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3.5 Arcane Archer Rebuild
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<blockquote data-quote="FrankTrollman" data-source="post: 1185896" data-attributes="member: 14225"><p>The Core Concept is that you shoot arrows and that you cast spells, and most importantly of all you <em>cast spells while shooting arrows</em>.</p><p></p><p>Now, the thing we really want to compare it to is the Leadership Feat - since you could always just be a Wizard who has a Cohort who is an Archer, or an Archer who has a Cohort who is a Wizard. The level drop on Leadership is two levels - so the Arcane Archer should <em>in total</em> cast spells and shoot arrows simultaneously <em>at most</em> 2 levels worse than a single classed character of the same level.</p><p></p><p>The other thing we are running into is that a SC spellcaster gets benefits from GMW based on their entire character level, while the written up Arcane Archer is getting benefits to just her arrows based on Class Level (and as this is a PrC you <em>are</em> multiclassed) - which means that she is starting out behind and essentially never catches up (especially if you take a round-about route into the class). To fix this, the Magic Arrows ability should be a one-time ability which gives out magical arrows based on your <em>character level</em> (not you class level). I suggest fixing it to 1/3 of your character level - as this is the same kinds of arrows that a Single Classed Spellcaster could enchant with Craft Magic Arms and Armor. Note that even so this is essentially not an ability, as a mid-level character can essentially replicate this ability with one of the spell slots that the Arcane Archer is giving up just by taking the prereqs for the class.</p><p></p><p>Now, for Prereqs: the character should be casting spells at most 2 levels down from a Single Classed character - and in turn should be fighting at most 2 levels down from an Archer character. I suggest therefore, prereqs of: Ability to cast 2nd level Arcane Spells, and: BAB +4. This way, the fastest way to qualify is 4 levels of Wizard and 2 levels of Ranger, or 4 levels of Bard and a Fighter level. </p><p></p><p>Thereafter you should be getting a Spellcaster level <em>and</em> a BAB every single level for the duration of your stay in the class. Furthermore, you should be getting archery combat abilities every single level. If you don't, you are falling farther behind a multi-classed Fighter/Ranger/PrC Archer and you are already as far back in archery capability as if you were your own cohort.</p><p></p><p>I suggest <em>at least</em> 4 skill points per level, as you are in fact expected to take the roll of two different characters.</p><p></p><p>And finally, the character needs to be able to shoot arrows and cast spells in the same round all the time. I suggest that the character be able to spontaneously make one of their arrows act as a "spell storing" type arrow once per round. Note that a normal Wizard can simply create a bunch of Spellstoring Arrows for a neglible cost and then <em>hand them to an Archer Cohort</em> - so this isn't a big dealio one way or the other (although it is very schticky).</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1185896, member: 14225"] The Core Concept is that you shoot arrows and that you cast spells, and most importantly of all you [i]cast spells while shooting arrows[/i]. Now, the thing we really want to compare it to is the Leadership Feat - since you could always just be a Wizard who has a Cohort who is an Archer, or an Archer who has a Cohort who is a Wizard. The level drop on Leadership is two levels - so the Arcane Archer should [i]in total[/i] cast spells and shoot arrows simultaneously [i]at most[/i] 2 levels worse than a single classed character of the same level. The other thing we are running into is that a SC spellcaster gets benefits from GMW based on their entire character level, while the written up Arcane Archer is getting benefits to just her arrows based on Class Level (and as this is a PrC you [i]are[/i] multiclassed) - which means that she is starting out behind and essentially never catches up (especially if you take a round-about route into the class). To fix this, the Magic Arrows ability should be a one-time ability which gives out magical arrows based on your [i]character level[/i] (not you class level). I suggest fixing it to 1/3 of your character level - as this is the same kinds of arrows that a Single Classed Spellcaster could enchant with Craft Magic Arms and Armor. Note that even so this is essentially not an ability, as a mid-level character can essentially replicate this ability with one of the spell slots that the Arcane Archer is giving up just by taking the prereqs for the class. Now, for Prereqs: the character should be casting spells at most 2 levels down from a Single Classed character - and in turn should be fighting at most 2 levels down from an Archer character. I suggest therefore, prereqs of: Ability to cast 2nd level Arcane Spells, and: BAB +4. This way, the fastest way to qualify is 4 levels of Wizard and 2 levels of Ranger, or 4 levels of Bard and a Fighter level. Thereafter you should be getting a Spellcaster level [i]and[/i] a BAB every single level for the duration of your stay in the class. Furthermore, you should be getting archery combat abilities every single level. If you don't, you are falling farther behind a multi-classed Fighter/Ranger/PrC Archer and you are already as far back in archery capability as if you were your own cohort. I suggest [i]at least[/i] 4 skill points per level, as you are in fact expected to take the roll of two different characters. And finally, the character needs to be able to shoot arrows and cast spells in the same round all the time. I suggest that the character be able to spontaneously make one of their arrows act as a "spell storing" type arrow once per round. Note that a normal Wizard can simply create a bunch of Spellstoring Arrows for a neglible cost and then [i]hand them to an Archer Cohort[/i] - so this isn't a big dealio one way or the other (although it is very schticky). -Frank [/QUOTE]
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