DrSpunj
Explorer
While I've always thought the Arcane Archer was a great concept, WotC's implementation in 3.0 I thought was a fair bit off. I was hoping for a revision with 3.5 but no such luck. Actually, with the decoupling of bows & arrows stacking, along with Damage Reduction for Magic becoming flat "magic" and non-plussed, I'd argue that it's actually a fair amount weaker than it was before, and IMO it was only slightly overpowered to begin with (and that only the +5 arrow thing).
I spent some time the last couple nights looking at the Imbue Arrow ability. I posted my thoughts in the Rules forum. Here's the link:
http://www.enworld.org/forums/showthread.php?t=67023
Regardless, I was hoping to tinker with the Prestige Class a bit [EDIT: using the 3.5 rules set]. I think getting access to +5 arrows all the time as early as 16th level is too much now that Greater Magic Weapon doesn't allow that until 20th level. And not getting any spellcasting advancement is also pretty silly IMO. Seeker Arrow (which is only usable once per day) is nearly entirely replaced by the 3.5 Improved Precise Shot feat (except for going around corners...once per day...whoopee). Phase Arrow is kind of nifty, but again once per day makes it nearly useless. Hail of Arrows is really cool, but Arrow of Death is really a waste. On the fast track you can get it at 17th level. A Fort DC 20 at that level is almost nothing for enemies of comparable power, and using the ability on a grunt of much lower level who won't blow off the save is probably someone you could likely kill with your standard +5 arrow!
Here's the original:
http://3.5srd.com/web/sovelior_sage_srd/Sovelior%20SRD/arcaneArcher.html
I haven't fleshed out the entire thing, but here's what I was thinking of after taking a close look at the 3.5 Prestige Classes:
HD - unchanged (d8)
Requirements - unchanged
Skill points per level - unchanged (4+IntMod)
Skills - unchanged
BAB - unchanged (Full)
Saves - Average Fort, Refl & Will (I agree with a better than poor Fort & Refl save, like the original, but with better spellcasting progression I think a better than poor Will save is also in line)
Class Abilities:
1st - Enhance Arrow +1
2nd - ?
3rd - Spells per day +1 level of existing arcane class
4th - Enhance Arrow +2
5th - Phase Arrow (Once per 2 Class levels per day)
6th - Spells per day +1 level of existing arcane class
7th - Enhance Arrow +3
8th - Hail of Arrows
9th - Spells per day +1 level of existing arcane class
10th - Enhance Arrow +4
At 2nd level I'm not sure what to add.
I'm still not convinced Imbue Arrow, as it's written, is even worth having. But at least with +3 spell levels over the life of the class, there's a good chance you could gain access to 4th level spells by 20th level, so it may be worth something. I'm not sure how I'd change it to make it a little more worthwhile.
I was also thinking of something to help with ammunition, either a class level bonus to craft checks for making arrows, or the ability to magically create a nocked arrow whenever you drew your bow (like Hank's bow in the old D&D cartoon), or something along those lines.
Has anyone else worked on something like this? Please critique!
Also, I remember a year or more ago someone posting that instead of the Arcane Archer gaining Enhancement bonuses every other level, they should gain the ability to add Magical Properties to their arrows. For instance, a +1 ability could be Shock, or Flame, or Icy or whatever. I'm not sure if they wanted that to be selected each day, like a Wizard selects their spells, or whether that was a fixed choice made whenever the Arcane Archer got the ability. Either way, I thought it was a nifty idea. Anyone more familiar with it?
Thanks!
DrSpunj
I spent some time the last couple nights looking at the Imbue Arrow ability. I posted my thoughts in the Rules forum. Here's the link:
http://www.enworld.org/forums/showthread.php?t=67023
Regardless, I was hoping to tinker with the Prestige Class a bit [EDIT: using the 3.5 rules set]. I think getting access to +5 arrows all the time as early as 16th level is too much now that Greater Magic Weapon doesn't allow that until 20th level. And not getting any spellcasting advancement is also pretty silly IMO. Seeker Arrow (which is only usable once per day) is nearly entirely replaced by the 3.5 Improved Precise Shot feat (except for going around corners...once per day...whoopee). Phase Arrow is kind of nifty, but again once per day makes it nearly useless. Hail of Arrows is really cool, but Arrow of Death is really a waste. On the fast track you can get it at 17th level. A Fort DC 20 at that level is almost nothing for enemies of comparable power, and using the ability on a grunt of much lower level who won't blow off the save is probably someone you could likely kill with your standard +5 arrow!
Here's the original:
http://3.5srd.com/web/sovelior_sage_srd/Sovelior%20SRD/arcaneArcher.html
I haven't fleshed out the entire thing, but here's what I was thinking of after taking a close look at the 3.5 Prestige Classes:
HD - unchanged (d8)
Requirements - unchanged
Skill points per level - unchanged (4+IntMod)
Skills - unchanged
BAB - unchanged (Full)
Saves - Average Fort, Refl & Will (I agree with a better than poor Fort & Refl save, like the original, but with better spellcasting progression I think a better than poor Will save is also in line)
Class Abilities:
1st - Enhance Arrow +1
2nd - ?
3rd - Spells per day +1 level of existing arcane class
4th - Enhance Arrow +2
5th - Phase Arrow (Once per 2 Class levels per day)
6th - Spells per day +1 level of existing arcane class
7th - Enhance Arrow +3
8th - Hail of Arrows
9th - Spells per day +1 level of existing arcane class
10th - Enhance Arrow +4
At 2nd level I'm not sure what to add.
I'm still not convinced Imbue Arrow, as it's written, is even worth having. But at least with +3 spell levels over the life of the class, there's a good chance you could gain access to 4th level spells by 20th level, so it may be worth something. I'm not sure how I'd change it to make it a little more worthwhile.
I was also thinking of something to help with ammunition, either a class level bonus to craft checks for making arrows, or the ability to magically create a nocked arrow whenever you drew your bow (like Hank's bow in the old D&D cartoon), or something along those lines.
Has anyone else worked on something like this? Please critique!
Also, I remember a year or more ago someone posting that instead of the Arcane Archer gaining Enhancement bonuses every other level, they should gain the ability to add Magical Properties to their arrows. For instance, a +1 ability could be Shock, or Flame, or Icy or whatever. I'm not sure if they wanted that to be selected each day, like a Wizard selects their spells, or whether that was a fixed choice made whenever the Arcane Archer got the ability. Either way, I thought it was a nifty idea. Anyone more familiar with it?
Thanks!
DrSpunj
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