D&D 3E/3.5 3.5 Animated Toys

Oryan77

Adventurer
I'm going to run the 2e Ravenloft adventure The Created. It has "animated toys" as encounters.

What would be an appropriate 3.5 creature to use as animated toys against level 1 or 2 PCs? Or were these converted in some random 3e book?

I know I could use a simple Animated Object from the MM1, but I'm just wondering if anything like animated toys was ever converted in 3e.
 
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I am not aware of any such conversion.

However, even if you find them, you should downgrade them so that they can fight with the puppet-PCs...
(Come to think of it Tomb of Horrors might have something you need...)


....Did you convert the whole thing into 3.5???????

If you did, I'd very much like to see what you've done with it???
 


heheh.....:] so you followed my advice after all!

Oh yeah, I did. :D I went on vacation for two weeks and prepped the entire thing during that time. It's a pretty quick read actually. I like it a lot. I guess I owe you a beer or two!

I just hope the players will enjoy it and not feel like they were railroaded. The thing that makes the adventure is the toy store scenario, and if the PCs aren't "captured" then the adventure would seem a bit bland. They don't have to be captured, but if I can make that happen without it being an obvious railroad, I think the players will have a blast. Unfortunately a lot of published adventures rely on railroading like this; I've pulled it off before, I'm sure I can do it again without it being annoying. This adventure will be a very interesting way to start the new campaign.

If you have any tips or advice from your experience with this adventure, let me know.

....Did you convert the whole thing into 3.5?

I'm running it in the Planescape setting. I'm thinking about using the World Serpent Inn for the first time to get all of the PCs together in Odiare. Then I can make Odiare slide over into a demiplane and keep the Ravenloft fluff working that way. Then I can use the World Serpent Inn to get them to Sigil or wherever I decide they should go for the next adventure.

There really isn't much converting for this adventure. I needed to use the Tripping Chain Trap (just the CR1 trip effect). Then there are a few Open Lock DCs and a couple other basic DC checks. I made up rules for falling damage for a wooden puppet. The Carrionettes were stated out in the Denizens of Dread book, so that helps. I need to stat out Maligno which I'm not looking forward to. And then the animated toys of course. Other than that, there's just a dog pack, a cat, and a human commoner that needs to be converted.

I actually wrote the DC conversions on my printout of the adventure (I like to print from pdf so I can highlight & write on the pages without marking up the original hardcopy). So I don't have it readily available to post online. If I get time, I should probably do that. I'm not sure how accurate of a conversion it would be for people. I'm not a pro at converting stuff; I just do what I think will work and hopefully be fair to the PCs.

Is this helpful? Maybe not, but worth a look.

That's actually a thread I started a few weeks ago. I was told about the Carrionette stats which was awesome. But the animated toys don't seem to be written up anywhere.

I suppose I should just use the animated object stats and just add the appropriate special ability to each different toy.
 


Funny, [MENTION=9849]Echohawk[/MENTION];'s index doesn't have these listed separately. But he may know if they've been converted.

The Pathfinder Council of Thieves AP has a type of animated doll (I think in the 5th or maybe 4th adventure) that may be helpful. The ENWorld Creature Catalog also has some toy constructs, though the only one I can remember specifically is the plush golem.
 

I guess I owe you a beer or two!

Sure, just toss them over the atlantic! :p

I just hope the players will enjoy it and not feel like they were railroaded. The thing that makes the adventure is the toy store scenario, and if the PCs aren't "captured" then the adventure would seem a bit bland. They don't have to be captured, but if I can make that happen without it being an obvious railroad, I think the players will have a blast. Unfortunately a lot of published adventures rely on railroading like this; I've pulled it off before, I'm sure I can do it again without it being annoying. This adventure will be a very interesting way to start the new campaign.

If you have any tips or advice from your experience with this adventure, let me know.

I've played this twice. First as a player and then as a DM. Both times it was great! I didn't feel like i was railroaded as a player (guess the DM did a good job!), and my players didn't feel like they were railroaded when i DMed it neither! (I'm just "very good" that's all :p).

On a more serious note, what worked fine both times was that player's didn't really feel the threat until it was too late.
That's not to say that you should keep the player's blindfolded until the puppets strike, but you should keep the threat obscure
and somewhat "semi-dangerous" until the events take a decisive turn.

You should make it feel like the player's had all the tips and info required to draw the necessary conclusions, yet somehow, they "missed" combining what was necessary.

The reaction you should go for is this: "Damn! I knew something was amiss! Why are we so stupid?"

Perhaps this doesn't sound any less railroady, but like you said, the fun of this adventure comes from making them play as puppets.

Don't force it on the player's, just make it REALLY hard to be avoided. Perhaps, not all players get captured. Perhaps one or two can escape and help some other way. They'll be outnumbered and will face major difficulties as well.

I understand how my advice is not very story-specific, and perhaps not really helpful, but it's been so many years I've played this adventure, that I don't remember the specifics. What I do remember is the general feel of the story, and how it was a great experience.

I'm running it in the Planescape setting. I'm thinking about using the World Serpent Inn for the first time to get all of the PCs together in Odiare. Then I can make Odiare slide over into a demiplane and keep the Ravenloft fluff working that way. Then I can use the World Serpent Inn to get them to Sigil or wherever I decide they should go for the next adventure.

Irrelevant:
I would give anything to play Planescape again...
 

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The carrionette and the doll golem are both statted in "Denizens of Dread" a Ravenloft 3.5 book by Sword & Sorcery.

I did end up getting that book just for the Carrionette stats. It was a big help. I saw the doll golem in there and thought it was a great find at first, until I saw that it is a CR 8. Uhg, I would have tried to use it, but the PCs will only be level 1-2.

I went ahead and just wrote up the tiny sized Animated Objects from the MM1. I then gave each a special ability to represent it's toy feature (there are about a dozen different types of toys). I kept it pretty simple. I think it will work.
 

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