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General Tabletop Discussion
D&D Older Editions
[3.0] Jump v/s [3.5] Jump
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<blockquote data-quote="iwatt" data-source="post: 1030120" data-attributes="member: 11085"><p>I attach an excel file which compares the difference in both skills. Each page has a Graph, in which the solid line is the 3.0 version, while the dashed line is the 3.5 version. I wanted to compare how the two jump skills work under different speeds, for the same jumper. So the X axis is the d20 roll + Jump Ranks +Str Mod + Misc Mod (Armor, Synergy, but NOT Speed in the 3.5 version).</p><p>The +4 per 10 feet is included directly in the jump calculations. I thought I'd post this and see what everybody thought.</p><p>By the bye, you could say Jump was toned down. </p><p></p><p>Running long jump:</p><p>At speed 30' and in both 3.0 and 3.5 are equal. At higher speeds you jump less in 3.5 than before. At lower speeds, a modified rolll of 17 is the break even point. At higher rolls, 3.5 is better. </p><p></p><p>Standing Long Jump</p><p>Each speed category execpt for 30' has a break even point, with 3.5 having shorter distances at higher modified rolls. 3.5 speed 30' is slightly more powerful.</p><p></p><p>Running High jump:</p><p>same as standing long jump</p><p></p><p>Standing High Jump:</p><p>This is the most nerfed category of all. Only at 20' speed an very high modified rolls is 3.5 jump higher tha 3.0</p></blockquote><p></p>
[QUOTE="iwatt, post: 1030120, member: 11085"] I attach an excel file which compares the difference in both skills. Each page has a Graph, in which the solid line is the 3.0 version, while the dashed line is the 3.5 version. I wanted to compare how the two jump skills work under different speeds, for the same jumper. So the X axis is the d20 roll + Jump Ranks +Str Mod + Misc Mod (Armor, Synergy, but NOT Speed in the 3.5 version). The +4 per 10 feet is included directly in the jump calculations. I thought I'd post this and see what everybody thought. By the bye, you could say Jump was toned down. Running long jump: At speed 30' and in both 3.0 and 3.5 are equal. At higher speeds you jump less in 3.5 than before. At lower speeds, a modified rolll of 17 is the break even point. At higher rolls, 3.5 is better. Standing Long Jump Each speed category execpt for 30' has a break even point, with 3.5 having shorter distances at higher modified rolls. 3.5 speed 30' is slightly more powerful. Running High jump: same as standing long jump Standing High Jump: This is the most nerfed category of all. Only at 20' speed an very high modified rolls is 3.5 jump higher tha 3.0 [/QUOTE]
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[3.0] Jump v/s [3.5] Jump
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