Hackenslash
First Post
Hello All,
I have a few questions about some spell effects and magic items that I hope some kind ENWorlder will clarify for me, so here goes:
1. All the Buff spells have been altered so that they don't last as long, ok...thats fair enough. However what can stack with what ? eg...can you have a Bulls Strength and a Righteous Might for example, and How does that effect the duration in terms of the spell effects overlapping ?and What if you have the feat Extend spell, does that double the duration of all Buff type spells or just the Animal Buff Spells ? And what about Magic items giving stat. increases, do they stack with buff spells ?
2. Damage Reduction has undergone a few changes and I am cool with it, but I am a little confused as the the stacking effects of some types of DR, and have read in one of the new 3.5 books that some types of DR stacks. For instance would a DR of 3/- stack with a DR of 5/Magic. etc...This would be prominent with some types of high level spells or class abilites giving DR and then having a magic item that also provides DR ?
3. What exactly is a "Phylactory" as in the new DMG magic item a "Phylactory of turning undead" or a "Phylactory of Faithfullness" and what part of the body does it occupy when worn and does it have body affinity or can you have somthing else, providing the same effect ?
4. When you have Magic Armor and you have to take off your Helmet for what ever reason does that effect the magical armor bonus and if it does then by how much ? This may be important if a character wanted to wear a magical headband but still wanted to benefit from his magic armor etc...? OR. Can a character wear a Magical Headband and a Helmet ? Does a Magical Helmet Armor bonus stack with the armor bonus from a sheild and armor, say you found a Helm +3 for instance and added it to full plate +2 and had a sheild +4, would they all stack together ?
5. Would a Ring of protection and Bracers of Defence stack with each other and would they both stack with magic armor or sheilds etc..?And in general what does actually stack with magic armor and sheilds ?
6. Ioun stones are quite cool and cheap enough to get a little stat boost but they can be stolen or snatched etc...How can one prevetn this, as it states in the DMG that they float about 1-3ft from the users head. Can invisibility be cast on them so that no one can see them ? Also assuming so have to sleep at some point, and you put them away or in your pocket, what action is it to re-activate them and have them float around your head again. Is it a free action, standard or full round action ? This could become very important if you were woken up and had to deal with some immediate dangers ?
Well thats my current set of questions. I hope I have worded them well enough to be understood and would like to hear from anyone who would be willing to share some suggestions, advice or rules clarification. Cheers All
I have a few questions about some spell effects and magic items that I hope some kind ENWorlder will clarify for me, so here goes:
1. All the Buff spells have been altered so that they don't last as long, ok...thats fair enough. However what can stack with what ? eg...can you have a Bulls Strength and a Righteous Might for example, and How does that effect the duration in terms of the spell effects overlapping ?and What if you have the feat Extend spell, does that double the duration of all Buff type spells or just the Animal Buff Spells ? And what about Magic items giving stat. increases, do they stack with buff spells ?
2. Damage Reduction has undergone a few changes and I am cool with it, but I am a little confused as the the stacking effects of some types of DR, and have read in one of the new 3.5 books that some types of DR stacks. For instance would a DR of 3/- stack with a DR of 5/Magic. etc...This would be prominent with some types of high level spells or class abilites giving DR and then having a magic item that also provides DR ?
3. What exactly is a "Phylactory" as in the new DMG magic item a "Phylactory of turning undead" or a "Phylactory of Faithfullness" and what part of the body does it occupy when worn and does it have body affinity or can you have somthing else, providing the same effect ?
4. When you have Magic Armor and you have to take off your Helmet for what ever reason does that effect the magical armor bonus and if it does then by how much ? This may be important if a character wanted to wear a magical headband but still wanted to benefit from his magic armor etc...? OR. Can a character wear a Magical Headband and a Helmet ? Does a Magical Helmet Armor bonus stack with the armor bonus from a sheild and armor, say you found a Helm +3 for instance and added it to full plate +2 and had a sheild +4, would they all stack together ?
5. Would a Ring of protection and Bracers of Defence stack with each other and would they both stack with magic armor or sheilds etc..?And in general what does actually stack with magic armor and sheilds ?
6. Ioun stones are quite cool and cheap enough to get a little stat boost but they can be stolen or snatched etc...How can one prevetn this, as it states in the DMG that they float about 1-3ft from the users head. Can invisibility be cast on them so that no one can see them ? Also assuming so have to sleep at some point, and you put them away or in your pocket, what action is it to re-activate them and have them float around your head again. Is it a free action, standard or full round action ? This could become very important if you were woken up and had to deal with some immediate dangers ?
Well thats my current set of questions. I hope I have worded them well enough to be understood and would like to hear from anyone who would be willing to share some suggestions, advice or rules clarification. Cheers All

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