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3.5 Arcane Archer Rebuild
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<blockquote data-quote="FrankTrollman" data-source="post: 1189677" data-attributes="member: 14225"><p>On the Mehta:</p><p></p><p>First of all, this seems to be a handy way to create magic bows with nasty abilities and no enhancement bonuses. Not a huge deal for the character in question - but if any of the other characters in the party are also Archers it could lead to some hilarity.</p><p></p><p>Secondly, this seems to make the Archer very dependent upon Craft Magic Arms and Armor - but the class doesn't actually require or allow you to qualify for this feat in any reasonable time frame.</p><p></p><p>Thirdly, Penetration Arrow is either too little or too much, depending upon how things work out. You see, the character gains 15 levels of Spell Penetration in 10 levels. If this is applied to a 12th level Wizard - they get to 20th level with a spell penetration level of 24. Alternately, if it goes on a Warrior 6/Wizard 1 they get to level 17 and still only have a penetration level of 16 - which is still under par. Also, this ability is not a spell-like ability. I mean, Spell-like abilities provoke attacks of opportunity and stuff. This is a continuous supernatural ability.</p><p></p><p>Fourth, Having the Mehta cap out at +5 essentially makes the power worthless. I mean, the minimum level to get the second increase is 16th. How many people are going to get to 16th level without being able to simply get their friend to cast GMW for +4 on their favored bow?</p><p></p><p>---</p><p></p><p>Fundamentally you are looking at trying to tie the abilities to the level you expect people to take the class. That's an unrealistic goal because you simply do not know what level people are going to walk into the class - and many people will mix it with other classes (core and prestige) and some people will be more heavily focused on wizarding and others less.</p><p></p><p>The point is: if you find yourself doing something awkward like "+3 and +1 more every four levels" - you should probably just set it to character level and get it over with. You should do the same thing with the Arrow Penetration. Having the entire character level count for spell penetration is something which should be done for everyone - having it happen for this class is a good start.</p><p></p><p>And you should probably let them count their entire character level for item creation feats - and probably give out Craft Arms and Armor as a bonus feat early on.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1189677, member: 14225"] On the Mehta: First of all, this seems to be a handy way to create magic bows with nasty abilities and no enhancement bonuses. Not a huge deal for the character in question - but if any of the other characters in the party are also Archers it could lead to some hilarity. Secondly, this seems to make the Archer very dependent upon Craft Magic Arms and Armor - but the class doesn't actually require or allow you to qualify for this feat in any reasonable time frame. Thirdly, Penetration Arrow is either too little or too much, depending upon how things work out. You see, the character gains 15 levels of Spell Penetration in 10 levels. If this is applied to a 12th level Wizard - they get to 20th level with a spell penetration level of 24. Alternately, if it goes on a Warrior 6/Wizard 1 they get to level 17 and still only have a penetration level of 16 - which is still under par. Also, this ability is not a spell-like ability. I mean, Spell-like abilities provoke attacks of opportunity and stuff. This is a continuous supernatural ability. Fourth, Having the Mehta cap out at +5 essentially makes the power worthless. I mean, the minimum level to get the second increase is 16th. How many people are going to get to 16th level without being able to simply get their friend to cast GMW for +4 on their favored bow? --- Fundamentally you are looking at trying to tie the abilities to the level you expect people to take the class. That's an unrealistic goal because you simply do not know what level people are going to walk into the class - and many people will mix it with other classes (core and prestige) and some people will be more heavily focused on wizarding and others less. The point is: if you find yourself doing something awkward like "+3 and +1 more every four levels" - you should probably just set it to character level and get it over with. You should do the same thing with the Arrow Penetration. Having the entire character level count for spell penetration is something which should be done for everyone - having it happen for this class is a good start. And you should probably let them count their entire character level for item creation feats - and probably give out Craft Arms and Armor as a bonus feat early on. -Frank [/QUOTE]
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