/3.5 D&D, 5L fighter.

[sblock=Character data]Gender: Male (Strength +1, Confluence +1, Will +1, Commercial +1)
Height: Tall (6'7") (Strength+1)
Build: Medium (Athleticly Muscular) (Health +1)
Race: Aedaman (Commercial +1)
Coloration: Light (Adhesion +1)
Hue: Carotenoic (Cohesion +1)
Tribe: Centrin
Eyes: Oval (Will +1)
Iris: Light (Blue) (Knowledge +1)
Vision: Normal
Hair: Wavy
Color: Light (Dirty Blond)
Style: Loose, Unkempt, Red Beard
Ears: Oval
Nose: Narrow
Birthplace: Nomadic (Combat +1)[/sblock]
[sblock=Bodily Stats]
Body10Health10Motility10Strength10
Fortitude4/5Flexibility4/5Might4/5
Combat10Melee5
Combat Tasks:
Aggression40Conditioning40Readiness40
[/sblock]
[sblock=Mental Stats]
Mind10Knowledge10Persona7/8Will8/9
Wisdom2
Commercial7
Commercial Tasks:
Athletic29Balance44Locomote59
Mercantile29Bending38Negotiate37
Obscurative29Skepticism39
[/sblock]
[sblock=Mystical Stats]
Essence10Adhesion7/8Cohesion6/7Confluence9/10
Collegiate10Divination2Aberrative3
Collegiate Tasks:
Analysis30Clarity30Fury33
[/sblock]
[sblock=Languages]
Centrin (spoken)fluentAnsylin (spoken)34%
Ansylin (written)33.1%Spiofthest11.1%
Maldrog9.1%Equine1.1%
[/sblock]
Equipment:
[sblock=Armor:]
TypeCoverDeflectSoakHinder
Laminar Bovine Spaulders2018912
Crocodilian Tunic6016824
Acrylon Hauberk607212
Acrylon Kilt30726
Laminar Goatskin Greaves20846
Goatskin Boots20848
68
[/sblock]
[sblock=Weapons:]
NameDGWHAH
Harnin Thinsword20150132
Harnin Fighting Knife1050132
[/sblock]
[sblock=Collections]
Item#LocationEffect
Ocrins23Pouchcurrency
Bloodstone1?Health +1
Aluminum Ingot1?Motility +1
Chromium Ingot1?Strength +1
Black Stone1?Adhesion +1
Orange Stone1?Cohesion +1
Burgundy Stone1?Confluence +1
Yellow Stone1?Persona +1
Magnesium Ingot2?Will +1 / Harmony x2
[/sblock]
[sblock=Awarded DP]
Nothing here at this time.[/sblock]
 
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MacConnell

Creator of The Untamed Wilds
Timing and Movement:

OOC: Now that we have run through several combat sequences and made a few adjustments concerning timing and hindrance, I have decided upon a system of progression and incrementation which should, hopefully, make sense and appease for the use of large numbers (d100), which seems excessively long.

GM: A Combat Sequence lasts 1 second which is divided into 100th by random roll, called tics. Recalculation will not be necessary until all combat participants have been able to react once, though some may be able to react more often in that time. The Combat Sequence, as it is now posted, list the order of initial reaction and does not include locomotion, attacking, or manipulation of way.

Note: The average human brain in real life can perform 5 conscious actions in 1 second, making the normal reaction time 1/5 of or .2 seconds, which corresponds to 20 of 100 in the game.

Movement is also figured into timing: Motility = max strides / second(100 tics)

From a standing position, 1 stride = 50, 1 pace = 100
Second motion, 2 paces = 100
Third motion, 4 paces = 100.
Forth motion, 6 paces = 100...
The maximum = Motility Score in paces / 100 tics

This should seem more reasonable, now, that an arm length sword has a hindrance of 100, meaning that it takes 1 second to effectively swing the sword from a resting position. Fighting with two weapons simultaneously halves the weapon hindrances after the initial swing.
 
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MacConnell

Creator of The Untamed Wilds
Projectile Weapon Ranges:

The following chart indicates bonuses and penalties used during combat based, simply, upon the distance of the user from the intended target. This is applied to both PC and NPC combat. Distance is listed in paces.

Range Statistics: in paces
Modifier+100+500-50-100-200
Thrown0-22-55-1515-2020-2525-30
BowPBShortMediumLongGreatExtreme
Simple0-22-1010-2020-3030-4040-50
Single Hand0-22-1010-2020-3030-4040-50
Stranded0-22-1010-2020-3535-4545-60
Recurve0-22-1010-2525-4040-5555-70
Cross0-22-1010-2525-4040-5555-70
Strength (10)0-33-1515-3030-5050-7070-90
Heavy0-33-1515-3030-5050-7070-90
 
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MacConnell

Creator of The Untamed Wilds
Earning Experience:

OOC: There are 3 methods of earning DP:

Role-Play:
Individual DP can be earned for the character activity described in posts made by players, especially for dialogue. It is possible to acquire party DP if an innovative idea is presented.

Combat:
Party DP is awarded for all active characters and companions.

Completing Tasks:
Party DP is given for the completion of specific tasks. This is also the best method of generating wealth for the characters. Specific tasks can be given by any NPC involved in the campaign or can be incidentally character generated.

Tasks that are not completed within a certain time frame are voided. For example, in the past the party discovered a citrus orchard but did not convey this information. After leaving town on a new quest, this information was removed from party inventory.
 
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MacConnell

Creator of The Untamed Wilds
Basic Tasks:
Aggression: Body + Combat + Strength
Finesse: Body + Combat + Motility
Launch: Body + Combat + Motility
Throw: Body + Combat + Strength
Whirl: Body + COmbat + Motility
Conditioning: Body + Combat + Health
Readiness: Body + Combat + Motility
Athletic: Mind + Commercial + Knowledge
Coordination: Athletic + Motility
Locomotion: Coordination + Strength

Mercantile: Mind + Commercial + Knowledge
Bending: Mercantile + Will
Negotiate: Mercantile + Persona

Obscurative: Mind + Commercial + Knowledge
Skepticism: Obscurative + Will
Analysis: Essence + Collegiate + Adhesion
Clarity: Essence + Collegiate + Cohesion
Fury: Essence + Collegiate + Confluence
Novice Tasks:
Aggression: Body + Combat + Melee / Weaponless + Strength
Finesse: Body + Combat + Melee / Weaponless + Motility
Launch: Body + Combat + Projectile + Motility
Throw: Body + Combat + Weaponless + Strength
Whirl: Body + Combat + Weaponless + Motility
Conditioning: Body + Combat + novice combat + Health
Readiness: Body + Combat + novice combat + Motility
Athletic: Mind + Commercial + Athletic + Knowledge
Coordination: Athletic + Motility
Locomotion: Coordination + Strength

Mercantile: Mind + Commercial + Mercantile + Knowledge
Bending: Mercantile + Will
Negotiate: Mercantile + Persona

Obscurative: Mind + Commercial + Obscurative + Knowledge
Skepticism: Obscurative + Will
Empathy: Essence + Collegiate + Divination + Adhesion
Tranquility: Essence + Collegiate + novice collegiate + Cohesion
Bolster: Essence + Collegiate + novice collegiate + Confluence
Adept Tasks:
Aggression: Body + Combat + Melee / Weaponless + Heavy / Compact + Strength
Finesse: Body + Combat + Melee / Weaponless + Light / Whirling + Motility
Launch: Body + Combat + Projectile + adept Projectile + Motility
Throw: Body + Combat + Weaponless + Compact + Strength
Whirl: Body + Combat + Weaponless + Whirling + Motility
Conditioning: Body + Combat + novice combat + adept combat + Health
Readiness: Body + Combat + novice combat + adept combat + Motility
Athletic: Mind + Commercial + Athletic + Knowledge
Coordination: Athletic + Coordination + Motility
Locomotion: Coordination + Locomotion + Strength
Prowess: Athletic + Prowess

Mercantile: Mind + Commercial + Mercantile + Knowledge
Investigate: Mercantile + Investigate
Negotiate: Mercantile + Negotiate + Persona
Trades: Mercantile + Trades
Bending: Trades + Will

Obscurative: Mind + Commercial + Obscurative + Knowledge
Awareness: Obscurative + Awareness
Skepticism: Awareness + Will
Defensiveness: Obscurative + Defensiveness
Subterfuge: Obscurative + Subterfuge
Empathy: Essence + Collegiate + Divination + Mysticism + Adhesion
Tranquility: Essence + Collegiate + novice collegiate + adept collegiate + Cohesion
Bolster: Essence + Collegiate + novice collegiate + adept collegiate + Confluence
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Torvald Ericsson: Secondary Character

Torvald and Merindell are an unlikely pair; their personalities are almost diametrically opposed, yet they share a bond of friendship that is akin to brotherhood.

7BA6797A-1CD3-40A5-8136-9BF1CD1A9709.jpeg
Torvald Ericsson was born to the caravan, the son of one of the principal silk merchants, a man by the name of Buliwyf Ericsson. "Tor" is tall, taller than his father, being of hybrid Dahmre stock (Norikadian tribe), standing an impressive 7'4" high, and being extremely muscular, with a wide, athletic build. His blonde hair is long, straight, and braided into a single, thick cord. His round eyes are an icey shade of blue, which gives him a piercing, serious gaze. He carries a pair of medium-length, weighted-tip swords that he calls "Hallstatts" which are favored by sell-swords from Asylim. He will use a bow, if his enemy will not come to him; but he prefers close-quarters combat. Tor is fond of saying, "Real men prefer to fight with swords, so that they can see each other's eyes."

GenderHeightBuildRace
MaleTall (7'4")StockyDahmre
ColorationHueTribe
PaleChromaticNorikadian
Mind10Knowledge10Persona10Will10
Wisdom7Psyche3/4Discipline2
Commercial10Athletic2Mercantile2Obscurative7
Commercial Tasks:
Athletic39Balance54Locomotion69
Mercantile39Bending51Negotiate53
Obscurative44Skeptic56
Body12Health10Motility10Strength10
Fortitude4/5Flexibility4/5Might4/5
Combat10Melee7
Combat Tasks:
Aggression44Conditioning44Readiness44
Essence10Adhesion9/10Cohesion5/6Confluence9/10
Collegiate6
Collegiate Tasks:
Analysis26Clarity22Fury26
Ansylin (spoken)FluentAnsylin (written)42%
Norikadian50%Amiradthan27.1%
Centrin57.1%Rheini31.1%
Maldrog19.01%
Equipment:
TypeCoverDeflectSoakHinder
* Harnin Banded Round Pine Shield30202025
Right Lacquered Lizard Bracer1020159
Crocodilian Surcoat70121628
Black Lacquered Deerskin Belt1018146
Acrylon Tunic607212
Laminar Deerskin Cuisses20846
Harnin Armored Deerskin Greaves20303028
114
OOC:
Adjustment+100+500-50-100-200
RangePBSMedLongGExt
Strength Bow0 - 33 - 1515 - 3030 - 5050 - 7070 - 90
NameDGWHAH
Shimrin Long Sword33150241
Hickory Recurve Bown/a200191
Harnin Arrows10
Item#LocationEffect / Use
Rodent Skull Talisman1BeltHealth +1
Lizard Claws2BeltMotility +1
Strength +1
Fisher Claws5Adhesion +1
Spider Fangs2Cohesion +1
Boar Tusks2Confluence +1
Bird Skull1Persona +1
White Stone1Will +1
Lighter Pine2Beltfire x2
Jan. 13, 2019 = +10 DP. (Saved)
Feb. 13, 2019 = +10 DP (Total = 20); Spent 6 points to raise Fortitude from 1 to 4; Spent 6 points to raise Flexibility from 1 to 4. Spent 5 points to raise Collegiate from 5 to 6; Spent 3 points to raise Wisdom from 3 to 4. (0 pts. remaining.)
Mar. 16, 2019: +5 (Saved.)
Apr. 03, 2019: +10 (Saved.) [15]
Apr. 17, 2019: +10 (Saved.) [25]
May. 02, 2019: +10 (Saved.) [35]
May. 16, 2019: +10 (Saved.) [45]
Jun. 25, 2019: Spent 9 points to bring Combat from 9 to 10. This gives 1 pt. of Melee skill. Spent 21 pts. to raise Melee from 1 to 7. (30 pts. so far.); then he spent 15 pts. to raise Wisdom from 4 to 7. (0 Points Remaining.)
Jul. 08, 2019: + 10 (Saved.)
Jul. 19, 2019: +10 (Total: 20); Spent 18 points to raise Obscurative from 3 to 7; Spent 2 points to raise Psyche from 2 to 3. 0 Points remaining.
Aug 01, 2019: +5 (Saved.) [5]
Sep 02, 2019: +5 (Saved.) [10]
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Merindell Silveroak: Primary Character (posting for @Tellerian Hawke )

Merin-001.jpg

Merindell Silveroak is a Faethrin, of the Amiradthan tribe, having gray skin, standing 6'2" as a fully-grown adult; his oval-shaped eyes are a light shade of green, which give him a calm, curious gaze that is almost hypnotic. His hair is a blend of dark reds and medium browns, almost auburn; he does not cut it, nor does he braid it, although he does keep it pulled back with a single, simple clip made of oak. Although he is tall, he is slight of build, having lean, spindly limbs, and a narrow upper body. Merin possesses a natural talent with manipulating way, though he as thus far kept this hidden as to not cause a panic or "witch hunt" with the common folk. Merin was adopted by the caravan about 10 years ago, suffering from a bad concussion; he was found among his dead kinsmen, their bodies scattered by the roadside, and stripped of their clothes and gear. His injury suggests that he was rendered unconscious and left for dead, although Merin has no memory of being struck; he remembers only the shouting of his kinsmen, "Evipau! Evipau! Look to the trees!" and then, nothing. The Caravan Master has suggested that Merin fell victim to a sling bullet, which is an uncommon weapon for an Evipau, but one which could easily explain such a sudden head injury. Merin carries a simple, wooden staff, which is plain, and un-adorned. The staff is made of Heart Oak, and is two inches taller than Merin himself. It is his walking stick, but in times of need, it can double as an effective melee weapon. Merin is quiet, and cautious, and continually scolding Tor for his brash, reckless demeanor. He is fond of telling Tor that, "Fools speak when wise men listen, and rush in, where angels fear to tread."
Gender: Male (Strength +1, Confluence +1, Will +1, Commercial +1)
Height: Average (6'2") (Motility +1)
Build: Thin (Motility +1)
Race: Faethrin
Skin: Light (Grey ) (Adhesion +1)
Tribe: Amiradtha
Eyes: Oval (Will +1)
Iris: Light (Icy Blue) (Knowledge +1)
Vision: Normal
Hair: Straight
Color: Dark (Raven Black)
Style: Long, Loosely Bound
Ears: Lobeless
Nose: Narrow
Birthplace: Nomadic (Combat +1)
Essence10Adhesion10Cohesion10Confluence10
Invocation1/3Evocation4/5Hemostasis10
Collegiate10Aberrative10Machination4Symbiosis5/6
Manifest Will4
Collegiate Tasks:
Analysis33Bolster73Tranquility62
Body10Health6/8Motility7/9Strength8/10
Combat10Weaponless2
Combat Tasks:
Aggression32Conditioning30Readiness31
Mind10Knowledge10Persona5/7Will9/10
Wisdom4
Commercial10Athletic3
Commercial Tasks:
Athletic37Balance46Obscurative56
Mercantile34Bending44Negotiate41
Obscurative34Skepticism44
Ansylin (spoken)FluentAnsylin (written)52%
Amiradthan70%Centrin61.1%
Rheini40.2%Maldrog9.2%
Spiofthest1.11%
Equipment:
NameCoverDeflectSoakHinder
Blue Lacquered Knobbed Lizard Bracers20261818
Blue Lacquered Laminar Deerskin Belt1018146
Black Snakeskin Surcoat80848
Ansylin Silk Tunic60206
Acrylon Shendyt30726
Harnin, Deerskin Greaves20302028
72
NameDGWHAH
empty hand5n/a143
Pine Recurve Bown/a200143
18 Iron Arrows10
Item#LocationEffect
Rodent Skull Talisman1BeltHealth +2
Lizard Claws2BeltMotility +2
Strength +2
Fisher Claws5BeltAdhesion +2
Boar Tusks2BeltConfluence +2
Bird Skull Talisman1BeltPersona +2
White Stone1BeltWill +1
Phoenix Feather1Beltfire x3
Lighter Pine8Beltfire x2
Jan. 13, 2019 = +10 DP. (Saved.)
Feb. 13, 2019 = +10 DP (Total =20); Spent 6 points to raise Confluence from 1 to 4; Spent 6 points to raise Evocation from 1 to 4; Spent 8 points to raise Will from 8 to 9. (0 pts. remaining.)
Mar. 16, 2019: +5 (Saved.)
Apr. 03, 2019: +10 (Saved.) [15]
Apr. 17, 2019: +10 (Saved.) [25]
May. 02, 2019: +10 (Saved.) [35]
May. 16, 2019: +10 (Saved.) [45]
Jun. 25, 2019: Spent 39 pts. to raise Hemostasis from 4 to 10; spent 6 pts. to raise Wisdom from 1 to 4. (0 Pts. remaining.)
Jul. 08, 2019: + 10 (Saved.)
Jul. 19, 2019: +10 (Total: 20); Spent 10 points to "crest" from Hemostasis 10 to Symbiosis 1. Spent remaining 10 points to raise Symbiosis from 1 to 5.
Aug 01, 2019: +5 (Saved.) [5]
Sep 02, 2019: +5 (Saved.) [10]
 

MacConnell

Creator of The Untamed Wilds
Vadin Grav (Primary Character) (posting for @redraider629 )

D&D Vadin-1a.jpg

Vadin was born to the tin caravan out of Boga City. His mother died shortly after giving birth to him, which left an emotional void in the young boy. The young boy took after his father Adud, who was a caravan guard. Growing up, Vadin wanted to be part of the guard, so he trained for much of his childhood to accomplish this, leaving the carefree world of his peers behind.

Vadin is a somewhat tall man at 6’7” and athletically muscular. He has shoulder length dirty blond hair, and sports a red beard. His appearance is much like his father's though slightly lighter in all respects, except for his eyes. He has his mother’s blue eyes, as many who knew her have pointed out. His preferred weapon would be a greatsword if he could find a smith able to make one.
Gender: Male (Strength +1, Confluence +1, Will +1, Commercial +1)
Height: Tall (6'7") (Strength+1)
Build: Medium (Athleticly Muscular) (Health +1)
Race: Aedaman (Commercial +1)
Coloration: Light (Adhesion +1)
Hue: Carotenoic (Cohesion +1)
Tribe: Centrin
Eyes: Oval (Will +1)
Iris: Light (Blue) (Knowledge +1)
Vision: Normal
Hair: Wavy
Color: Light (Dirty Blond)
Style: Loose, Unkempt, Red Beard
Ears: Oval
Nose: Narrow
Birthplace: Nomadic (Combat +1)
Body10Health10Motility10Strength10
Fortitude4/5Flexibility4/5Might4/5
Combat10Melee5
Combat Tasks:
Aggression40Conditioning40Readiness40
Mind10Knowledge10Persona7/8Will8/9
Wisdom2
Commercial7
Commercial Tasks:
Athletic29Balance44Locomote59
Mercantile29Bending38Negotiate37
Obscurative29Skepticism39
Essence10Adhesion7/8Cohesion6/7Confluence9/10
Collegiate10Divination2Aberrative3
Collegiate Tasks:
Analysis30Clarity30Fury33
Centrin (spoken)fluentAnsylin (spoken)34%
Ansylin (written)33.1%Spiofthest11.1%
Maldrog9.1%Equine1.1%
Equipment:
TypeCoverDeflectSoakHinder
Laminar Bovine Spaulders2018912
Crocodilian Tunic6016824
Acrylon Hauberk607212
Acrylon Kilt30726
Laminar Goatskin Greaves20846
Goatskin Boots20848
68
NameDGWHAH
Harnin Thinsword20150132
Harnin Fighting Knife1050132
Item#LocationEffect
Ocrins23Pouchcurrency
Bloodstone1?Health +1
Aluminum Ingot1?Motility +1
Chromium Ingot1?Strength +1
Black Stone1?Adhesion +1
Orange Stone1?Cohesion +1
Burgundy Stone1?Confluence +1
Yellow Stone1?Persona +1
Magnesium Ingot2?Will +1 / Harmony x2
Nothing here at this time.
 

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