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[3.5]Change to spells cast from Staves...
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<blockquote data-quote="bret" data-source="post: 1037747" data-attributes="member: 713"><p>Tricky question, I can make arguments either way.</p><p></p><p>They list the difficulty in activating wands and scrolls with the UMD skill. Some would argue that since staff isn't listed, you can't do it. I don't happen to agree, but I can forsee someone making that argument.</p><p></p><p>I would say that you would be trying to 'Emulate a Class Feature', namely the Caster Level. You can also attempt to Emulate an Ability Score. One could argue that for a staff, you would have to make both checks: one to find your caster level and the other to find your ability score.</p><p></p><p>On the other hand, the Emulate Class Feature doesn't allow you to use that class feature. You don't have a caster level, you just fool the item into doing all the work. Since it is a function of the users ability to cast spells and the rogue presumably can't do that, I could see ruling that the emulated caster level isn't sufficient to actually improve the effects over what the base item has. The rogue would always be limited to base caster level and their own attribute modifier in this case.</p><p></p><p>Personally, I think that I would rule that you need the attribute or class feature to use it in place of the default staff setting.</p></blockquote><p></p>
[QUOTE="bret, post: 1037747, member: 713"] Tricky question, I can make arguments either way. They list the difficulty in activating wands and scrolls with the UMD skill. Some would argue that since staff isn't listed, you can't do it. I don't happen to agree, but I can forsee someone making that argument. I would say that you would be trying to 'Emulate a Class Feature', namely the Caster Level. You can also attempt to Emulate an Ability Score. One could argue that for a staff, you would have to make both checks: one to find your caster level and the other to find your ability score. On the other hand, the Emulate Class Feature doesn't allow you to use that class feature. You don't have a caster level, you just fool the item into doing all the work. Since it is a function of the users ability to cast spells and the rogue presumably can't do that, I could see ruling that the emulated caster level isn't sufficient to actually improve the effects over what the base item has. The rogue would always be limited to base caster level and their own attribute modifier in this case. Personally, I think that I would rule that you need the attribute or class feature to use it in place of the default staff setting. [/QUOTE]
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[3.5]Change to spells cast from Staves...
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