JoeGKushner
Adventurer
What? I'm baffled by the monster statement. it's generally regarded that in 4e, monster and encounter design are some of the more appealing reasons to run the game.
Baffled man. Baffled.
Baffled man. Baffled.
I think the only advantage is that in 4E, monsters and characters alike are both more rigid. Your characters have these powers, and this many spells, and that's it. Everything's tightly bolted down, which makes it hard to pick up and move.
In 3.5, which is based off the excellent AD&D/oD&D chassis, the game system is simpler, and therefore more easy to base your own design off of. I can (and have) invented three classes and two races for oD&D in the course of an hour, but it would take me an hour at least to make a new 20-level base class for 3.5e and it would still suck. It'd take me much, much longer to make a new class for 4e, and I think that's the problem.
So relatively, 3.5 is a breeze to make new stuff for, but I'd argue, not nearly as easy as, say, Labyrinth Lord or OSRIC or any of the retroclones I favor these days.![]()