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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Arcane Archer Rebuild
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<blockquote data-quote="DrSpunj" data-source="post: 1191143" data-attributes="member: 994"><p>Thanks! I'm really glad you like it. Really! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Some of what Frank said made a lot of sense and putting that together with some of the stuff that I really appreciated about the Mageblade's build really seemed to mesh well.</p><p></p><p></p><p></p><p>Right, see the suggestions I posted to Carnifax with the same issue. The whole Call ability is something that I think is nifty, but can certainly be fine-tuned a lot without causing me any grief. How about limit it to Line of Sight? Since the AA always knows the direction and distance to the mehta, you can't really hide it from him for long. But if you take it and cover it up or put it in a locked room, then he couldn't just snatch it back.</p><p></p><p></p><p></p><p>What cost are you thinking of? It shouldn't be so much that an 8th level character can't pay it reasonably easily, and anyone taking it a later level will just blow that cost off. It can't really be any significant XP cost since as soon as you enter the class you'd be wanting to get your mehta, and a large XP cost would drop you down a level. I like that a Druid's Animal Companion is simply a vague 24 hour ceremony, and I honestly wish obtaining a familiar worked in exactly the same way (no 100 gp cost). Since the mehta <strong>is</strong> essentially what the class is about, I don't think the cost should be prohibitive. A cost in time (24 hours) is a big enough deal that the AA can't replace his mehta on the fly but not so much that it really hinders character development or gameplay.</p><p></p><p></p><p></p><p>I could see that. I lowered the d8 to d6 because I thought the class was more mage-like than martial. Since most AA's will likely have a better than average IntMod 2 may be more reasonable. BTW, do you agree with the addition of Concentration to the Skill list? And how about the Skill prereqs? I added those partly because of Nifft's write-up, but the Concentration bit I got from thinking about the AA really spending a lot of time <em>focusing</em> on combining her disparate abilities and merging them into something special -- her mehta. Obviously YMMV.</p><p></p><p></p><p></p><p>Yeah. Everyone kept making magical arrows, but all the DMG talks about is special abilities on ranged weapons that bestow those powers on their ammunition. It's actually a neater concept in 3.5 since without bow & arrow enhancement stacking it's just simpler to make a better bow and use normal/cheap arrows. I still think it would be cool to create arrows on the fly like Hank does in the D&D cartoon, (mostly because keeping track of ammunition is a pain in the butt <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> and it just <strong>looks</strong> cool! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1191143, member: 994"] Thanks! I'm really glad you like it. Really! :D Some of what Frank said made a lot of sense and putting that together with some of the stuff that I really appreciated about the Mageblade's build really seemed to mesh well. Right, see the suggestions I posted to Carnifax with the same issue. The whole Call ability is something that I think is nifty, but can certainly be fine-tuned a lot without causing me any grief. How about limit it to Line of Sight? Since the AA always knows the direction and distance to the mehta, you can't really hide it from him for long. But if you take it and cover it up or put it in a locked room, then he couldn't just snatch it back. What cost are you thinking of? It shouldn't be so much that an 8th level character can't pay it reasonably easily, and anyone taking it a later level will just blow that cost off. It can't really be any significant XP cost since as soon as you enter the class you'd be wanting to get your mehta, and a large XP cost would drop you down a level. I like that a Druid's Animal Companion is simply a vague 24 hour ceremony, and I honestly wish obtaining a familiar worked in exactly the same way (no 100 gp cost). Since the mehta [b]is[/b] essentially what the class is about, I don't think the cost should be prohibitive. A cost in time (24 hours) is a big enough deal that the AA can't replace his mehta on the fly but not so much that it really hinders character development or gameplay. I could see that. I lowered the d8 to d6 because I thought the class was more mage-like than martial. Since most AA's will likely have a better than average IntMod 2 may be more reasonable. BTW, do you agree with the addition of Concentration to the Skill list? And how about the Skill prereqs? I added those partly because of Nifft's write-up, but the Concentration bit I got from thinking about the AA really spending a lot of time [i]focusing[/i] on combining her disparate abilities and merging them into something special -- her mehta. Obviously YMMV. Yeah. Everyone kept making magical arrows, but all the DMG talks about is special abilities on ranged weapons that bestow those powers on their ammunition. It's actually a neater concept in 3.5 since without bow & arrow enhancement stacking it's just simpler to make a better bow and use normal/cheap arrows. I still think it would be cool to create arrows on the fly like Hank does in the D&D cartoon, (mostly because keeping track of ammunition is a pain in the butt ;) and it just [b]looks[/b] cool! :cool: Thanks. [/QUOTE]
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