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[3.5] AoO provoking AoO
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<blockquote data-quote="Li Shenron" data-source="post: 1014218" data-attributes="member: 1465"><p><strong>[PLAIN]Re: Re: [3.5] AoO provoking AoO[/PLAIN]</strong></p><p></p><p></p><p></p><p>The thing that I hate most is that AoO are always resolved BEFORE the action which provoked them.</p><p></p><p>It's easy to come up with scary example of messy sequences.</p><p></p><p>I try to drink a potion in front of an opponent, he gets an AoO immediately BEFORE me, and perhaps chooses to trip me, but maybe doesn't have ImprTrip or Trip weapons so proveokes an AoO from me, and I decide to disarm him provoking an AoO (so far no one needs Combat Reflexes). You can go on with him choosing to sunder my weapon as an AoO...</p><p></p><p>All the actions happen in the opposite order: sunder, disarm, trip, drink a potion. If sunder is successful, the DM can't let me disarm him, but he can then also trip me. If disarm is successful, the DM can't let him trip me. Not to mention that if disarm fails he get also an an automatic attempt to disarm me, in the middle of his sundering and tripping. At the end of 3-4 rolls I still get to drink my potion.</p><p></p><p>I don't want to think whether it's realistic or unrealistic. I just think it's sick.</p><p></p><p>Would have been so broken to rule that you can do AoO only when it's NOT your turn?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1014218, member: 1465"] [b][PLAIN]Re: Re: [3.5] AoO provoking AoO[/PLAIN][/b] The thing that I hate most is that AoO are always resolved BEFORE the action which provoked them. It's easy to come up with scary example of messy sequences. I try to drink a potion in front of an opponent, he gets an AoO immediately BEFORE me, and perhaps chooses to trip me, but maybe doesn't have ImprTrip or Trip weapons so proveokes an AoO from me, and I decide to disarm him provoking an AoO (so far no one needs Combat Reflexes). You can go on with him choosing to sunder my weapon as an AoO... All the actions happen in the opposite order: sunder, disarm, trip, drink a potion. If sunder is successful, the DM can't let me disarm him, but he can then also trip me. If disarm is successful, the DM can't let him trip me. Not to mention that if disarm fails he get also an an automatic attempt to disarm me, in the middle of his sundering and tripping. At the end of 3-4 rolls I still get to drink my potion. I don't want to think whether it's realistic or unrealistic. I just think it's sick. Would have been so broken to rule that you can do AoO only when it's NOT your turn? [/QUOTE]
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[3.5] AoO provoking AoO
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