Holy Crap! An Ogre! (Round 1)
Xenon starts to turn back toward the stairs, saying, "Dangerous brute ahead. I think he has seen me!"
But then, with surprising speed, the monster lurches from the behind the column and rushes Xenon. As it comes, its cloak billows, revealing a hide-armor clad creature nearly nine feet tall, with long arms corded by ropy muscles. Its features are brutish, primitive even, and soon Xenon cannot help but smell the ogre's fetid breath as its platter-sized hands reach for him. Xenon tries to twist away, but to no avail. The ogre is far too powerful, and Xenon is pulled into his crushing embrace. Pain flares up and down Xenon's tortured back!
Norim rushes into the room, sword raised high. He brings the blade to bear against the ogre, slashing it mightily across the flank. The giant bellows in rage as its thick blood flows. Nemos moves next, sheathing his blade and readying his bow as does so. He takes up position in the room, nocking an arrow, making ready to let fly.
Dacen reacts slowly. Moving into the room and then hesitating uncertainly. He then moves towards the doors, attemtping to block escape routes or possible reinforcements. As he does, he fires a crossbow bolt, which embeds itself in the ogre's meaty shoulder. Gordon is close on Dacen's heels for part of the rush into the room. The gnome's arcane words and gestures send a missle of force cutting into the ogre's flesh.
During this violence, the undead beggar slinks into the room and huddles in the corner.
OOC: Given the sudden turn for the worse due to the monster's surprising high initiative, I took liberties with Norim. We'll pause here to give Xenon a chance for new actions in response to being grappled.
[sblock=Combat Box]
Initiative Order: Ogre, Norim, Nemos, Dacen, Gordon, Xenon.
Dacen: 8 nonlethal; +12 hp (
false life)
Gordon: 1 nonlethal
Norim: 6 nonlethal; +12 hp (
false life)
Xenon: 3 lethal; 9 nonlethal
Nemos: uninjured
Ogre: 19 lethal; 6 nonlethal
Current Map
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[sblock=Dice Rolls]
Initiatives for Norim, Xenon, Nemos, and the Monster:
1d20+1=14, 1d20+3=4, 1d20=13, 1d20-1=17.
Ogre Melee Touch Attack:
1d20+7=26.
Opposed Grapple Check:
1d20+16=36, 1d20+1=14.
Grapple Damage:
1d4+5=7.
Norim's Power Attack:
1d20+1=18, 1d8+4=12.
[/sblock]