2nd request

Bajer smiles broadly as Isobet pats his head. "Yup, but Bajer not just demented adult, Bajer demented adult halfling. Otherwise, okay, we go with plan."
 

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(in elven) it really isn't nice to call him demented, he's just not an ordinary halfling, and his talents are not of the intelectual sort
 
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(also in elven)"If prefer the term 'special' to demented, I won't argue." Isobet switches back to common, "I wouldn't lend the fellow my tiara if I didn't trust him."

When they get to within a couple blocks of the temple Isobet removes what had appeared to be a tastseful yet somewhat ostentatious hat. Immediately upon removal it reverts to a dainty platinum tiara. She hands it to Bajer.

"When you put this on, imagine yourself as looking like a human child. Then send that mental picture to the tiara. It might sound hard, but give it a try. Its really quite easy to use."

"Now, where is Di? We'd have a tricky time of it trying to find each other once we're in disguise."


OOC - The tiara also provides a +6 Int bonus.
 


Bajer takes the tiara, sniffing it cautiously. He then closes his eyes, screws up his face, and gently places it on his head. His appearance shimmers and is replaced by that of a red-headed human child dressed in middle class clothes. "Well, this is certainly a different approach to life. How could anyone stand such a dreadful thing as bathing? I should be glad when I get to revert back to my natural proclivities such as sleeping on the floor and scratching my chin with my toes. But for the sake of money, and therefore our livelihood, I will tolerate this strange look for a time."
 
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As Bajer's appearance shimmers and changes, a giggle is heard from midair, and Di's voice can be heard emanating from the same spot "Oh, Bajer, ... you make such a cute human child"
 

good that you are here Di, as we are here for the reason that we should be near if you get into trouble it'd be rather important that you reqognize us in our disguises
 

Soo... Bajer learned the benefit of brain cells eh?:p.


The guilds consist of the following..

Artisans guild: though it exists, this is more a moderately wealthy guild of nonmagical artisans(such as members of the expert class). Though they would be honored to have Vyncent around and would, quite honestly, be completely awed by the stuff he does, there probably isn't much that membership could provide.

fighter's guild: pretty much stands alone, attracts some non-fighter mercenary types..thinks of the companions as a rivaling business, nothing more, though they would probably like to have frank around more than they admit, bajer will probably provide too bad an image as anything but a mascot, certainly not a public figure otherwise:).

mage's guild: again, more or less stand alone, they actually like the companions, as they aren't in the mercenary business, hire them sometimes, and ofcourse, there's vyncent. They will tolerate warlocks/sorcerers, but admission is more or less wizard/archivist only(Vyncent may still have a chance). Other guilds are somewhat jealous of their libraries, to which they reply that(usually to the fighter's guild) they will only allow the reading of their books for those that they can be sure will read the book over eating it. They aren't terribly familiar with or tolerant of psionics, but considering isobet's power, they probably will allow membership.


necromancer's guild: seperate from the mage's guild, and quite a rich establishment. These well-respected necromancers have researched a variant of the animate dead spell that allows the targets to retain their intelligence. Thus they are usually sought after for ressurections(or cheaper variants thereof), healing and (to some extent) servants. When a heavy debtor dies, his or her corpse may be sent to the guild to pay off the bulk of the debt, the corpse is then reanimated and sold as a servant, so zombie(usually skeletons, much cleaner) butlers and such are not an uncommon sight. The priests, as you might imagine, are midway between being disgusted by and jealous of the entire guild. They are well associated with the mage guild, though entirely seperate, and do not care much either way for the companions.

Assasin's guild: midway between secret and not, this is one of those that is well-known between the upper classes, but not often discussed. The members pride them selves on several things, including having received good education, behaving like most high society, and only killing for payment. They don't really like the companions at all, but will cope so long as they don't get in the way. Basically the entire companionship knows how to get here.((if you have read discworld books, this is pretty similar)) They may be interested in hiring frank, but it won't do their reputation much good.

nature/psionic/thief guilds and such: nonexistant, sorry.
 

((seems Frank is kinda a multi guild man, as for the lack of a thieves guild, fair deal.
Also Frank could be in the area to pay homage to Kord (the only god he respects at all), ha does so once in a while.....this isn't possible if there is no shirine or temple of Kord of course))
 

Di speaks again "I'll head into the temple now ... you guys wander in as soon as you're ready ... I'll call out if I need help."

[sblock=OOC]Di is invisible and she will be hiding as much as possible.
She has a +42 modifier to hide while invisible, or a +22 modifier vs see invisible.

Btw C&T, did Di find anything during her recon?[/sblock]
 

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