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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] buff spell option?
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<blockquote data-quote="Henry" data-source="post: 1012871" data-attributes="member: 158"><p>Persistent is +4 levels, instead of +3.</p><p></p><p>Neg Zero - My opinion is that no matter what the casting time, any party (outside of those strictly avoiding it for roleplaying reasons) will gladly take the long casting time to cast the hour per level duration version of this spell. I think you may find this out through play, but your play experiences obviously may vary.</p><p></p><p>Since most parties will "buff up" at the start of the day, or before going into danger, whether it takes 1 round or ten minutes (or an hour) is iirelevant. It just means to me that they will be casting a few less, but putting them on the ones it most benefits, and trading stat-boosting items to even out the enhancements.</p><p></p><p>I could definitely get behind a +2 for all day version of the ritual, because it is quickly eclipsed at 6th or 7th level by the gradual introduction of stat-boosting items. My take would suggest having a "ritual" version that only gave you a +2 for hours, but alternately allowing it to throw all the power into one "shot" that works as the 3.5e spell.</p><p></p><p>BTW, I will move this to house rules, because it seems to belong there more than anywhere else.</p></blockquote><p></p>
[QUOTE="Henry, post: 1012871, member: 158"] Persistent is +4 levels, instead of +3. Neg Zero - My opinion is that no matter what the casting time, any party (outside of those strictly avoiding it for roleplaying reasons) will gladly take the long casting time to cast the hour per level duration version of this spell. I think you may find this out through play, but your play experiences obviously may vary. Since most parties will "buff up" at the start of the day, or before going into danger, whether it takes 1 round or ten minutes (or an hour) is iirelevant. It just means to me that they will be casting a few less, but putting them on the ones it most benefits, and trading stat-boosting items to even out the enhancements. I could definitely get behind a +2 for all day version of the ritual, because it is quickly eclipsed at 6th or 7th level by the gradual introduction of stat-boosting items. My take would suggest having a "ritual" version that only gave you a +2 for hours, but alternately allowing it to throw all the power into one "shot" that works as the 3.5e spell. BTW, I will move this to house rules, because it seems to belong there more than anywhere else. [/QUOTE]
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[3.5] buff spell option?
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