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3.0rd Edition Power Game

"Nice little boat. I would not make a trip over the sea with it, but I think we will not be far from a coast for the whole travel, if it is only a one day trip.

Companions, I don't want to be asocial, but I don't want to be disturb during the trip, except if life is in danger. I have a ritual to do and it can take as long as a whole day and it cost much to do. Thank you for your understanding and I promise to be a more present within the group after this little trip on the river."

After that, he follow the sailor to his cabin.

"Thank you, sailor."

He closes his door. If anyone have the idea to look in the keyhole of his cabin, he would find the mage meditating with burning insence and herbs.

OOC: I try to call to me a familiar. I want to call an hack. If for some reason I can't, I'll take any bird.
 

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The ritual succeeds and a hawk arrives with an air about itself... it almost looks down at the mage. It's a magnificent speciman of hawk: a king of hawks.

Why have you summoned me... and why do I feel tied to you? What right do you have to pull me from my aviary? it thinks to the mage.

Stats for the Hawk:
Hawk
Tiny Magical Beast
Hit Dice: 1 (4 hp)
Initiative: +7 (Dex)
Speed: 10 ft., fly 60 ft. (average)
AC: 21 (+2 size, +7 Dex, +2 natural)
Attacks: Claws +10 melee
Damage: Claws 1d4+1
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: -
Special Qualities: -
Saves: Fort +5, Ref +9, Will +4
Abilities: Str 12, Dex 24, Con 16,Int 6, Wis 19, Cha 8
Skills: Listen +8, Spot +8/+16 in the daylight
Feats: Weapon Finesse (claws)
Climate/Terrain: Any forest, hill, plains, and mountains
Organization: Solitary or pair
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral
 

Mithreander said:
Why have you summoned me... and why do I feel tied to you? What right do you have to pull me from my aviary?

"I'm Allan Forest, I am a wizard. You ask what right I have to take you down from the sky. To be honest, I have none, except I have this ability, to call one creature to me and force him to serve me. Many wizards have done that since the beginning of time and many will do it after I will be forgotten. That magic create a tie between a wizard and his familiar, that is what your are feeling.

Why I have summon you, I have done it because I want your help. Having a familiar can be very usefull for a mage. Having a friend, for anyone, is more. For now, I'm not travelling on a noble quest to save the world nor I am here to find greatness. I am here because I need to live and someone ask my help for his own good and pay me for it. What I want, I seek a way to master the element of fire, a persnnal quest that would be of the type of some power hungry mage. Maybe I am one of them.

But even with that, I've call you because I need an help and a friend, and friendship must be earn, and not taken. So I ask you, do you want to stay with me, even if it is to test that friendship I offer you. If you say no, I'll release you. If you say yes, you will not be bound for life, and promise it. I may be not a man of honor, but I am not a slaver."
 

Before Oldum boarded the boat, he searches the docks for as many flat stones as possible, picking each one up with a huge smile and placing them in his bags with care.

Whenever possible, Oldum is above deck going as far as he can to the front of the boat. Leaning over the edge of the boat he watches the waves and currents lap up against the hull of the boat. On occasion, when the water current slows, he reaches into his bag and pulls out a stone and skips it across the water. He seems very good at this and the stones skip 10...15 times or more before falling into the water with a splash. If anyone asks he happily replies, “That is why my friends call me Stoneskipper”

Not wanting to anger the captain or crew, he tries his best to keep out of their way.

When not above deck, he sits in the hammock swinging back and forth talking about his home, his adventures, and how he once skipped a rock 30 times.
 
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The hawk seems to contimplate the mage's words and finnally replies mentally: I do believe that force gives a creature the right to force another to do things. Such is the wild and of Nature, herself. In addition to this, you seek... friendship. I am not used to helping anyone, or anyone helping me. But this has possibilities of it's own. I will stay for a short period of time to 'test the currents' as we birds say when flying through a new area. If I decide that I want to leave I will hope that you keep your word. This is what I offer.

IT then flyes out the port hole once more into the distance, but Allen can feel that it stays well within range of communication. It eventually lands on the very top of the mast.

Oldum is watched by the crew, and once in a while, one of them will try a hand at skipping, the others laughing at his bungled attempts (at least compared to the halflings). The trip seems uneventfull through the first night and part of the morning... at least until the mouth of the Nyr Div!

"Everyone deck bound!" comes the yell of the captain down to the cabins. "Get your arses up here! There be trouble!"

[Sorry, I was board and wanted something to happen, hope you don't mind :D)
 

"Hawk, do you see some trouble?"

Soon after the captain call, Allan get out of his cabin, his spell components pouch and weapons attach to his belt.

"What happening captain?"
 

Grabbing his weapons Oldum races topside. "Its about time!" he shouts. "I was getting bored of laying in that hammock” As he rushes on deck he makes a poor attempt at mimicking the way the captain talks. “Aye der mate. What be da trouble?”

OOC: I sure dont mind. Am always up for a little action. Just dont kill me yet. ;)
 
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Sure... there's another floating island, just like this one, but bigger. It's blocking the river, and seems your floating island won't be able to get past it... The hawk seems to look at something... the sails, you finally realize. Why, if your island has such large wings, does it not fly? It's a much better way of getting to your prey. This being stuck in a single line is really quite limiting!

The camptain yells down "There be a boat blocking the river... could be trouble!"

Sure enough, Bjorn sees the craft ahead of the boat and it's blocking access to the Nyr Div. The flag on top is un recognisable from this distance, and the though the captain pulls out a spyglass to look, shakes his head. "It's between the symbol of the County of Urnst and the Duchey of Urnst, except that it's a mix..." He shakes his head again. "DO any of you recognize it?" he asks as you come up on deck (those that were not there already).

He then orders the four crew members to halt the ship within shouting distance. The crew of the other ship can be seen moving along the ropes, sails and deck of the ship.
 

Mithreander said:
Sure... there's another floating island, just like this one, but bigger. It's blocking the river, and seems your floating island won't be able to get past it... The hawk seems to look at something... the sails, you finally realize. Why, if your island has such large wings, does it not fly? It's a much better way of getting to your prey. This being stuck in a single line is really quite limiting!

My friend, those floating island, named ships, are just to heavy to be lift by the wind, but their wings, we call them sails, catch the wind so the men on the island don't need to work to make the boat moving.

"Sorry Captain, I havn't study the heraldry in my studies."


I try to find any knowledge I know about this flag. If religious, I have +6 train, if it is heraldry, it would be +4 untrain (so minimum info if I can have any).

I look at the other boat. I try to see how many men their is, if they have any weapon ready. What they seems to do?


Tell me my friend, you who have the chance to see boat from above, how many men can you see on it? Are they carrying objects in their hands? Is their any unusual object on the boat?
 
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Into the Woods

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