• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

3.0rd Edition Power Game

Allan pass over the children, and don't even take a look at them. He seems to walk a bit faster and seems a bit angry. When they left, he seems to calm down.

"Come in! Come in! WIpe your feet, or better yet, take off your shoes when you enter. If you have no shoes then ask from the door, for the last time I had one o' you dirty footed fool come in here, I had to clean for a week!" THe voice is creeky and old as if coming from a decrepit old man.

"Thank you to receive us, mister."

He enters and take out his shoes and leave them on the rug near the door.

"If we have come to your nice village, it is because we are interested about the caves we can find near here. We have heard you already have seen them, so we would like to ask you two things. First, what do you know about these caves, and then, would you please show us the way to the caves."
 

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As allen enters he notes that everything in the house is spotless. It's sparcely furnished except for the curtains over the windows, the rug for the shoes and the rug that Ol' Grubber is sitting on, cross legged.

It seems that Ol' Grubber is a gnome! "Ah, you aren't the normal rifraf that comes to call?"

"If we have come to your nice village, it is because we are interested about the caves we can find near here. We have heard you already have seen them, so we would like to ask you two things. First, what do you know about these caves, and then, would you please show us the way to the caves."

"Well, now, nice is it? I find it to be a pig stye myself, but if you concider it nice, then there's no helping you. Be gone from my santuary." He seems to loose interest in the group as he closes his eyes and turns his face towards the ceiling.
 

Mithreander said:
"Well, now, nice is it? I find it to be a pig stye myself, but if you concider it nice, then there's no helping you. Be gone from my santuary." He seems to loose interest in the group as he closes his eyes and turns his face towards the ceiling.
"Kaliska and I do not find this place nice. It stinks of human, and the children are bothersome."
 

The gnome once more opens his eyes to look at the elf with the wolf. "Keep the dog outside. She has no shoes."

He sighs and says "Alright, you wish to know of the caverns? Why do you want to hear my stories when others just laugh at them as children to a joke?"

He stands up with little effort, though his limbs look so thin that it's hard to believe they could support even his small body. The robe gnome looks at each of you and says "There is a beast in there." he says, a little fear creeping into his voice before he controls it. "It's large... the size of this house!" The house is no more then 20'x10'. "Larger!" again, panic entering his voice.

"I can still hear the claws against stone. I went in with 3 others and only I came out again, their screams haunting my dreams." The gnome shakes his head, "That's some distance down in that caverns though. I suggest that you don't go down there! There's death down there, and it clamed my friends!" He turns around to a door that was behind him. He opens it and goes through. Through the now open do the party can see that there is a short table witha lamp on it, a sleeping mat and writing utencils. The gnome goes into the table and opens a drawer that was not appearant from your angle and takes a piece of paper from it. He then stops, thinks, and then heads back to the group, shaking his head.

"I have this map that leads to the caverns. Use it if you wish, but do me a favor. If you see my three friends' bodies, give them a decent barrial. I was not able to and it tears at my heart. One was a dwarf with red hair. He carried an axe and wore mail like most dwarves, I guess. The other two were humans. A female and male. THe female was a sorceress of some skill. She had black hair, fair skin and a scare down the left cheek. THe male was our trap expert. Tall, strong and proud, he faught often next to the dwarf in our many confronations down there. He had brown hair and brown eyes, and wore leather with studs." He pushes the map towards Aramil and then turns away.

"If you come back, I would like to hear your tale. Go now, leave me in peace."
 

After the door close, Allan looks at Amaril.

"Nice... when you try to be polite, you get kick from the house... well... I was on the point to charm him for good and get some excuse first than answers to my questions, but it seems I won't need to use my magic for now. I think I prefer the company of the hawk than of that old fool...

Now, if I can put my hand on Oldum necks..."

Friend, have you seen Oldum lately, the half size man who was on the ship with me?
 

I'm eating. comes the reply. Looking around, the mage doesn't see the hawk anywhere. But I did see him earlier, when we left the ship. He was following the landbound that your seabound had talked to. From there... well, your guess is as good as mine. He's not a fledgling, and even if he was, he's not MY fledgling!
 


The party starts to search for the small halfling, but it seems that no one remembers his passing, nor have seen him.

One person did see a small chinld that he did not recognise, but that was over an hour ago (when you had first entered the bar).
 

Oldum just watches the woman ass she scorns him. His mouth hanging open as the door slams shut. Hanging his head he turns and walks to the gate the he first came in. Once outside of the gate, the previous engagement with the grumpy woman seems to slip his mind as he begins to skip back the way he came. “Where is that tavern?” Trying to remember if he passed a tavern on his way, Oldum looks for one thinking that the others most likely went there. During his walk back towards the docks, he investigates anything even remotely that catches his eye.


OOC: Sorry took me so long to post……Okay, a halfling rogue in a new town….have to play the part. If Oldum sees anything interesting on his walk, will have to try and “acquire” it.
 

Nothing stands out in this poor town that the halfling finds interesting, though he does see the rest of the group, searching the croud of children for something. That is they were until they see Oldum. THey then move to intercept him.
 

Into the Woods

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