• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

3.0rd Edition Power Game

"Well, little man, if you had paid a bit more attention to the man speaking and a bit less to the moving eyes on the painting, you would have heard we have to be in one hour... I would say now fifty five minutes on a boat on the Selitan River. Finally, I think we should meet at the boat, and I suggest not to waste time."

As he said that, the man stand up, take the pouch with the gems and start to walk. He follow the construct to the door.

"We meet at the boat in less than hour, good shopping all."

Allan start to walk and search for a shop who would sell all he needs for his ritual to summon a familiar.

OOC: I'll try to trade the components for one gem. After having the components, if I think I have enough time, I'll buy some rations and a waterskin and then go directly to the boat.
 

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The group is shuffled out side of the tower by the silver creature and with a warning that the boat leaves in less then an hour, closes the door with a shtck! sound.

People form around the square, neer the shops there stare as you walk out of the tower... seems not many people are seen going in OR out of the silver tower.
 

Allen leaves the others at the base of the tower and heads across the square. The sun is still up well over the roofs of the buildings, at least another 5 hours of daylight.

Imediately, he sees a bunch of Mandrake root in a window, which ussually means that they sell more common spell components there.

The door has no bell, or sound that anounces a person, Allen notes as he opens the door, but imediately a small female woman comes out with a smile on her somewhat average face. "Ah, sir, you be in need of some materials of the Arcane?" she asks. When Allen describes what he needs, the brown haired, brown eyed woman bends over to pull out a package of materials, prewrapped. "Here you go, sir!" Expecting the bunde, he finds the incenses, the powders and other materials that he would need to summon a familiar. Allen ofers the woman a gem in return for the materials, and with a quick, apraising look, she excepts it without any trouble... though she does say "I'd be wary of the MAster of the SIlver tower... he's unpredictable." With that, she retreats back into the room she had come.

The other supplies are just as easily precured and Allen finds his way to the ship well within the appointed hour.
 

Ppplllbbbttt" Oldum sticks his tongue out at Allan as he walks by him to leave the tower. When the wizard angrily looks back at him, Oldum quickly looks away and skips by him. Deciding that he will be interrupted in his investigation of the town and not have enough time to do much anyway, the Halfling head directly for the ship. He only makes a few “small” stops along the way before he is shooed away by merchants and the like.
 

As Aramil walks out of the tower, he pauses to take a look around. Hundreds, no, thousands of people all seem to be bustling about on their own business, paying no heed to one another. He turns to the halfling next to him.

"It's all so...big. I'm afraid I might become lost. Will you come with me and show me the way to this ship?"

Edit: Looks like you posted as I did. I'll follow you to the ship.
 
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Looking happily at Aramil, Oldum responds "Big? You should see how big it looks from down here. Of course I will show you the way to the ship. Uhh Errr I think its this way" Odlum points and runs of in a best guess direction to the docks.
 

OOC: Sorry for the delay.

The towering human till now as silent as the tree he resembles, finally speaks. "I am Bjorm Wolf Friend, my abilities I would think would be readily apparant, I can fight and I am at home in the wild. I am also at home in my native mountains and have been known to train wolves." He says nodding at Kalikka.
 

The companions all meet at the Boat... which it definately is, rather then a ship. The single mass scooner would only be good in shallow waters, so it must not venter to far off shore, especially in the unknown depths of the Nyr Div. There are two cabons that had been reserved for you. The weather is nice with the fall just starting it's turn at the world, and it looks like to winds will be helping the ship along on it's way.

The captain of the vessel greets all of you in turn. He's a rotund man with arms around the same thickness of a dwarves leg (that's pretty thick), and he stands with expereince on the shifting deck. "Ho there, maties! You must be the ones that we be waiting for. Well, get on board. We can't be waiting all day. We're just finishing the final preps to go!" He turns away to yell something to one of the 4 crew members and then turns back to you. "The trip will take the rest of today, all noght and most of tomorrow, so you might as well make your selves confortable. All I ask is that you stay away from the deck during take off, landings and storms." He then yells to one of the crew, a tall man (though no where near as tall as the barbarian!), that must weigh only about 160 pounds. He has wind blown brown hair, cut almost to his scalp, and when he smiles at the group, his wind burned face seems to crack in a million places.

"Show these folk to their cabin." The sailor nods and starts to head towards a ladder that leads down.
 


Once everyone is aboard, the boat finishes preperations and drift out into the current of the river. Following the river, the craft is soon on it's way.

The party find themselves restricted to their cabins which are highlighted by a swinging lantern in each room. Beyond the lantern, there are two beds in the form of hammocks, one above the other, and two chest where you can store your goods during the trip. If the halfling and the elf were to stretch out their hands, they could stretch across each of their cabins, finger of one hand toching eachother, the other hand laying flat on the opposite walls. It's cramped, smelling of water and burning oil. The barbarian finds that when he walks, his head bumps painfully on the roof.

[I'll need a discription of what you do during the trip (if anything) I'll be ending the trip tomorrow in the small fishing village.]
 

Into the Woods

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