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[3.5] Can you Maximize Dispel Magic?
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<blockquote data-quote="Joshua Randall" data-source="post: 1078503" data-attributes="member: 7737"><p>Sean K. Reynolds has pointed out that the Teleport table ought to be inverted, so that higher rolls are better from the caster's point of view. (Higher = better is one of the core tenets of the 3.0 rules.) If you adopt that house rule, then maximizing a Teleport is worthwhile: you would always arrive on target. Of course, you could just cast Greater Teleport instead... but maybe you're a sorcerer and would prefer not to spend the slot on it, or something.</p><p></p><p>Maximized Confusion might be good if you are targeting a burly monster surrounded by his own troops... or a stationary monster could be turned into a kind of living trap....</p><p></p><p>As for Plane Shift, it could be argued that you should roll 5d100 and <strong>subtract</strong> the result from 505 miles to see how far off target you arrive: this would reinforce the "higher = better" concept, and make a maximized Plane Shift worthwhile.</p><p></p><p>You probably already know about maximized Color Spray, but I thought I would point it out anyway.</p><p></p><p>Maximize Spell: it's not just for damage. (Plus, y'know, it really rolls off the tongue: MAX-i-mize... mmm!)</p><p></p><p><span style="font-size: 9px">Edit: typo.</span></p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 1078503, member: 7737"] Sean K. Reynolds has pointed out that the Teleport table ought to be inverted, so that higher rolls are better from the caster's point of view. (Higher = better is one of the core tenets of the 3.0 rules.) If you adopt that house rule, then maximizing a Teleport is worthwhile: you would always arrive on target. Of course, you could just cast Greater Teleport instead... but maybe you're a sorcerer and would prefer not to spend the slot on it, or something. Maximized Confusion might be good if you are targeting a burly monster surrounded by his own troops... or a stationary monster could be turned into a kind of living trap.... As for Plane Shift, it could be argued that you should roll 5d100 and [b]subtract[/b] the result from 505 miles to see how far off target you arrive: this would reinforce the "higher = better" concept, and make a maximized Plane Shift worthwhile. You probably already know about maximized Color Spray, but I thought I would point it out anyway. Maximize Spell: it's not just for damage. (Plus, y'know, it really rolls off the tongue: MAX-i-mize... mmm!) [SIZE=1]Edit: typo.[/SIZE] [/QUOTE]
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[3.5] Can you Maximize Dispel Magic?
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