Hi All,
I am new to this forum, so if this had already been discussed to death, please point me to the appropriate thread.
I have been gaming since 1980, and had played AD&D, 2nd ed, 3.5 ed (passed 3.0), and now 4.0. Also worth noting is that I have never played an on-line game or any sort of video game.
I liked every system I had played in, after some initial criticisms. Not to rekindle a flame war, I have not been pleased with 4.0. Yes, I see some very nice things in it, and i want to keep it. Everything but the character class layout, it seems cold and sterile, the new classes seemed to be missing the fantasy element. I really like that the LA and HD were removed from character classes, and the skills seem so much simpler. I like the 3.5 feats better, and 4.0 rituals are useless.
That being said, I am in the process of trying to create a 3.5/4.0 hybrid system. The basic rules for 3.5 and 4.0 are not much different, what does differ are racial abilities, class abilities, skills and feats.
Races: I intend to keep most of the 4.0 content, and add more from earlier editions. Regarding races like Elves, there will be only three; Fey Elves, Grugash (sylvan/wild) elves, and Drow. As I stated in another thread, I do not give racial bonuses to stats, each race will be flexible enough to allow for all past variants.
Classes & Feats: Here I like the 3.5 system much better, but 4.0 can be fixed with some minor tweaks/additions. I am going to give two feats per level, and have included many of the class features from 3.5 into the 4.0 system. I have not yet looked at the PHB2, but will soon. I don not care for the 4.0 feats, so this list was changed and added to.
Spell System: There is not one in 4.0, but I am keeping the Wizard as is. I broke down the 3.5 system (arcane and divine spells) into 12 schools. All classes can choose to have some advancement in one school of 3.5 type spells.
That's an overview. I would appreciate any feedback on what others have done.
I am new to this forum, so if this had already been discussed to death, please point me to the appropriate thread.
I have been gaming since 1980, and had played AD&D, 2nd ed, 3.5 ed (passed 3.0), and now 4.0. Also worth noting is that I have never played an on-line game or any sort of video game.
I liked every system I had played in, after some initial criticisms. Not to rekindle a flame war, I have not been pleased with 4.0. Yes, I see some very nice things in it, and i want to keep it. Everything but the character class layout, it seems cold and sterile, the new classes seemed to be missing the fantasy element. I really like that the LA and HD were removed from character classes, and the skills seem so much simpler. I like the 3.5 feats better, and 4.0 rituals are useless.
That being said, I am in the process of trying to create a 3.5/4.0 hybrid system. The basic rules for 3.5 and 4.0 are not much different, what does differ are racial abilities, class abilities, skills and feats.
Races: I intend to keep most of the 4.0 content, and add more from earlier editions. Regarding races like Elves, there will be only three; Fey Elves, Grugash (sylvan/wild) elves, and Drow. As I stated in another thread, I do not give racial bonuses to stats, each race will be flexible enough to allow for all past variants.
Classes & Feats: Here I like the 3.5 system much better, but 4.0 can be fixed with some minor tweaks/additions. I am going to give two feats per level, and have included many of the class features from 3.5 into the 4.0 system. I have not yet looked at the PHB2, but will soon. I don not care for the 4.0 feats, so this list was changed and added to.
Spell System: There is not one in 4.0, but I am keeping the Wizard as is. I broke down the 3.5 system (arcane and divine spells) into 12 schools. All classes can choose to have some advancement in one school of 3.5 type spells.
That's an overview. I would appreciate any feedback on what others have done.