Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
2e: TUW: The Ansylin Campaign: Character Records
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 7230703" data-attributes="member: 6855223"><p><strong>Timing and Movement:</strong></p><p></p><p>[ooc]Now that we have run through several combat sequences and made a few adjustments concerning timing and hindrance, I have decided upon a system of progression and incrementation which should, hopefully, make sense and appease for the use of large numbers (d100), which seems excessively long.[/ooc]</p><p>[gm]A Combat Sequence lasts 1 second which is divided into 100th by random roll, called tics. Recalculation will not be necessary until all combat participants have been able to react once, though some may be able to react more often in that time. The Combat Sequence, as it is now posted, list the order of initial reaction and does not include locomotion, attacking, or manipulation of way.</p><p></p><p>Note: The average human brain in real life can perform 5 conscious actions in 1 second, making the normal reaction time 1/5 of or .2 seconds, which corresponds to 20 of 100 in the game.</p><p></p><p>Movement is also figured into timing: Motility = max strides / second(100 tics)</p><p></p><p>From a standing position, 1 stride = 50, 1 pace = 100</p><p>Second motion, 2 paces = 100</p><p>Third motion, 4 paces = 100.</p><p>Forth motion, 6 paces = 100...</p><p>The maximum = Motility Score in paces / 100 tics</p><p></p><p>This should seem more reasonable, now, that an arm length sword has a hindrance of 100, meaning that it takes 1 second to effectively swing the sword from a resting position. Fighting with two weapons simultaneously halves the weapon hindrances after the initial swing.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7230703, member: 6855223"] [b]Timing and Movement:[/b] [ooc]Now that we have run through several combat sequences and made a few adjustments concerning timing and hindrance, I have decided upon a system of progression and incrementation which should, hopefully, make sense and appease for the use of large numbers (d100), which seems excessively long.[/ooc] [gm]A Combat Sequence lasts 1 second which is divided into 100th by random roll, called tics. Recalculation will not be necessary until all combat participants have been able to react once, though some may be able to react more often in that time. The Combat Sequence, as it is now posted, list the order of initial reaction and does not include locomotion, attacking, or manipulation of way. Note: The average human brain in real life can perform 5 conscious actions in 1 second, making the normal reaction time 1/5 of or .2 seconds, which corresponds to 20 of 100 in the game. Movement is also figured into timing: Motility = max strides / second(100 tics) From a standing position, 1 stride = 50, 1 pace = 100 Second motion, 2 paces = 100 Third motion, 4 paces = 100. Forth motion, 6 paces = 100... The maximum = Motility Score in paces / 100 tics This should seem more reasonable, now, that an arm length sword has a hindrance of 100, meaning that it takes 1 second to effectively swing the sword from a resting position. Fighting with two weapons simultaneously halves the weapon hindrances after the initial swing.[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
2e: TUW: The Ansylin Campaign: Character Records
Top