Li Shenron
Legend
Is there anything new in 3.5 about being able to use as an AoO an attack which itself provokes another AoO? I always hated this rule.
I didn't see anything about it. If you attempt a disarm as an AoO, without Improved Disarm, you will still provoke a return-AoO.Li Shenron said:Is there anything new in 3.5 about being able to use as an AoO an attack which itself provokes another AoO? I always hated this rule.
Maybe they shouldn't, but they do.melkoriii said:AoO should not provoke AoO.
Else combats will take 2-3 game nights.
AuraSeer said:One thing I noticed is that the wording of Combat Reflexes has changed. Instead of being limited to one attack per opponent per round, you can take one attack per opportunity. That means two fighters with Combat Reflexes can now set up long strings of AoO back and forth.
Li Shenron said:
The thing that I hate most is that AoO are always resolved BEFORE the action which provoked them.
It's easy to come up with scary example of messy sequences.
I try to drink a potion in front of an opponent, he gets an AoO immediately BEFORE me, and perhaps chooses to trip me, but maybe doesn't have ImprTrip or Trip weapons so proveokes an AoO from me, and I decide to disarm him provoking an AoO (so far no one needs Combat Reflexes). You can go on with him choosing to sunder my weapon as an AoO...
All the actions happen in the opposite order: sunder, disarm, trip, drink a potion. If sunder is successful, the DM can't let me disarm him, but he can then also trip me. If disarm is successful, the DM can't let him trip me. Not to mention that if disarm fails he get also an an automatic attempt to disarm me, in the middle of his sundering and tripping. At the end of 3-4 rolls I still get to drink my potion.
Li Shenron said:It's easy to come up with scary example of messy sequences.