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[3.5] Bane +1
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<blockquote data-quote="Andion Isurand" data-source="post: 1040750" data-attributes="member: 10062"><p><strong>+1 versions of the Bane and alignment based weapon abilities</strong></p><p></p><p>ANARCHIC: Against lawful-aligned creatures, this weapon's</p><p>enhancement bonus increases by +2, and it deals 1d4 points</p><p>of bonus anarchic (chaotic) damage.</p><p> Such a weapon bestows one negative level on any lawful</p><p>creature if they attempt to weild it. This negative</p><p>level cannot be overcome in any way (including restoration</p><p>spells), while the weapon is weilded.</p><p> Moderate evocation [chaotic]; CL 7th; Craft Magic Arms</p><p>and Armor, chaos hammer, creator must be chaotic;</p><p>Price: +1 bonus.</p><p></p><p>AXIOMATIC: Against chaotic-aligned creatures, this weapon's</p><p>enhancement bonus increases by +2, and it deals 1d4 points</p><p>of bonus axiomatic (lawful) damage.</p><p> Such a weapon bestows one negative level on any chaotic</p><p>creature if they attempt to weild it. This negative</p><p>level cannot be overcome in any way (including restoration</p><p>spells), while the weapon is wielded.</p><p> Moderate evocation [lawful]; CL 7th; Craft Magic Arms</p><p>and Armor, order's wrath, creator must be lawful;</p><p>Price: +1 bonus.</p><p></p><p>BANE: Against creatures of the specified type, this weapon's</p><p>enhancement bonus increases by +2, and it deals 2d4 points</p><p>of bonus damage.</p><p> Such a weapon bestows one negative level on any creature</p><p>of the specified type if they attempt to weild it. This</p><p>negative level cannot be overcome in any way (including</p><p>restoration spells), while the weapon is weilded.</p><p> Moderate transmutation; CL 8th; Craft Magic Arms and Armor,</p><p>summon monster I, shield; Price +1 bonus.</p><p></p><p>HOLY: Against evil-aligned creatures, this weapon's</p><p>enhancement bonus increases by +2, and it deals 1d4 points</p><p>of bonus holy (good) damage.</p><p> Such a weapon bestows one negative level on any evil</p><p>creature if they attempt to weild it. This negative</p><p>level cannot be overcome in any way (including restoration</p><p>spells), while the weapon is weilded.</p><p> Moderate evocation [good]; CL 7th; Craft Magic Arms and Armor,</p><p>holy smite, creator must be good; Price +1 bonus.</p><p></p><p>UNHOLY: Against good-aligned creatures, this weapon's</p><p>enhancement bonus increases by +2, and it deals 1d4 points</p><p>of bonus unholy (evil) damage.</p><p> Such a weapon bestows one negative level on any good</p><p>creature if they attempt to weild it. This negative</p><p>level cannot be overcome in any way (including restoration</p><p>spells), while the weapon is in weilded.</p><p> Moderate evocation [evil]; CL 7th; Craft Magic Arms and Armor,</p><p>unholy blight, creator must be evil; Price +1 bonus.</p><p></p><p>///////////////////////////////</p><p></p><p>I always thought these abilities should behave alike.</p><p></p><p>In addition, I like having more +1 weapon abilties (reducing the ones that can be simplified)... since it makes things more flexible.</p></blockquote><p></p>
[QUOTE="Andion Isurand, post: 1040750, member: 10062"] [b]+1 versions of the Bane and alignment based weapon abilities[/b] ANARCHIC: Against lawful-aligned creatures, this weapon's enhancement bonus increases by +2, and it deals 1d4 points of bonus anarchic (chaotic) damage. Such a weapon bestows one negative level on any lawful creature if they attempt to weild it. This negative level cannot be overcome in any way (including restoration spells), while the weapon is weilded. Moderate evocation [chaotic]; CL 7th; Craft Magic Arms and Armor, chaos hammer, creator must be chaotic; Price: +1 bonus. AXIOMATIC: Against chaotic-aligned creatures, this weapon's enhancement bonus increases by +2, and it deals 1d4 points of bonus axiomatic (lawful) damage. Such a weapon bestows one negative level on any chaotic creature if they attempt to weild it. This negative level cannot be overcome in any way (including restoration spells), while the weapon is wielded. Moderate evocation [lawful]; CL 7th; Craft Magic Arms and Armor, order's wrath, creator must be lawful; Price: +1 bonus. BANE: Against creatures of the specified type, this weapon's enhancement bonus increases by +2, and it deals 2d4 points of bonus damage. Such a weapon bestows one negative level on any creature of the specified type if they attempt to weild it. This negative level cannot be overcome in any way (including restoration spells), while the weapon is weilded. Moderate transmutation; CL 8th; Craft Magic Arms and Armor, summon monster I, shield; Price +1 bonus. HOLY: Against evil-aligned creatures, this weapon's enhancement bonus increases by +2, and it deals 1d4 points of bonus holy (good) damage. Such a weapon bestows one negative level on any evil creature if they attempt to weild it. This negative level cannot be overcome in any way (including restoration spells), while the weapon is weilded. Moderate evocation [good]; CL 7th; Craft Magic Arms and Armor, holy smite, creator must be good; Price +1 bonus. UNHOLY: Against good-aligned creatures, this weapon's enhancement bonus increases by +2, and it deals 1d4 points of bonus unholy (evil) damage. Such a weapon bestows one negative level on any good creature if they attempt to weild it. This negative level cannot be overcome in any way (including restoration spells), while the weapon is in weilded. Moderate evocation [evil]; CL 7th; Craft Magic Arms and Armor, unholy blight, creator must be evil; Price +1 bonus. /////////////////////////////// I always thought these abilities should behave alike. In addition, I like having more +1 weapon abilties (reducing the ones that can be simplified)... since it makes things more flexible. [/QUOTE]
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