In all that time, in the tens of thousands of sword-swings we've taken in melee or the (probably) hundreds of thousands of shots we've taken in archer blocs or in competitions, none of us have ever dropped a sword (unless we've actually been disarmed, which is different), stabbed ourselves in the face or stapled our own feet to the floor. The worst I've ever seen happen is a longbow snap mid-draw during a speed-shoot, which notably failed to result in innocent bystanders getting an arrow through the head or any other situational comedy.
I know this isn't the same as a "real" battle situation in terms of pressure (although, hell, I've seen people get really badly hurt) but in my experience, the chance of a critical fumble happening for a trained martial artist of any stripe is so low that it's fundamentally not worth including in a fantasy combat system.
*Yeah, I too could see that making Abjurant Champion more popular![]()
You have lots of interesting points. In my case I have studied sports and fighting in general and I came up with a fumble-table. Dropping your weapon is uncommon and it's usually about letting yourself get easily disarmed, not about throwing your weapon away. It's more common to have an injury or lose balance in a fight. In my games you strain a muscle or slip in a fight. Also there are several other effects, which make the game more exciting and random IMO.
Reference: http://www.youtube.com/watch?v=WBrST-LN2ik
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