is this within another old adventure or was it first published in 2007?RKJ1 The Original Bottle City
is this within another old adventure or was it first published in 2007?RKJ1 The Original Bottle City
Have to check whether 2E says anything about default death monster poison but I also believe it remains schtum on the subject.Interestingly there does not seem to be a similar explicit default spelled out in the 2e DMG or Monstrous Compendium I or the Monstrous Manual.
The DMG on poison page 101 has a chart that indicates poisons will be defined by class and has a Class F which is injected, immediate onset, and save or die, but does not mention anywhere that I see that it is a default.
I had been using my 1e DMG and monster books when I switched over to 2e so I had not noticed the lack of the explicit direction on default poisons.
Purchased poisons are classified and priced as follows:
is this within another old adventure or was it first published in 2007?
The 2e DMG forgot many things...Have to check whether 2E says anything about default death monster poison but I also believe it remains schtum on the subject.
Also: The poison table in the 2E DMG is obviously a derivative of the one in the 1E DMG, which explicitly states that it is for purchased poisons.
The 2E DMG seems to have forgotten that.![]()
What does this RJK1 The Original Bottle City (1e) exactly write?
Yes, that is indeed a correct transcription. You're welcome!Iron Golem (Special): AC 3, HP 50, HD 10, MV 9". Breathes a gout of green flame which does magical fire damage and poisons the target (1-2); or, attacks with two fists (3-6) every round. The 5' long x 2' wide flame does 10 hp of damage to a single target (unless another target is aligned directly behind the first, in which case up to two targets can be affected by the gout) and requires a poison save to be made at -1 or the target takes an additional 1-4 poison damage every turn for 2-5 turns thereafter, or until cured; fist damage is 1-8+1 per hit. Immune to fire and electrical attacks.