well, i't Dragor speaking, here i decided to use my usual internet name (it was occupied on wizards when i signed up)
made my char now.
dropped taint, cause it would be broken
also changed name and gender
[sblock=silja]
Silja
speaks in
sea green
thinks in
sea green italic
out game: start with ooc: or in
general:
[sblock]female Human sorcerer 10th lvl
neutral
Str 11 -- (11 pts)
Dex 16 -- (16 pts)
Con 15 -- (15 pts)
Int 17 -- (17 pts)
Wis 11 -- (11 base)
Cha 24 -- (18 base, +2 level, +4 cloak of charisma)
Hit Points 60
AC 17, Touch 14, Flat 14
Init +7
BAB +5, Grap +5
Speed 30 (base 30, load 38/38 (76, 115), unarmored)
Fort +5, Ref +6, Will +7
+5 Melee, quarterstaff, 1d6, 20/x2
+5 Melee, dagger, 1d6, 20/x2
+5 melee, touch, spell, 20/x2
+8 Ranged, ray, spell, 20/x2
medium, 05'04" tall, 114lbs. wt, 22 yrs old
dark brown hair, blue-green eyes, light brown skin
Speaks common, draconic, undercommon, and sylvan
+23 bluff (13)
+16 craft (sculpting) (16)
+15 concentration (13)
+16 Knowledge (arcana) (13)
+13 profession (cooking) (13)
+18 spellcraft (13)
+2 Listen (0)
+2 Spot (0)
Feats
-improved initiative (+4 to initiative checks)
-point blank shot (+1 to hit with ranged when within 30 ft.)
-precise shot (no penalty for shooting into melee)
-Leadership (attract cohort and followers)
-improved toughness (+1 hp/hit die)
human Traits
-bonus feat
-extra skill points
sorcerer Abilities
-familiar
Spells Per Day DC 17+spell level|6/8/7/7/6/4
0th - arcane mark, detect magic, ghost sound, light, mage hand, mending, message, Prestidigitation, read magic
1st - charm person, disguise self, identify, magic missile, ebon eyes
2nd - knock, minor image, Scorching ray, see invisibility
3rd –fireball, haste, suggestion
4th – charm monster, orb of cold
5th - telekinesis[/sblock]
[sblock=familiar]slaneshh
tiny viper
neutral
Str 4
Dex 17
Con 11
Int 10
Wis 12
Cha 2
Hit Points 30
AC 22, Touch 15, Flat 19
Init +3
BAB +5, Grap -6
Speed 15 (base 15) climb 15, swim 15
Fort +3, Ref +6, Will +8
+10 Melee, bite, 1+poison, 20/x2
+10 melee, touch, spell effect, 20/x3
speaks with master and animals of its kind
+11 balance (0)
+9 bluff (13)
+11 climb (0)
+15 hide (0)
+13 spellcraft (13)
+7 Listen (2)
+7 Spot (2) [/sblock]
[sblock=flesh golem]Flesh Golem
Size/Type: Large Construct
Hit Dice: 9d10+30 (79 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 18 (-1 size, -1 Dex, +10 natural), touch 8, flat-footed 18
Base Attack/Grapple: +6/+15
Attack: Slam +10 melee (2d8+5)
Full Attack: 2 slams +10 melee (2d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Berserk
Special Qualities: Construct traits, damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 21, Dex 9, Con Ø, Int Ø, Wis 11, Cha 1
Skills: —
Feats: —
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 10-18 HD (Large); 19-27 HD (Huge)
Level Adjustment: —
[/sblock]
[sblock=background]Silja was born in the city (insert city from the setting here). Her mother died before she could remember, and as Silja was born outside of marriage, she grew up on the street together with some other street children. Her father is actually the merchant whom her mother served as a maid. She quickly showed talents for sorcery, and after living as a thief and a prostitute until the age of 18, she took up the mantle as an adventurer along with a couple of her friends.[/sblock]
[sblock=personality]Silja is very ambitious, greedy and power hungry, but also helpful when it comes to it, this means that when asked to do someone a favour, she is likely to ask what she would get from it, but she is likely to end up doing it for free if no reward is apparent and the asking one is in need. She doesn’t care much about laws and rules, and when she does, it’s mostly because the risk isn’t worth the expected outcome. In contrast to this, she is unquestionably loyal to her friends. Silja generally has good manners, but of course she doesn’t think much about manners when along with friends. Silja generally has a positive and optimistic attitude. Aside from money, fame and power, Silja like compliments and attention. Above all else, Silja fears to lose her friends, and to die poor. In addition, she fears to loose her natural beauty. Silja takes great delight in her art, sculpting, which she will practice if time and materials are available. Her meal of choice is meat stew, which she is very good at cooking.[/sblock]
[sblock=looks]Silja is incredible beautiful. She has an Egyptian bent to her looks. Her eyes are blue-green, gleaming almost like a pair of gems. Her long brown hair contains several locks of light brown colour. In addition to her beauty, she is also very hot. She’s wearing a white shirt and a leather vest. The 2 upper buttons of the shirt is open. She wears plain leather pants. Both pants and shirt are tight, yet still comfortable and able to move in. Her belt is decorated with fake gems, and arcane symbols. She wears a pair of silver earrings, shaped like leaves. She wears a ring on each hand, one golden and inserted with a shield shaped sapphire, the other silver, inserted with 4 bloodstones. Her bracers are made from gold and silver, made into a swirling, and seemingly random pattern. Around her neck hang a necklace, the chain is of some exotic metal with a special gleam, on the chain hangs a ruby in the grasp of a hand made of the same metal as the chain. [/sblock]
[sblock=equipment]Cloak of charisma +4 (worn, 2wt)
explorer’s outfit (worn, 8lb)
lesser rod of maximize (belt left, -wt)
dagger (belt rear, 1wt)
Spell component pouch (belt front, 2lb)
Potion pouch (belt right, 1/2lb)
Pouch (belt right, 1/2lb)
Backpack (center back, 2wt)
Bedroll (below backpack, 5wt)
Quarterstaff (tied to side of backpack, 4lb)
earrings (ears, -wt)
Ring of protection +1 (left 3rd finger, -wt)
Ring of sustenance (right 4th finger, -wt)
Amulet of natural armor +1 (worn, -wt)
Bracers of armor +2 (wrists, -wt)
Waterskin- water (backpack, 4wt)
Flint & Steel (backpack, -wt)
Courtier’s outfit with jewellery (backpack, 6lb)
Sculpting tools (backpack, 4lb)
Bottle of fine wine (backpack, 1lb)
Coins- 40gp, 9sp, 0cp (pouch, -wt)
6 pearls (pouch, -wt)
Trick coin (pouch, -wt)
Potion of cure serious wounds (potion pouch, -wt)
2 potions of cure moderate wounds (potion pouch, - wt)[/sblock][/sblock]
[sblock=Frank-Arne]
Frank-Arne
speaks in
navy
thinks in
italic navy
general:
[sblock]Name
Male Human Thug/streetfighter 5/3
neutral
Str 22 -- (19 base +1 level +2 gauntlets of ogre power)
Dex 20 -- (19 base +1 level)
Con 20 -- (18 base +2 amulet of health)
Int 14 -- (14 base)
Wis 15 -- (15 base)
Cha 16 -- (16 base)
Hit Points 113
AC 21, Touch 15, Flat 16
Init +7
BAB +8, Grap +14
Speed 30 (base 30, load 0/33, light)
Fort +12, Ref +7, Will +4
+15 Melee, +1 adamantine longsword, 1d8+7, 19-20/x2
+13/+13/+8/+8 Melee, +1 adamantine longsword/MWK cold iron cutlass, 1d8+7/1d6+3, 19-20/x2
+13/+13/+8/+8 Melee, MWK silver light flail/ MWK cold iron cutlass, 1d8+5/1d6+3, 19-20/x2 20/x2
+14 Ranged, composite longbow (+6 strength), 1d8+6, 20/x3, 110'r
+14/+9 Ranged, composite longbow (+6 strength), 1d8+6, 20/x3, 110'r
human, 6'04" tall, 210 wt, 21 yrs old
black hair, gray eyes, tan skin
Speaks common, elven, and dwarven
+14 bluff (8+3)
+12 climb (8acp)
+5 Disable device (3)
+13 gather information (8)
+6 hide (3acp)
+14 intimidate (8+3)
+12 jump (8acp)
+15 knowledge (local) (8+3)
+8 move silently (3acp)
+8 open lock (3)
+11 sleight of hand (8acp)
+2 Listen (0)
+2 Spot (0)
Feats
-quick draw (draw a weapon as a free action) (human bonus)
-TWF (lesser penalty for wielding two weapons)
-imp. Toughness (+1 hp/hd)
-combat expertise (gains +1 ac/-1 to attack rolls)
-imp. Feint (feint in combat as a move action)
-imp. TWF (allows 2 attacks with off hand weapon)
human Traits
-+1 skill point/level
thug Abilities
-bonus feats
streetfighter Abilities
-streetwise (+2 to knowledge local and gather information checks)
-always ready +2 (+2 to initiative)
-stand tough 1/day (turn damage from 1 hit into non-lethal and halve it with successful fort save DC=damage dealt)
-sneak attack +1d6
[/sblock]
[sblock]
Background: Frank-Arne is the son of a prostetude, and as such, he's lived all his life on the streets. even at a young age, he often got into fights with the other kids. not long passed though, before his tremendeous strength ment that only oldest kids in the street daret to pick a fight with him. He met Silja at the age of 12. they quickly got friends, and they've stayed together ever since.
Personality: Frank-Arne is a harsh guy, a trait gained from his life on the streets. he respects no-one before they have prooven that they deserve it, and in his book people are guilty until the prove themselves innocent. he cares little about the law and the autorities, but he is unquestionably loyal to his friends.
Description: Frank-Arne is muscular, big and broad. he's got tan skin, jet-black chaotic hair and grey eyes. He's having lots of scars covering his body, most of them gained in fights. He wears a mithral breastplate, customized so that it doesn't make any noise when he moves in it. he also wears a pair of pants made from studded leather.[/sblock]
[sblock=stuff]+1 muffling mithral breastplate (worn, 15wt)
explorer’s outfit (worn, 5wt)
+1 adamantine longsword (belt left, 8wt)
MWK alchemical silver light flail (belt right, 5wt)
MWK cold iron cutlass (belt front, 3wt)
Thieves tools (belt back, 1wt)
composite longbow (+6 str) (left shoulder, 3wt)
Quiver (100) (right shoulder, 15wt)
Backpack (centre back, 2wt)
Bedroll (below backpack, 5wt)
Ring of sustenance (left 3rd finger, -wt)
Amulet of health (worn, -wt)
Gauntlets of ogre power (hands, -wt)
Waterskin- water (backpack, 4wt)
Flint & Steel (backpack, -wt)
Trail Rations- 1 days (backpack, 1wt)
crowbar (backpack, 5wt)
Grappling hook (backpack, 4wt)
Small steel mirror (backpack, 0,5wt)
Silk rope 100ft. (backpack, 10wt)
2 tanglefoot bags (backpack 8wt)
Coins- 12gp, 9sp, 0cp (pouch, -wt)
[/sblock][/sblock]