Homeworld:
Seleucus C7405648 Na Po 422
To call Seleucus a wretched hive of scum and villainy is to offend wretched hives everywhere. Imperfectly pacified, the planet is a haven for rogues and mercenaries of every description. Only the capital city, Bellerophon (pop. 130,000), is effectively policed. The rest of the planet's surface is essentially lawless.
Education:
Darius spent most of his youth at Clement College, an old and fairly prestigious boarding school offworld. His classmates - largely second sons of old-noble houses - generally regarded him as an uncouth pretender from a particularly odious backwater of which none of them had ever heard. After a difficult few years, Darius finally found his niche by playing down to his peers' expectations. He began to smuggle illicit substances onto campus. After some success, he branched out into smuggling students off. He dabbled in bookkeeping, did a little light loansharking, and eventually established a reputation as the man to see any time a student had a need that couldn't be satisfied in broad daylight. For the most part, he stayed beneath the school administration's radar, but on one occasion avoided expulsion only through the adroit application of a particularly embarrassing piece of information regarding a certain administrator and a certain gardener's apprentice. His intelligence network was both broad and deep, and on the day of his graduation, the faculty breathed a collective sigh of relief.
Let me know if this concept doesn't fit with your idea of the campaign. High charisma, high intelligence, low wisdom. 1st level would be Noble, with a focus on the seamier skills. Feats might include Carousing and Contacts/Underworld. I'm thinking that at some point he will experience a sort of Hal/Henry conversion - possibly in the prelude, possibly offscreen during the flash-forward. But away from the particular pressures of boarding school and in an environment in which he is taken seriously on his own merits, I think he might display some more... uh... pro-social behavior.